Difference between revisions of "LaserCannons"
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|60 |
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− | |50000 |
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+ | |30000 |
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|Light Orange |
|Light Orange |
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+ | |- |
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+ | |JK-V38 Plasma Vulcan |
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+ | |5 |
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+ | |60 |
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+ | |3 |
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+ | |930 |
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+ | |5 |
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+ | |30 |
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+ | |0.5 |
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+ | |10 |
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+ | |12 |
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+ | |40000 |
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+ | |Orange |
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+ | |- |
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+ | |Kruger Artillery Cannon |
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+ | |20 |
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+ | |67 |
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+ | |5 |
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+ | |1950 |
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+ | |5 |
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+ | |50 |
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+ | |0.75 |
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+ | |10 |
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+ | |12 |
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+ | |50000 |
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+ | |Blue |
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+ | |- |
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+ | |Kruger Twin Artillery Cannon |
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+ | |20 |
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+ | |133 |
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+ | |5 |
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+ | |1500 |
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+ | |10 |
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+ | |100 |
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+ | |0.75 |
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+ | |20 |
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+ | |12 |
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+ | |100000 |
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+ | |Blue |
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+ | |- |
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+ | |Kruger Battle Cannon |
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+ | |20 |
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+ | |133 |
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+ | |8 |
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+ | |2800 |
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+ | |40 |
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+ | |400 |
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+ | |3 |
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+ | |50 |
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+ | |12 |
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+ | |150000 |
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+ | |Blue |
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==== ColtMaster CM-38 Plasma Web ==== |
==== ColtMaster CM-38 Plasma Web ==== |
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− | Plasma in web form has double charge capacity than a ray so both damage and range are doubled but the recharge time also. Regenerates some energy at each shot(!) and well cooled but only |
+ | Plasma in web form has double charge capacity than a ray so both damage and range are doubled but the recharge time also. Regenerates some energy at each shot(!) and well cooled but only a Python can hold it (>250t). Often do critical damage and force to eject, but against you too! Don't be surprised if an orange beam auto-eject you, stay over 2km for sure. |
+ | |||
+ | ==== JK-V38 Plasma Vulcan ==== |
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+ | |||
+ | A crazy scientist once filled plasma into a Vulcan Cannon and successfully earned 5km range in this way. Cobra Mark III owners aready wanted a single barrel version of Vulcan to fit into his ships and this discovery was a good reason to release a weaker, humanitarian version of Vulcan which fire plasma shots. Need as much energy as a Vulcan and heat up as fast as a Plasma Ray but cause critical damages. |
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+ | |||
+ | |||
+ | === Artillery Cannons === |
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+ | |||
+ | ==== Kruger Artillery Cannon ==== |
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+ | |||
+ | As the name predict Kruger company aim the longest range regardless of compromises in heat, energy and cost. The winner of this competition is quad Mining Cannons with much longer barrel in alternating mode to increase fire rate to combat level. Damage is smaller due to must focus in long range. Well cooled, has 20km range and enough fearsome to the target use his Escape Pod when his energy is low. |
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+ | |||
+ | ==== Kruger Twin Artillery Cannon ==== |
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+ | |||
+ | Anaconda owners wanted to benefit from the larger capacity of his oversized ships so bought two Artillery Cannons and more heatsinks to fire at once - the Twin Artillery Cannon was born. New pilots asks why this weapon is exist at all due to similar lasers are much cheaper: the answer is only cannons are enough fearsome to pilots ejects often. |
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+ | |||
+ | ==== Kruger Battle Cannon ==== |
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+ | |||
+ | Since much larger ships are in production than Anaconda, for example Carriers, Kirin, Maelstrom or Serpent Class Cruiser, some guys in these was enough brave to put much more coolers around a Twin Artillery Cannon to the 8 barrels be reconfigurable to fire together. Shot down almost anything within seconds, even a Thargoid Warship need two hits only (3 seconds). Fit into ships with at least 800t mass. |
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+ | |||
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=== Downloads === |
=== Downloads === |
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+ | |||
+ | [[Media:LaserCannons_1.6.oxz|LaserCannons_1.6.oxz]] (downloaded {{#downloads:LaserCannons_1.6.oxz}} times). |
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[[Media:LaserCannons_1.5.oxz|LaserCannons_1.5.oxz]] (downloaded {{#downloads:LaserCannons_1.5.oxz}} times). |
[[Media:LaserCannons_1.5.oxz|LaserCannons_1.5.oxz]] (downloaded {{#downloads:LaserCannons_1.5.oxz}} times). |
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=== Changelog === |
=== Changelog === |
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+ | 2015.06.24. v1.6 Plasma Vulcan, Artillery Cannons and Battle Cannon added. |
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+ | Plasma Web is cheaper and more likely force to eject. |
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+ | Adjusted the heat of Plasma Ray and Twin Military Cannon. |
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2015.06.22. v1.5 Plasma Ray and Plasma Web added. |
2015.06.22. v1.5 Plasma Ray and Plasma Web added. |
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Enemy ejects when a cannon decrease his energy into the last bank. |
Enemy ejects when a cannon decrease his energy into the last bank. |
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==Quick Facts== |
==Quick Facts== |
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{{OXPLevel|0}}{{Infobox OXPb| title = Laser Cannons |
{{OXPLevel|0}}{{Infobox OXPb| title = Laser Cannons |
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− | |version = 1. |
+ | |version = 1.6 |
− | |release = 2015-06- |
+ | |release = 2015-06-24 |
|features = Laser Cannons |
|features = Laser Cannons |
||
|license = CC BY-NC-SA 4 |
|license = CC BY-NC-SA 4 |
Revision as of 01:20, 24 June 2015
Laser Cannons are developed from mining lasers. Consume very much energy and cause extreme heat, but a single shot deliver similar damage than a series of beam lasers.
