Difference between revisions of "Sector7/Inzabeza"
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(Created page with "{{System|Name=Inzabeza|Sector=7|System=168|XPos=130|YPos=181|Location=|Government=6|Economy=1|Techlevel=8|Population=4.0|Inhabitants=Human Colonists|Productivity=16000|PlanetR...") |
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− | {{System|Name=Inzabeza|Sector=7|System=168|XPos=130|YPos=181|Location=|Government=6|Economy= |
+ | {{System|Name=Inzabeza|Sector=7|System=168|XPos=130|YPos=181|Location=|Government=6|Economy=5|Techlevel=8|Population=4.0|Inhabitants=Human Colonists|Productivity=16000|PlanetRadius=6018|MapX=130|MapY=90}} |
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− | {{SmallSystem|Name=Inzabeza|Sector=7|System=168|XPos=130|YPos=181|Location=|Government=6|Economy= |
+ | {{SmallSystem|Name=Inzabeza|Sector=7|System=168|XPos=130|YPos=181|Location=|Government=6|Economy=5|Techlevel=8|Population=4.0|Inhabitants=Human Colonists|Productivity=16000|PlanetRadius=6018}} |
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{{GalacticCatalogueEntry|Name=Inzabeza|Sector=7|System=168|Description=This planet is fabled for its fabulous vicious Bi gargle blasters.}} |
{{GalacticCatalogueEntry|Name=Inzabeza|Sector=7|System=168|Description=This planet is fabled for its fabulous vicious Bi gargle blasters.}} |
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There are 9 direct Witchspace Routes from/to Inzabeza: |
There are 9 direct Witchspace Routes from/to Inzabeza: |
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{{WitchspaceHeader}} |
{{WitchspaceHeader}} |
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− | {{WitchspaceEntry|Name=Dizaen|Sector=7|System=0|Distance=6.0|Government=2|Economy= |
+ | {{WitchspaceEntry|Name=Dizaen|Sector=7|System=0|Distance=6.0|Government=2|Economy=6|Techlevel=3|Population=1.7|Productivity=3264|Routes=}} |
− | {{WitchspaceEntry|Name=Maraus|Sector=7|System=66|Distance=4.4|Government=7|Economy= |
+ | {{WitchspaceEntry|Name=Maraus|Sector=7|System=66|Distance=4.4|Government=7|Economy=0|Techlevel=15|Population=6.4|Productivity=56320|Routes=}} |
− | {{WitchspaceEntry|Name=Istiteat|Sector=7|System=93|Distance=2.0|Government=3|Economy= |
+ | {{WitchspaceEntry|Name=Istiteat|Sector=7|System=93|Distance=2.0|Government=3|Economy=3|Techlevel=10|Population=4.3|Productivity=16856|Routes=}} |
− | {{WitchspaceEntry|Name=Bionbiin|Sector=7|System=119|Distance=1.2|Government=6|Economy= |
+ | {{WitchspaceEntry|Name=Bionbiin|Sector=7|System=119|Distance=1.2|Government=6|Economy=0|Techlevel=14|Population=5.9|Productivity=47200|Routes=}} |
− | {{WitchspaceEntry|Name=Quonbi|Sector=7|System=170|Distance=6.8|Government=3|Economy= |
+ | {{WitchspaceEntry|Name=Quonbi|Sector=7|System=170|Distance=6.8|Government=3|Economy=0|Techlevel=10|Population=4.0|Productivity=22400|Routes=}} |
− | {{WitchspaceEntry|Name=Leveti|Sector=7|System=190|Distance=6.4|Government=1|Economy= |
+ | {{WitchspaceEntry|Name=Leveti|Sector=7|System=190|Distance=6.4|Government=1|Economy=7|Techlevel=7|Population=3.1|Productivity=6200|Routes=}} |
− | {{WitchspaceEntry|Name=Xegearer|Sector=7|System=197|Distance=1.6|Government=7|Economy= |
+ | {{WitchspaceEntry|Name=Xegearer|Sector=7|System=197|Distance=1.6|Government=7|Economy=3|Techlevel=10|Population=4.7|Productivity=28952|Routes=}} |
