Difference between revisions of "Oolite JavaScript Reference: Player"

From Elite Wiki
m (Further cleanup; sorted properties and methods, tagged new properties.)
m (Methods: Even more cleanup.)
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== Methods ==
 
== Methods ==
 
=== <code>awardCargo</code> ===
 
=== <code>awardCargo</code> ===
'''awardCargo'''(cargoname : String, amount : Number)
+
function '''awardCargo'''(cargoname : String, amount : Number)
 
Awards the given amount of the specified type of cargo. The cargo name must match the name in ''commodities.plist'' exactly.
 
Awards the given amount of the specified type of cargo. The cargo name must match the name in ''commodities.plist'' exactly.
   
 
=== <code>awardEquipment</code> ===
 
=== <code>awardEquipment</code> ===
'''awardEquipment'''(equipmentKey : String)
+
function '''awardEquipment'''(equipmentKey : String)
 
Adds the given piece of equipment to the player’s ship. Example: <code>player.awardEquipment("EQ_TRUMBLE")</code>
 
Adds the given piece of equipment to the player’s ship. Example: <code>player.awardEquipment("EQ_TRUMBLE")</code>
   
 
=== <code>commsMessage</code> ===
 
=== <code>commsMessage</code> ===
'''commsMessage'''(message : String [, duration: Number])
+
function '''commsMessage'''(message : String [, duration: Number])
 
Writes the specified message in the player’s communications log, as well as displaying it as a console message. The optional <code>duration</code> parameter determines how long the message should be displayed on the console before fading out. It is clamped to the range [1, 10]. If no duration is specified, 4.5 seconds will be used. Example: <code>player.commsMessage("Hello, cruel universe.", 6)</code>
 
Writes the specified message in the player’s communications log, as well as displaying it as a console message. The optional <code>duration</code> parameter determines how long the message should be displayed on the console before fading out. It is clamped to the range [1, 10]. If no duration is specified, 4.5 seconds will be used. Example: <code>player.commsMessage("Hello, cruel universe.", 6)</code>
   
 
=== <code>consoleMessage</code> ===
 
=== <code>consoleMessage</code> ===
'''consoleMessage'''(message : String [, duration: Number])
+
function '''consoleMessage'''(message : String [, duration: Number])
 
Displays the specified message as a console message, that is, as a message on the HUD. The optional <code>duration</code> parameter determines how long the message should be displayed before fading out. It is clamped to the range [1, 10]. If no duration is specified, 3 seconds will be used.
 
Displays the specified message as a console message, that is, as a message on the HUD. The optional <code>duration</code> parameter determines how long the message should be displayed before fading out. It is clamped to the range [1, 10]. If no duration is specified, 3 seconds will be used.
   
 
=== <code>hasEquipment</code> ===
 
=== <code>hasEquipment</code> ===
'''hasEquipment'''(equipmentKey : String) : Boolean
+
function '''hasEquipment'''(equipmentKey : String) : Boolean
 
Returns <code>true</code> if the given piece of equipment is present on/in the player’s ship, <code>false</code> if it is not. Example: <code>if (player.hasEquipment("EQ_TRUMBLE")) Log("Oh noes, I has a trumble!")</code>
 
Returns <code>true</code> if the given piece of equipment is present on/in the player’s ship, <code>false</code> if it is not. Example: <code>if (player.hasEquipment("EQ_TRUMBLE")) Log("Oh noes, I has a trumble!")</code>
   
 
=== <code>launch</code> ===
 
=== <code>launch</code> ===
'''launch'''()
+
function '''launch'''()
 
Launches the player’s ship if it is currently docked.
 
Launches the player’s ship if it is currently docked.
   
 
=== <code>removeAllCargo</code> ===
 
=== <code>removeAllCargo</code> ===
'''removeAllCargo'''()
+
function '''removeAllCargo'''()
 
Removes all cargo from the ship’s cargo bay.
 
Removes all cargo from the ship’s cargo bay.
   