Pilots tend to eject if facing against a cannon when a single energy bank is left only to prevent a fatal next hit.
Usually short ranged and has low fire rates (0.5 - 3 seconds/shot) so must aim carefully.
Cannons usually fit into ships over 130t only like a Cobra Mark III, except:
- Mini Cannon designed for escorts without mass limit,
- Vulcan need a Python (>250t),
- Twin Military Cannon, Plasma Web and Twin Artillery Cannon need an Anaconda (>400t),
- Battle Cannon need a ship over 800t like Carriers, Kirin, Maelstrom or Serpent Class Cruiser.
Always check the distance of your target! Don't waste a shot when over the range of your cannon!
All cannons can break apart asteroids as Mining lasers.
Name | Range | Damage/s | Damage /Heat |
Damage before OverHeat |
Energy | Damage | Rate | Heat | Tech | Cost | Color |
Kruger CRM38 Mining Cannon | 5 | 33 | 2 | 700 | 10 | 100 | 3 | 50 | 5 | 500 | Light Blue |
Ingram 3838C8 Mini Cannon | 5 | 60 | 3 | 960 | 10 | 60 | 1 | 20 | 6 | 1000 | Light Red |
Hassoni C38 Dual Cannon | 5 | 120 | 3 | 780 | 10 | 60 | 0.5 | 20 | 7 | 2000 | Light Yellow |
Lance & Ferman Military Cannon | 10 | 133 | 4 | 1200 | 20 | 200 | 1.5 | 50 | 10 | 8000 | Light Magenta |
LF38 Twin Military Cannon | 10 | 267 | 2 | 800 | 40 | 400 | 1.5 | 200 | 12 | 10000 | White |
Ergon A38 Blunderbuss Cannon | 5 | 133 | 5 | 1600 | 10 | 200 | 1.5 | 40 | 12 | 12000 | Light Green |
Volt V38 Vulcan Cannon | 15 | 120 | 6 | 1860 | 5 | 60 | 0.5 | 10 | 12 | 24000 | Light Cyan |
JK-38 Plasma Ray | 1 | 60 | 3 | 930 | 0 | 30 | 0.5 | 10 | 12 | 25000 | Orange |
ColtMaster CM-38 Plasma Web | 2 | 60 | 5 | 2160 | -20 | 60 | 1 | 12 | 12 | 30000 | Light Orange |
JK-V38 Plasma Vulcan | 5 | 60 | 3 | 930 | 5 | 30 | 0.5 | 10 | 12 | 40000 | Orange |
Kruger Artillery Cannon | 20 | 67 | 5 | 1950 | 5 | 50 | 0.75 | 10 | 12 | 50000 | Blue |
Kruger Twin Artillery Cannon | 20 | 133 | 5 | 1500 | 10 | 100 | 0.75 | 20 | 12 | 100000 | Blue |
Kruger Battle Cannon | 20 | 133 | 8 | 2800 | 40 | 400 | 3 | 50 | 12 | 150000 | Blue |
Originally discussed in the New lasers topic. There is another comparsion table of New lasers also.
Contents
Small Cannons
Kruger CRM38 Mining Cannon
The cheapest laser cannon ever made. Ideal for mineral extraction with single shots from point-blank range (5km) due to deliver double damage than the common Mining Laser. Too slow to use in combat and not so cooled for this cost.
Ingram 3838C8 Mini Cannon
Short range (5km) laser cannon both for mining and defence. Perform similarly with a Beam Laser but make less heat and can mine asteroids also.
Hassoni C38 Dual Cannon
Two Mini Cannons in alternation mode result double firing rate, as fast as a Pulse Laser but hit 4x harder. The range is short (5km), need a lot of energy and the heat is going up fast but perform well in dogfight due to the large damage - can do the double than a Beam Laser in each seconds.
Military Cannons
Lance & Ferman Military Cannon
You can make your career as a famous bounty hunter with this weapon - one shot can clear 3 energy banks! Provide longer range (10km), use less energy and contain better coolers than a Dual Cannon but heat up faster than a Blunderbuss. Can mine large asteroids with a single shot.
