Oolite Missions Old

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Revision as of 21:09, 1 August 2010 by Svengali (talk | contribs) (Vector)

Mission Index

Native

  • Cloaking Device G5
  • Constrictor Hunt G1/2
  • Nova G4
  • Thargoid Plans G3
  • Trumbles

OXP

see OXP Missions for more information.

Mission Requirements

Native

Cloaking Device

  • Takes place in Galaxy 5.

Constrictor Hunt

  • Must have 256 kills.
  • Must be in Galaxy 1 or 2.

For further help with this mission, you can also install the Constrictor Mission Hints OXP by Arexack Heretic.

Nova

  • Must have a Galactic Hyperdrive fitted.
  • Must also be in Galaxy 4.

Thargoid Plans

  • Must have 1281 kills.
  • Must be in Galaxy 3.
  • Requires fulfilment of Constrictor Hunt.

Trumbles

  • Initiated at a 6553.5 Cr. purse.


OXP

The Assassins Guild

  • Must be docked anywhere in Galaxy 7.
  • Must have more than 200 kills before the Guild will approach you.
  • Must remain in Galaxy 7 to be offered further missions.
  • Further Missions also depend on your Elite and Guild Ratings.

Aquatics - The Kraken IV

  • Must be at least Dangerous rank (512+ kills).
  • Must be in the Aqualina system in Galaxy 3 (begins when docked at the main Corporate HQ station).
  • Must be in good standing with the Corporation.

Asteroid Storm

  • Must be rated at least Above Average (64+ kills).
  • Begins when docked at Leesti Station in Galaxy 1.

Bank of the Black Monks

  • Begins when docked at any Black Monk Monastary.
  • These stations only appear in Systems with a Tech Level of 11+.

Cataclysm

  • Must have at least 5200 kills.
  • Must have finished the native Constrictor Hunt and Thargoid Plans missions.
  • Begins in Galaxy 1.

Deposed

  • Must have 1700 kills.
  • Must be in Galaxy 4, begins when docked.
  • At some point during the missions you will trigger the Nova mission as well, if you haven't fininshed it before.

Ionics

  • Must be at Zaria, Galaxy 2.

Galactic Navy

  • Must be docked at any SecCom Station.
  • Must be at least Competent to join Reserves.

Galactic Navy Spec Ops

  • Must be in Galaxy 6.
  • Must be docked at any SecCom Station.
  • Must have flown at least 10 Reserve Sorties.

Localhero

  • Must have 50+ kills.
  • Must be in the first 5 galaxies.
  • Must be lawful.
  • Missions only offered in Tech Level 8+ confederacy systems

The Longway Mission

  • Begins at Biarge, Galaxy 1.

Love Cats

  • Begins when docked in Galaxy 4.
  • Must have completed both the Nova and Constrictor Missions.

Military Fiasco

  • Must have 1000 kills.
  • Must be lawful.

Oo-haul Escort Missions

  • Must have rating Average or better.
  • Must be docked at a Pi-42 (appears in non-anarchy systems with a population of 4 billion or more when Your Ad Here! is installed).
  • Must have a good standing with the Oo-Haul corp (at least 15 jumps since turning down a contract or 20 since ditching a mission or 25 since failing).

If the requirements are fulfilled, you have 1/5 chance of being offered a mission. Oo-haul missions may be played any number of times.

The presence of a Pi-42 Clerk near the witchpoint is the hint to a mission being offered in the current system.

Pirate Coves

  • Instantly initiated. It turns 50% of Rock Hermits into pirate bases. They look just like Hermits (they're reported by your identification system as such) and there is no way to tell the difference until the base launches a group of pirate ships to attack you.

Random Hits

  • Must be docked at any Seedy Space Bar. (These stations appear in all Anarchy Systems in all eight Galaxies).
  • Must be rated at least Average to qualify for an easy mission.
  • Must be rated at least Competent to qualify for a medium mission.
  • Must be rated at least Dangerous to qualify for a difficult mission.
  • Special Missions can be offered to those who complete sufficent standard missions.

The Scourge of the Black Baron

  • Must have at least 151 kills
  • Begins at Teesdi, Galaxy 1.

Spyhunter

  • Must have 512 kills.
  • Must be at Inines, Galaxy 1.

Taranis

Mission 1:

  • Must be competent (have at least 128 kills).
  • Must be clean.
  • Must be at Taranis Corporation HQ, Lerelace, Galaxy 1.

Thargoid Wars

  • Must not be in Galaxy 1.
  • Begins when docked.

Trident Down

  • Combat rating of Dangerous or above (512+ kills).
  • Begins when docked in any main station in Galaxy 4.

UPS Courier Company

  • Instantly initiated.
  • Get on with your ordinary Oolite business and from time to time the UPS Courier Company will be in contact with transport and combat missions!

Vector

Or Richmans World :-)

  • 150++ kills for the standard, 300++ for the background story (Snoopers required).
  • Possibly picked up while doing other things.

To Catch A Thargoid

Sequel to the Native Thargoid Plans mission.

  • Galaxy 3
  • Must have at least 1500 kills
  • Must have completed the Thargoid Plans mission
  • May be offered while docking

Certain SPOILER facts


Trumbles

Hint: Trumbles are best served hot.