Difference between revisions of "NavalGrid OXP"
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[https://app.box.com/shared/4nx3u6hqvn oxp format] |
[https://app.box.com/shared/4nx3u6hqvn oxp format] |
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+ | === Development version=== |
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+ | [[Media:Naval_Grid_Next_1.12.oxz|here]] OXZ format (downloaded {{#downloads:Naval_Grid_Next_1.12.oxz}} times). |
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+ | [https://app.box.com/s/uzy1s9tcgn8m0863kn9wv0sx87hhvj0g oxp format] |
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[[Category:Equipment OXPs]] [[Category:Oolite_expansion_packs]] |
[[Category:Equipment OXPs]] [[Category:Oolite_expansion_packs]] |
Revision as of 23:30, 3 September 2015
Contents
Overview
A military piece of kit which properly links the Naval Energy Unit to Military-boosted Shields. It gives an improved recharging rate and better energy flow. It can also re-route energy to either the shields or energy banks, although this is automatically overridden if the shields are fully charged or the ships energy levels are low.
Details
- Tech Level - 14.
- Cost - 65,000 credits.
- Required Equipment - Naval Energy Unit and Military Shield Boosters.
Requirements
This OXP requires at least test version 1.75 of Oolite.
Development Version
Naval Grid Next v1.12 - Adds a civilian version
- Switch from a fixed shield recharge increase to a dynamic approach that takes into account ship properties/installed inquipment
- use 1.82+ features to let core game code handle the actual shield recharging. this makes the oxp code a lot more flexible.
Downloads
Oolite 1.75+ , version 1.00
here OXZ format (downloaded 5943 times).
Development version
here OXZ format (downloaded 1391 times).