LF38 Twin Military Cannon
The biggest laser cannon both in damage, range (10km) and power consumption, as predictable from two Military Cannons linked to fire together. Aim carefully and run when a white beam incoming. Provide easy mining from large asteroids but the size of the heatsink is reduced in this type so almost overheats right at the first shot. Need at least an Anaconda (>400t mass) to hold it.
Ergon A38 Blunderbuss Cannon
Powerful laser contain quad Mining Cannons, each two linked to fire together both for double damage and fire rate. Short ranged (5km) but as fast and strong as a Military Cannon, moreover use less energy and produce less heat to get an exceptional combat performance. Better in dogfight than the well known Military Laser.
Special Cannons
Volt V38 Vulcan Cannon
This fearsome weapon is the longer and energy saver variant of the Dual Cannon to get high fire rate and range (15km) in cannons, although a shot do less damage than a Military Cannon. Produce one of the best damage/heat in the Ooniverse but the large cooling system fit into Pythons (>250t) only.
JK-38 Plasma Ray
The hot plasma sometimes pierce through the whole hull, causing critical damages either in life support, ship controls or reactor coolers which forcing the pilot to eject, leaving a good loot or a bomb in the derelict ship. Use next to the target: range is 1km only. Does not consume energy because recycle plasma smoke from engines. Good in mining also.
ColtMaster CM-38 Plasma Web
Plasma in web form has double charge capacity than a ray so both damage and range are doubled but the recharge time also. Regenerates some energy at each shot(!) and well cooled but only a Python can hold it (>250t). Often do critical damage and force to eject, but against you too! Don't be surprised if an orange beam auto-eject you, stay over 2km for sure.
JK-V38 Plasma Vulcan
A crazy scientist once filled plasma into a Vulcan Cannon and successfully earned 5km range in this way. Cobra Mark III owners aready wanted a single barrel version of Vulcan to fit into his ships and this discovery was a good reason to release a weaker, humanitarian version of Vulcan which fire plasma shots. Need as much energy as a Vulcan and heat up as fast as a Plasma Ray but cause critical damages.
Artillery Cannons
Kruger Artillery Cannon
As the name predict Kruger company aim the longest range regardless of compromises in heat, energy and cost. The winner of this competition is quad Mining Cannons with much longer barrel in alternating mode to increase fire rate to combat level. Damage is smaller due to must focus in long range. Well cooled, has 20km range and enough fearsome to the target use his Escape Pod when his energy is low.
Kruger Twin Artillery Cannon
Anaconda owners wanted to benefit from the larger capacity of his oversized ships so bought two Artillery Cannons and more heatsinks to fire at once - the Twin Artillery Cannon was born. New pilots asks why this weapon is exist at all due to similar lasers are much cheaper: the answer is only cannons are enough fearsome to pilots ejects often.
Kruger Battle Cannon
Since much larger ships are in production than Anaconda, for example Carriers, Kirin, Maelstrom or Serpent Class Cruiser, some guys in these was enough brave to put much more coolers around a Twin Artillery Cannon to the 8 barrels be reconfigurable to fire together. Shot down almost anything within seconds, even a Thargoid Warship need two hits only (3 seconds). Fit into ships with at least 800t mass.
Instructions
Do not unzip the .oxz file, just move into the AddOns folder of your Oolite installation.
License
This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike License version 4.0. If you are re-using any piece of this OXP, please let me know by sending an e-mail to norbylite at gmail.com.
Downloads
LaserCannons_1.6.oxz (downloaded 199 times).
LaserCannons_1.5.oxz (downloaded 170 times).
LaserCannons_1.4.oxz (downloaded 165 times).
LaserCannons_1.3.oxz (downloaded 196 times).
LaserCannons_1.2.oxz (downloaded 151 times).
LaserCannons_1.1.oxz (downloaded 152 times).
LaserCannons_1.0.oxz (downloaded 181 times).
Changelog
2015.06.24. v1.6 Plasma Vulcan, Artillery Cannons and Battle Cannon added. Plasma Web is cheaper and more likely force to eject. Adjusted the heat of Plasma Ray and Twin Military Cannon. 2015.06.22. v1.5 Plasma Ray and Plasma Web added. Enemy ejects when a cannon decrease his energy into the last bank. NPCs with cannons added. 2015.06.20. v1.4 Mini Cannon fit into small ships. Lower prices for Twin Military Cannon and Blunderbuss. Max. required techlevel is 12, now Zaonce introduce the full list. 2015.06.18. v1.3 Mining cannon toned down, Blunderbuss toned up. 2015.06.18. v1.2 Refined stats for better fire rates but smaller damages. Name and description changes to follow data changes. 2015.06.17. v1.1 Blunderbuss and Vulcan added. Reduced energy usage of Military Cannons to normal level. 2015.06.15. v1.0 First release.
Quick Facts
Version | Released | License | Features | Category | Author(s) | Feedback |
---|---|---|---|---|---|---|
1.6 | 2015-06-24 | CC BY-NC-SA 4 | Laser Cannons | Weapons | Norby | BB-Link |