Difference between revisions of "S.I.R.F."

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== Ships ==
 
== Ships ==
   
Available V 2.60 and up <br>
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Available V 2.60 and higher <br>
 
Click on thumbnails to view full-size images
 
Click on thumbnails to view full-size images
   
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== Acknowledgements ==
 
== Acknowledgements ==
   
As well as the developers of OOlite for the game and Milinks for the original oxp, thanks go to Thargoid and Svengali for coding assistance. For V 2.50 and up special thanks to Dybal (various improvements) and Spara (market script).
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As well as the developers of OOlite for the game and Milinks for the original oxp, thanks go to Thargoid and Svengali for coding assistance. For V 2.50 and higher special thanks to Dybal (various improvements), Spara (market script), Griff (models and textures) and another_commander (maps).
   
 
== License ==
 
== License ==

Revision as of 05:06, 29 January 2021

System Independent Repair Facility

Original OXP by "milinks", released 9th August 2006

This station is a part of the mission OXP Spylarn which is a 15MB mission OXP. I have submitted this part in order to gauge if people think it worthy to submit the entire mission OXP due to its size. People can always indicate either way here or on the main Oolite site. The station is a repair facility for ships in the systems. For ease, I have placed this station near to each system's main station for viewing purposes etc. The mission station does a lot more, but this is the visual side of it, to see if people like it.

SIRF.png

Special Interstellar Repair Facility

Updated by Tinker, July 2010

Background

As is the way with entrepreneurs a few people saw an opportunity to make money.

Each system's main station had a monopoly on ship sales and upgrades and they had very little interest in repairing old crates. "Much better to buy this shiny new ship Commander."

They formed a company SIRFCorp to build System Independent Repair Facilities in most systems, where they would offer an alternative to the main stations.

The project had a few technical and political problems. Repairing blast damaged ships was dangerous work and highly skilled and trained engineers were in short supply, staff losses were quite high to begin with. A decision was made to use untrained slave labor for initial work on making wrecks safe leaving the engineers to do the more technical and safer work.

The use of slave labor became an increasing problem in some systems and the drop in sales of new ships and equipment from main stations was another problem.

GalCop was quite happy with the SIRF system as they reduced their repair bills by about 30% as well as providing a way to get rid of slave surplices (surplice: a loose-fitting, white ecclesiastical gown with wide sleeves, worn over a cassock), they could tolerate SIRF more than Free Trade Zones.

SIRFCorp made a decision to move their facilities away from the main stations, to places far beyond witchspace beacons, they renamed the facilities Special Interstellar Repair Facilities and reduced their plans of having a yard in every system.

SIRF's are only to be found in medium to high Tech level systems and only then if the government is reasonably safe, they do provide some alternative trading strategies as they need to import everything, though certain items are restricted for safety reasons. As the stations can afford to pay for high quality engineers to oversee the work they do offer a better quality service than most of the main stations in the systems where they operate, at a price, especially as the repairs for Galcop are subsidized by other sales.

In the past few years trade has increased significantly, this has not gone unnoticed by the less legal pilots, one consequence is the station has introduced a traffic control system that requires pilots to request permission before docking.

After GalCop police announced a reduction of their patrol ships for the stations the management signed a contract with Space Security Group (SSG) who now is assigning a squad of Gecko "Dragon Class" fighters as defenders to every shipyard.

SIRF Shipyard.png


Ships

Available V 2.60 and higher
Click on thumbnails to view full-size images

Acknowledgements

As well as the developers of OOlite for the game and Milinks for the original oxp, thanks go to Thargoid and Svengali for coding assistance. For V 2.50 and higher special thanks to Dybal (various improvements), Spara (market script), Griff (models and textures) and another_commander (maps).

License

This work is licensed under Creative Commons Attribution Non Commercial Share Alike 4.0 International (CC BY-NC-SA 4.0). To view a copy of this license visit https://creativecommons.org/licenses/by-nc-sa/4.0.

Version History

The original oxp was created by milinks in 2006.

A slightly tweaked version of it appeared in Realistic Shipyards by Lestradae.

Version 2.0 July 2010:
Tinkered with by tinker. Station moved beyond witchspace beacon, commodity prices tweaked, altered frequency of appearance and added traffic.

Version 2.1 December 2012:
(Internal test release only) Converted to javascript, corrected some texture anomalies, removed some unneeded parts of the model, adjusted various spins and tweaked traffic.

Version 2.2 1st January 2013:
Release version of 2.1 with a few minor tweaks noticed in testing.

Version 2.3 1st January 2013:
Removed one last subentity, created read me file as rtf.

Version 2.4 2nd January 2013:
New traffic cloud spawning routine, minor fixes to shipdata.

Version 2.5 3rd December 2020:
New script to optimize the spawn of the stations, all credit to Dybal.

Version 2.51 15th December 2020:
Ported the market definitions to Oolite 1.81 format (all credits to Spara).
Changed the dock AI to dockingAI and slowed the rotational speed (all credits to Dybal).
Added normal maps and shiplibrary description.

Version 2.60 30th January 2021:
adjusted for Market Inquirer OXP (Dybal)
refactor of the shipdata.plist
removed unused textures and models
retexture of the station
replaced the wrecks outside the station with current core-game models
included 3 new ships, 1 available for the player (Gecko "Dragon Class", System Shuttle, Worm Prospector)
ship-script for all units (should also prevent that the station accidentally becomes a criminal)
new AI for the station
new requirement Montanas Resource Pack 01 to handle explosions, mining and containers

To Do

Create new model to solve many remaining minor problems.

Need to find out how to randomize equipment prices and tech level, There are plans for at least one mission to be added.

Requirements

Download

October 2020:
Since the original links are not active anymore you could find version 2.51 now on the Expansions Manager or alternatively here: S.I.R.F. v2.51.oxz


Alternative download

Links

Gameplay and Balance indicator

Minimum Oolite versionCPU usage mediumMemory usage mediumGPU usage medium

Tag-colour-blue.png


Version Released License Features Category Author(s) Feedback
2.51 2020-12-15 CC BY-NC-SA 4.0 Stations, Ships Dockable OXPs milinks, tinker, Montana Oolite BB