Difference between revisions of "Modifying a Model"
From Elite Wiki
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− | The underlying 3D models are contained in .dat files. |
+ | The underlying 3D models in [[Oolite]] are contained in .dat files. |
$PROGDIR/ |
$PROGDIR/ |
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Conversion utilities are available here [http://svn.berlios.de/svnroot/repos/oolite-linux/trunk/tools/meshConverters/], although they are listed under Linux they are cross-platform and require the installation of Python[http://Python.org]. |
Conversion utilities are available here [http://svn.berlios.de/svnroot/repos/oolite-linux/trunk/tools/meshConverters/], although they are listed under Linux they are cross-platform and require the installation of Python[http://Python.org]. |
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− | + | Oolite forum thread about the conversion tools: [http://aegidian.org/bb/viewtopic.php?t=842] |
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Run dat2obj or dat2objTex on the .dat. |
Run dat2obj or dat2objTex on the .dat. |
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The resulting file can be imported into any 3D program that supports .obj. |
The resulting file can be imported into any 3D program that supports .obj. |
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− | [The free, open source program Wings3D [http://www.wings3d.com/] is the de facto standard, |
+ | [The free, open source program Wings3D [http://www.wings3d.com/] is the de facto standard, [http://www.blender.org/ Blender] also works.] |
When finished export the model as an .obj and run obj2dat. |
When finished export the model as an .obj and run obj2dat. |
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[[Category:Oolite Development]] |
[[Category:Oolite Development]] |
Latest revision as of 21:48, 11 February 2016
The underlying 3D models in Oolite are contained in .dat files.
$PROGDIR/ AddOns/ ShipX/ ShipY/
To modify a .dat the file must first be converted to a Wavefront .obj file. Conversion utilities are available here [1], although they are listed under Linux they are cross-platform and require the installation of Python[2].
Oolite forum thread about the conversion tools: [3]
Run dat2obj or dat2objTex on the .dat.
The resulting file can be imported into any 3D program that supports .obj.
[The free, open source program Wings3D [4] is the de facto standard, Blender also works.]
When finished export the model as an .obj and run obj2dat.