Script.plist
From Elite Wiki
Revision as of 19:45, 20 January 2006 by 82.171.18.144 (talk)
script.plist Used by missions and OXP's to check conditions and change scripted parameters accordingly. In OXP's it provides Oolite with additional information to generate and populate customised systems. Every condition is followed by a scripted action, a 'Do' or 'Else' entry, a 'do' entry can be nested (have conditions, followed by Do)
Conditions
Check whether the current status of the player are equal, lessthan or morethan a given value or state.
Example:
- <key>conditions</key>
- <dict>
- <array>
- <string>shipsFound_number equal 0</string>
- </array>
- <array>
- </dict>
- <dict>
Do
The action to perform when conditions are met.
Example:
- <key>do</key>
- <dict>
- <array>
- <string>addShips: asp-cloaked 1</string>
- </array>
- <array>
- </dict>
- <dict>
- </key>
Else
Actions performed when conditions are not met. Same as "Do".
Just a small start. probably better to list the condition parameters, methods in their own Omnibus. A_H
This is a stubby stub.