Sector3/Aorbete

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Revision as of 22:32, 14 January 2015 by Phkb (talk | contribs)
Logo64 Anarchy.png Aorbete Logo64 MainlyIndustrial.png
Logo TL3.png
GalCat ID: 3:24
Location: 106,255 of GalSector 3
Government: Anarchy
Economy: Mainly Industrial
Technology Level: 3
Population: 1.6 Billion
(Blue Furry Rodents)
Productivity: 1536 MCr
Planet Radius: 6762km
Location of Aorbete in Sector 3
Sector3Overview.png
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This world is very notable for its inhabitants' weird silliness and its inhabitants' ingrained silliness.
Old Galactic Catalogue Entry for 3:24 (Aorbete)

Witchspace Routes

There are 5 direct Witchspace Routes from/to Aorbete:

Destination Distance Gov. Eco. TL Pop. Prod
Bezaed 4.4 LY 5Logo64 Confederacy.png 7Logo64 PoorAgricultural.png 12Logo TL12s.png 5.0 Bln. 03600036000 MCr
Ceteri 5.6 LY 4Logo64 Communism.png 5Logo64 RichAgricultural.png 08Logo TL8s.png 3.5 Bln. 01792017920 MCr
Erbidi 5.2 LY 2Logo64 MultiGovernment.png 2Logo64 PoorIndustrial.png 06Logo TL6s.png 2.9 Bln. 0055685568 MCr
Xeonle 4.4 LY 7Logo64 CorporateState.png 1Logo64 AverageIndustrial.png 10Logo TL10s.png 4.9 Bln. 02156021560 MCr
Enbirare 6.0 LY 1Logo64 Feudal.png 7Logo64 PoorAgricultural.png 12Logo TL12s.png 4.6 Bln. 01840018400 MCr

Trade

Item Price Quantity Avail-
ability
Annotations
Min Avg Max Min Avg Max
Food 5.2 5.4 5.6 12 12.5 13 100.0%
Textiles 6.8 7.3 8.0 13 14.5 16 100.0%
Radioactives 22.4 23.7 25.2 11 14.5 18 100.0%
Slaves 10.0 16.2 22.4 0 8.5 16 50.0%
Liquor/Wines 27.2 30.1 33.2 10 17.5 25 100.0%
Luxuries 88.0 88.6 89.2 30 31.5 33 100.0%
Narcotics 26.4 50.3 74.4 0 21.0 41 37.5%
Computers 78.4 79.0 79.6 14 15.5 17 100.0%
Machinery 54.0 55.3 56.8 22 25.5 29 100.0%
Alloys 32.4 38.5 44.8 14 29.5 45 100.0%
Firearms 65.2 66.6 68.0 0 0.0 0 0.0%
Furs 59.6 72.2 84.8 0 27.5 54 84.3%
Minerals 11.6 12.2 12.8 56 57.5 59 100.0%
Gold 37.6 39.0 40.4 5 8.5 12 100.0%
Platinum 66.0 72.1 78.4 0 19.0 63 96.8%
Gem-Stones 16.8 19.8 22.8 0 6.5 12 75.0%
Alien Items 39.2 40.6 42.0 0 0.0 0 0.0%
Average prices are based on long-term established averages (the so-called arithmetic mean). The average quantity is based only on quantity values greater zero. Availability gives a percentage whether a good is available in this system. Please note that these are statistical data. GalCop regulations expressively forbids the broadcasting of actual prices beyond the current system.

OXPs

Fiction