 
=== <code>removeEquipment</code> ===
 
=== <code>removeEquipment</code> ===
'''removeEquipment'''(equipmentKey : String)
+
function '''removeEquipment'''(equipmentKey : String)
 
Removes the given piece of equipment from the player’s ship. Example: <code>player.removeEquipment("EQ_TRUMBLE")</code>
 
Removes the given piece of equipment from the player’s ship. Example: <code>player.removeEquipment("EQ_TRUMBLE")</code>
   
 
=== <code>useSpecialCargo</code> ===
 
=== <code>useSpecialCargo</code> ===
'''useSpecialCargo'''(description : String)
+
function '''useSpecialCargo'''(description : String)
 
Fills the cargo bay with the cargo described, effectively disabling the use of the cargo bay until the cargo is removed.
 
Fills the cargo bay with the cargo described, effectively disabling the use of the cargo bay until the cargo is removed.
   

Revision as of 18:45, 6 December 2007

Prototype: Ship

The Player class is an Entity representing the player, and the player’s ship – the two are inseperable. The Player has all the properties and methods of a Ship, and several others. There is always exactly one Player object in existence, which can be accessed through the player global property.

Properties

alertAltitude

alertAltitude : Boolean (read-only)

Whether the player is dangerously close to a planet.

alertCondition

alertCondition : Number (read-only, integer)

Returns the current alert condition. 0 = Docked, 1 = Green, 2 = Yellow, 3 = Red.

alertEnergy

alertEnergy : Boolean (read-only)

Whether the player’s energy level is depleted (i.e., energy is less than maxEnergy).

alertHostiles

alertHostiles : Boolean (read-only)

Whether there are hostile ships within scanner range.

alertMassLocked

alertMassLocked : Boolean (read-only)

Whether the player is mass locked.

alertTemperature

alertTemperature : Boolean (read-only)

Whether the cabin temperature is dangerously high.

credits

credits : Number (read/write, integer)

The amount of money the player has.

docked

This property was added in Oolite test release 1.70.

docked : Boolean (read-only)

True if the player is docked with a station or carrier.

dockedStation

This property was added in Oolite test release 1.70.

dockedStation : Station (read-only)

The station with which the player is currently docked.

fuelLeakRate

fuelLeakRate : Number (read/write)

The rate at which the player is losing fuel, in tenths of a LY per second. May not be negative. Reset to 0 when fuel is empty.

name

name : String (read-only)

The name of the player’s character (e.g., “Jameson”).

score

score : Number (read/write, integer)

The player’s score; nominally the number of kills the player has made, although some missions award additional points.

Deprecated properties

The following properties are deprecated as of Oolite 1.70, and will be removed before the next stable release:


Methods

awardCargo

function awardCargo(cargoname : String, amount : Number)

Awards the given amount of the specified type of cargo. The cargo name must match the name in commodities.plist exactly.

awardEquipment

function awardEquipment(equipmentKey : String)

Adds the given piece of equipment to the player’s ship. Example: player.awardEquipment("EQ_TRUMBLE")

commsMessage

function commsMessage(message : String [, duration: Number])

Writes the specified message in the player’s communications log, as well as displaying it as a console message. The optional duration parameter determines how long the message should be displayed on the console before fading out. It is clamped to the range [1, 10]. If no duration is specified, 4.5 seconds will be used. Example: player.commsMessage("Hello, cruel universe.", 6)

consoleMessage

function consoleMessage(message : String [, duration: Number])

Displays the specified message as a console message, that is, as a message on the HUD. The optional duration parameter determines how long the message should be displayed before fading out. It is clamped to the range [1, 10]. If no duration is specified, 3 seconds will be used.

hasEquipment

function hasEquipment(equipmentKey : String) : Boolean

Returns true if the given piece of equipment is present on/in the player’s ship, false if it is not. Example: if (player.hasEquipment("EQ_TRUMBLE")) Log("Oh noes, I has a trumble!")

launch

function launch()

Launches the player’s ship if it is currently docked.

removeAllCargo

function removeAllCargo()

Removes all cargo from the ship’s cargo bay.

removeEquipment

function removeEquipment(equipmentKey : String)

Removes the given piece of equipment from the player’s ship. Example: player.removeEquipment("EQ_TRUMBLE")

useSpecialCargo

function useSpecialCargo(description : String)

Fills the cargo bay with the cargo described, effectively disabling the use of the cargo bay until the cargo is removed.