Difference between revisions of "Satellites"

From Elite Wiki
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==Download==
 
==Download==
Download [[Media:Satellites.oxz|Satellites.oxz]] v1.09 (downloaded {{#downloads:Satellites.oxz}} times).<br/>
+
Download [[Media:Satellites.oxz|Satellites.oxz]] v1.10 (downloaded {{#downloads:Satellites.oxz}} times).<br/>
   
 
==License==
 
==License==
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==Version History==
 
==Version History==
  +
1.10
  +
* Fixed small bug that was preventing 2 satellite types from having their beacons hidden on secondary planets.
  +
 
1.09
 
1.09
 
* Fixed bugs with Library interface.
 
* Fixed bugs with Library interface.
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{{Infobox OXPb| title = Satellites.oxz
 
{{Infobox OXPb| title = Satellites.oxz
|version = 1.09
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|version = 1.10
|release = 2017-08-29
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|release = 2017-10-12
 
|license = CC BY-NC-SA 3.0
 
|license = CC BY-NC-SA 3.0
 
|features = Satellites
 
|features = Satellites

Revision as of 23:14, 11 October 2017

Overview

This OXP adds satellites to the main planet, plus any secondary planets that may be available through Additional Planets.

Satellite Types

There are 4 different types of satellite that can be added to a system.

Surveillance Satellites

These satellites are designed to map and scan planetary regions, down to a very fine detail level.

COM and COMLR Satellites

These satellites aid and facilitate intra- and inter-planetary communications.

Satellite Telescope

These satellites are designed to scan deep space for anomalies (like Thargoid invasion craft or rogue comets and asteroids).

Download

Download Satellites.oxz v1.10 (downloaded 1773 times).

License

This OXP is released under the Creative Commons Attribution - Non-Commercial - Share Alike 3.0 license. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/3.0/

Version History

1.10

  • Fixed small bug that was preventing 2 satellite types from having their beacons hidden on secondary planets.

1.09

  • Fixed bugs with Library interface.

1.08

  • Destroyed satellites will stay destroyed in the current system until you leave.
  • Small bugfix in the save game routine.

1.07

  • Small bugfix in the new populator.

1.06

  • Reworked populator methods to use new functions, and to make the number and types of satellites the same in each system.
  • Added satellites to any extra planets in the system.
  • Added Library config options to turn off beacons and control the number of satellites spawned.

1.05

  • Added check if mainplanet is existent, in case of nova system... and corrected versions in scripts.

1.04

  • Added AI-code by Dr.Tripsa, that will let spy-sats work as police, and reduced texture size with Optipng thanks to a tip from Shipbuilder. Cleaned up the shipdata.plist, as well.

1.03

  • ...and if you change the texture names, you should change the names in the model.dats as well... and I should probably test before I release a "fixed" version. Sorry.

1.02

  • --and deleted a paste and copy error...

1.01

  • Changed the roles, models , textures etc. to more unique names to avoid compatability issues, thanks again to Eric Walch. Corrected the demoship.plist, so that all 4 satellites can be seen...

1.0

  • Original release.


Version Released License Features Category Author(s) Feedback
1.10 2017-10-12 CC BY-NC-SA 3.0 Satellites Ambience OXPs Rorschachhamster, phkb Oolite BB

Gameplay and Balance indicator

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