Oolite Keyboard Controls
Contents
Default Key Assignments
Linux users will find the following key assignments in /usr/lib/Oolite/oolite.app/Contents/Resources/Config/keyconfig.plist
(assuming you did a default installation!).
++Please Note: All characters in capitals are shift + character, i.e. R = shift + r.++
Action | Key | Keycode (Dec) | Keycode (Hex) | Notes |
---|---|---|---|---|
Roll Left | Left arrow | 253 | FD | |
Roll Right | Right arrow | 252 | FC | |
Pitch Forward | Up arrow | 255 | FF | |
Pitch Back | Down arrow | 254 | FE | |
Increase Speed | w | 119 | 77 | |
Inject Fuel | i | 105 | 69 | |
Decrease Speed | s | 115 | 73 | |
Fire Lasers | a | 97 | 61 | |
Target Missile | t | 116 | 74 | |
Untarget Missile | u | 117 | 75 | |
Launch Missile | m | 109 | 6D | |
Next Missile | y | 121 | 79 | |
Activate Ident System | r | 114 | 72 | |
Cycle forward between targets | + | 43 | 2B | Target System Memory Upgrade needed |
Cycle backward between targets | - | 45 | 2D | Target System Memory Upgrade needed |
Activate ECM | e | 101 | 65 | |
Launch Escape Pod | Esc | 27 | 1B | |
Energy Bomb | Tab | 9 | 09 | |
Energy Bomb (On the Mac) | 9 | ? | ? | |
Galactic Hyperspace | g | 103 | 67 | |
Emergency Hyperdrive | H | 72 | 48 | won't work, probably |
Hyperspace | h | 104 | 68 | |
Jumpdrive | j | 106 | 6A | |
Dump Cargo | d | 100 | 64 | |
Cycle cargo to dump | R | 82 | 52 | |
Autopilot | c | 99 | 63 | |
Autodock | D | 68 | 44 | |
Take a Snapshot | * (shift+8) | 42 | 2A | Written to $HOME/oolite-saves |
Docking Music Toggle | s | 115 | 73 | Only if Docking Computer fitted! |
Scanner Zoom | z | 122 | 7A | |
Map Dump | ! (shift+1) | 33 | 21 | |
Map Home | Home | 302 | 12E | Selects your current system |
Comms Log | ` | 96 | 60 | |
Next Compass Mode | \ | 92 | 5C | |
Display Frame Rate | F | 70 | 46 | Displays frame rate, object- and collision-counter and player's pwm-coordinates. |
Pause Game | p | 112 | 70 |
Debugging Keys
The following keys only work while you have paused the game by pressing p. Most of them will dump debug-messages to Oolite's logfile. This is highly useful for debugging OXPs or helping to debug Oolite.
Action | Key | Notes |
---|---|---|
Entity Dump | 0 (zero) | Writes a list of all entities in your current system to the logfile. Useful e.g. to find out whether a certain ship exists. |
Collision Debug | b | Enables collision test debugging. |
Octree Debug | c | Enables octree debugging, which will print the line “DEBUG Octrees collide!” in the logfile whenever two objects collide. |
Complete Debug | d | Enables all debug flags. |
Shader Debug | s | Enables shader debug messages. |
Entity Boxes | x | Enables drawing of bounding boxes around all entities in the game. |
Planet Textures | t | Turns on the experimental on-the-fly generation of planet textures. Dock and launch or hyperjump to see the effect. This feature is still under development and may produce unintended results. Therefore it is disabled in Oolite 1.69.1. |
End Debugging | n | Disables all debug flags and the textured planets. |
Changing Key Assignments
If you want to change key assignments don't alter the default file. Instead copy keyconfig.plist
from
/usr/lib/Oolite/oolite.app/Contents/Resources/Config/
to
/usr/lib/Oolite/AddOns/Config/
.
(Note that you may need to create the Config directory first.)
You can edit keyconfig.plist
with any standard text editor. You'll find a list of Linux keycodes here. Note that Oolite uses decimal values whereas most keycodes are expressed in hexadecimal. This can cause confusion. For example the comma key produces a keycode of 2C (hex) which translates to 44 (decimal), whereas keycode 44 (hex) refers to the uppercase "D" key, which is actually 68 (decimal)! (If you don't have a hex/decimal calculator handy try this table or this online converter.)
Undocumented Keys
The following keys aren't yet official so your mileage may vary!
Action | Key | Keycode (Dec) | Keycode (Hex) | Notes |
---|---|---|---|---|
Toggle Mouse Control | M | 77 | 4D | When activated, the mouse becomes a virtual joystick. (Under Linux: only in fullscreen mode) The left mouse button fires and the right should re-centre your ship. |
Dump Target State | undefined | undefined | undefined | By inserting the key key_dump_target_state to your keyconfig.plist and giving it a value you get a complete dump of your current target in the logfile. If no target is chosen, the player's state will be dumped.
|
Silly Keyboard Tricks
- Change
key_launch_missile
to 112. Now you'll need to hit "p" to launch a missile - which also pauses the game. You'll sometimes get a nice snapshot of the departing missile!