Difference between revisions of "Ranking"
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A central aspect of both the various Elite games and the Elite universe is the Elite ranking system. |
A central aspect of both the various Elite games and the Elite universe is the Elite ranking system. |
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+ | == Combat rankings == |
* Harmless – |
* Harmless – |
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* Dangerous – 1,000 kills |
* Dangerous – 1,000 kills |
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* Deadly – 3,000 kills |
* Deadly – 3,000 kills |
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− | * Elite – 6,000 kills |
+ | * Elite – 6,000 kills |
== Explanation == |
== Explanation == |
Revision as of 21:49, 26 January 2016
A central aspect of both the various Elite games and the Elite universe is the Elite ranking system.
Combat rankings
- Harmless –
- Mostly harmless – 4 kills
- Poor – 8 kills
- Below average – 16 kills
- Average – 32 kills
- Above Average – 64 kills
- Competent – 128 kills
- Dangerous – 1,000 kills
- Deadly – 3,000 kills
- Elite – 6,000 kills
Explanation
Most traders could achieve a rank of Dangerous within about five years in space. Arguably, if a trader wanted the big profits, he wouldn’t last long unless he achieved a rating of that level. A great many pilots were Dangerous; it implied they were a seasoned space dog, ready for anything, though virtually all their kills would have been in self-defence.
Reaching the giddy height of Deadly required a lot more dedication. It meant apilot had deliberately sought out danger, witchspacing into difficult systems and facing down fierce opponents; perhaps even taking on covert military missions. Deadly implied a pilot was not just a trader, but a fighter as well; going on the offensive, taking big risks. Deadly was a rank associated with advanced skills, a rank that indicated you were cut out for bigger things, that you might be ‘Elite’ material. It indicated a single minded fixation on killing for killing’s sake, a hunter, someone apart from normal society.
Elite, of course, is something else altogether.
References
- Frontier: First Encounters manual, pg. 82 (of the manual = pg. 96 of the pdf)
- Mutabilis by Drew Wagar, pg. 49