Difference between revisions of "Ranking"
From Elite Wiki
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− | A central aspect of both the various Elite games and the Elite universe is the Elite ranking system. |
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+ | #REDIRECT [[Elite Rating]] |
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− | == Combat rankings == |
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− | * Harmless – |
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− | * Mostly harmless – 4 kills |
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− | * Poor – 8 kills |
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− | * Below average – 16 kills |
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− | * Average – 32 kills |
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− | * Above Average – 64 kills |
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− | * Competent – 128 kills |
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− | * Dangerous – 1,000 kills |
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− | * Deadly – 3,000 kills |
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− | * Elite – 6,000 kills |
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− | == Explanation == |
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− | Most traders could achieve a rank of Dangerous within about five years in space. Arguably, if a trader wanted the big profits, he wouldn’t last long unless he achieved a rating of that level. A great many pilots were Dangerous; it implied they were a seasoned space dog, ready for anything, though virtually all their kills would have been in self-defence. |
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− | Reaching the giddy height of Deadly required a lot more dedication. It meant apilot had deliberately sought out danger, witchspacing into difficult systems and facing down fierce opponents; perhaps even taking on covert military missions. Deadly implied a pilot was not just a trader, but a fighter as well; going on the offensive, taking big risks. Deadly was a rank associated with advanced skills, a rank that indicated you were cut out for bigger things, that you might be ‘Elite’ material. It indicated a single minded fixation on killing for killing’s sake, a hunter, someone apart from normal society. |
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− | Elite, of course, is something else altogether. |
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− | == References == |
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− | * [http://www.wischik.com/lu/senses/ffemanual.pdf Frontier: First Encounters manual], pg. 82 (of the manual = pg. 96 of the pdf) |
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− | * ''[[Mutabilis]]'' by [[Drew Wagar]], pg. 49 |
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− | [[Category:Classic]] |
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− | [[Category:FFE]] |
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− | [[Category:FE2]] |
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− | [[Category:Oolite]] |
Latest revision as of 22:26, 26 January 2016
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