Asp (Oolite)

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ship name::Asp Mk.II
Asp.png
Size (W×H×L) 65m×ship height::20m×ship length::70m
Cargo capacity ship cargo capacity::0 TC
Cargo bay extension ship cargo extension::N/A
Maximum speed ship speed::0.40 LM
Manoeuvrability Roll: 2.0
Pitch: 1.0
Energy banks ship energy banks::5
Energy recharge rate

Good (ship energy recharge::4.0)

Gun mounts Fore, Aft
Missile slots ship missile slots::1
Shield boosters available ship supports shield booster::Yes
Military shields available ship supports mil shields::Yes
Hyperspace capable ship can hyperspace::Yes
OXP or standard {{#set:ship is standard=Standard
(Special is OXP)}}Standard
(Special is OXP)
Available to player ship is player flyable::Yes
Base price ship base price::375000 Cr


An Asp Mk II makes few concessions to creature comforts. There is far less room inside than in a Cobra 3, still less is it gorgeously decked out with rich man's luxuries like a Fer-de-Lance. For anyone human-sized there is barely room to ease out of the pilot's seat to stretch cramped muscles during a long jump through Witch-space, the head is rudimentary enough to convince a spaceman of the virtues of an old-fashioned low-yield diet, and it almost comes as a surprise to find the cabin maintained at a constant comfortable temperature. But nobody shells out credits on an Asp because it is comfortable; they buy it because it is one of the best ships in all the Eight for coming back from a trip alive and uninjured.

And, as much to the point for those whose proclivities run that way, a mighty effective tool for seeing to it that some other poor sap doesn't.

(Ships That Pass In The Night by Malacandra)

Overview

The Asp Mk.II began life as purely a military machine, the first production model entering service with the Galactic Navy in 2878. The enigmatic craft was unveiled after a lengthy period of secrecy, and immediately went into battle in the first (and most deadly) round of the Thargoid wars. In other parts of the universe, the ship was used as a patrol vessel. Once the ship was effectively superseded by the Behemoth with a bellyful of Vipers, the ship was produced under license by Zorgon Petterson Group and sold to civilian pilots. The main target market was trader escorts.

Notable Features

The ship has no cargo capacity, and none can be fitted; its only use is as a fighter or courier vessel. It is fast, and with the availability of the full enhancements of military shields and shield boosters allied with a military laser, makes a fearsome fighting ship. This has made it popular with bounty hunters and pirates alike. If you find an Asp alone - watch out - if it's a pirate vessel, it's certain that his buddies are biding their time and waiting to sift through your wreckage after their Asp makes short work of you. That slightly disproportional hexagon seen glinting in the sun can either be your best friend or your deadliest enemy, depending on whose hands it is in.

Zorgon Petterson Group, in a mostly successful attempt to make the ship more appealing to customers made a minor facelift to the ship in recent years, creating the Asp Mk.II Special. Its performance is substantially similar to the regular version of the ship - most of the changes being cosmetic: enlarged heatsinks around the main engine thrusters and a slight cut-out in the front of the ship, exposing more of the laser barrel, has given the ship a more aggressive look. ZPG simultaneously used their expertise in first-class cabin furnishings, leading 'What Spaceship?' to describe the ship as a 'poor man's Fer de Lance'. Considering a new Asp Mk.II Special costs Cr.450,000 prior to any equipment fit, it is unsure who 'What Spaceship?' is classifying as a poor man.

More recently the Asp-X, a larger, tougher evolution of the Mk II has become available. Fast, powerful and well armed these ships have gained favour with Hunters and Assassins, with a few also falling into Pirate hands.

Upgrades

Compatible equipment for this ship. Factory standard equipment is marked in bold, all other equipment can be added by the player.
Misc. Equipment Escape CapsuleDocking ComputersWitch Fuel InjectorsGalactic HyperdriveAdvanced Space CompassScanner Targeting EnhancementMulti-Targeting System • {{{9}}} • {{{10}}} • {{{11}}} • {{{12}}} • {{{13}}} • {{{14}}} • {{{15}}} • {{{16}}} • {{{17}}} • {{{18}}} • {{{19}}} • {{{20}}} • {{{21}}}
Weaponry Pulse LaserBeam LaserMilitary LaserEnergy Bomb • {{{6}}} • {{{7}}} • {{{8}}} • {{{9}}} • {{{10}}} • {{{11}}} • {{{12}}} • {{{13}}} • {{{14}}} • {{{15}}} • {{{16}}} • {{{17}}} • {{{18}}} • {{{19}}} • {{{20}}} • {{{21}}}
Defence E.C.M. SystemExtra Energy UnitNaval Energy UnitShield BoostersMilitary Shield EnhancementExternal Heat Shielding • {{{8}}} • {{{9}}} • {{{10}}} • {{{11}}} • {{{12}}} • {{{13}}} • {{{14}}} • {{{15}}} • {{{16}}} • {{{17}}} • {{{18}}} • {{{19}}} • {{{20}}} • {{{21}}}

Download

The regular Asp Mk.II is part of the standard game.

The Asp Mk II Special and Asp-X are OXP ships.

The Asp Mk II Special is part of the Aegidian's Specials OXP. Also found in the Neolite Ships OXP. Note: this is not compatible with the Aegidian's Specials OXP.

The Asp-X is part of the Classic X-ships OXZ.

Custom Paintjobs

Links