− | {{WitchspaceEntry|Name=Timaesin|Sector=7|System=249|Distance=5.2|Government=1|Economy= |
+ | {{WitchspaceEntry|Name=Timaesin|Sector=7|System=249|Distance=5.2|Government=1|Economy=6|Techlevel=8|Population=3.4|Productivity=8160|Routes=}} |
− | {{WitchspaceEntry|Name=Onorti|Sector=7|System=254|Distance=5.2|Government=1|Economy= |
+ | {{WitchspaceEntry|Name=Onorti|Sector=7|System=254|Distance=5.2|Government=1|Economy=3|Techlevel=8|Population=3.3|Productivity=9240|Routes=}} |
{{WitchspaceFooter}} |
{{WitchspaceFooter}} |
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{{LocalAreaMapHeader|Name=Inzabeza|Sector=7|X=130|Y=181|Radius=5}}{{LocalAreaMapEntry|Name=Dizaen|RX=-2|RY=-31|Radius=4}}{{LocalAreaMapEntry|Name=Maraus|RX=5|RY=-21|Radius=4}}{{LocalAreaMapEntry|Name=Istiteat|RX=5|RY=-2|Radius=4}}{{LocalAreaMapEntry|Name=Bionbiin|RX=-3|RY=3|Radius=4}}{{LocalAreaMapEntry|Name=Quonbi|RX=10|RY=-29|Radius=4}}{{LocalAreaMapEntry|Name=Leveti|RX=-3|RY=-32|Radius=4}}{{LocalAreaMapEntry|Name=Xegearer|RX=3|RY=6|Radius=4}}{{LocalAreaMapEntry|Name=Timaesin|RX=5|RY=23|Radius=4}}{{LocalAreaMapEntry|Name=Onorti|RX=-4|RY=-26|Radius=4}}{{LocalAreaMapFooter}} |
{{LocalAreaMapHeader|Name=Inzabeza|Sector=7|X=130|Y=181|Radius=5}}{{LocalAreaMapEntry|Name=Dizaen|RX=-2|RY=-31|Radius=4}}{{LocalAreaMapEntry|Name=Maraus|RX=5|RY=-21|Radius=4}}{{LocalAreaMapEntry|Name=Istiteat|RX=5|RY=-2|Radius=4}}{{LocalAreaMapEntry|Name=Bionbiin|RX=-3|RY=3|Radius=4}}{{LocalAreaMapEntry|Name=Quonbi|RX=10|RY=-29|Radius=4}}{{LocalAreaMapEntry|Name=Leveti|RX=-3|RY=-32|Radius=4}}{{LocalAreaMapEntry|Name=Xegearer|RX=3|RY=6|Radius=4}}{{LocalAreaMapEntry|Name=Timaesin|RX=5|RY=23|Radius=4}}{{LocalAreaMapEntry|Name=Onorti|RX=-4|RY=-26|Radius=4}}{{LocalAreaMapFooter}} |
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== Trade == |
== Trade == |
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− | {{PricelistEconomy1}} |
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+ | {{PricelistEconomy5}} |
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== OXPs == |
== OXPs == |
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Revision as of 00:17, 19 January 2015
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This planet is fabled for its fabulous vicious Bi gargle blasters. |
Old Galactic Catalogue Entry for 7:168 (Inzabeza) |
Contents
Witchspace Routes
There are 9 direct Witchspace Routes from/to Inzabeza:
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Trade
Item | Price | Quantity | Avail- ability |
Annotations | ||||
Min | Avg | Max | Min | Avg | Max | |||
Food | 3.6 | 3.8 | 4.0 | 16 | 16.5 | 17 | 100.0% | |
Textiles | 6.0 | 6.6 | 7.2 | 15 | 16.5 | 18 | 100.0% | |
Radioactives | 20.0 | 21.4 | 22.8 | 17 | 20.5 | 24 | 100.0% | |
Slaves | 6.0 | 12.2 | 18.4 | 0 | 13.5 | 26 | 81.2% | |
Liquor/Wines | 23.2 | 26.1 | 29.2 | 20 | 27.5 | 35 | 100.0% | |
Luxuries | 94.4 | 95.0 | 95.6 | 14 | 15.5 | 17 | 100.0% | |
Narcotics | 49.6 | 73.6 | 97.6 | 0 | 59.0 | 63 | 12.5% | |
Computers | 89.6 | 90.1 | 90.8 | 0 | 0.0 | 0 | 0.0% | |
Machinery | 58.8 | 60.2 | 61.6 | 10 | 13.5 | 17 | 100.0% | |
Alloys | 33.2 | 39.4 | 45.6 | 12 | 27.5 | 43 | 100.0% | |
Firearms | 75.6 | 77.0 | 78.4 | 0 | 0.0 | 0 | 0.0% | |
Furs | 52.4 | 65.0 | 77.6 | 0 | 32.0 | 63 | 98.4% | |
Minerals | 10.8 | 11.3 | 12.0 | 58 | 59.5 | 61 | 100.0% | |
Gold | 36.8 | 38.2 | 39.6 | 7 | 10.5 | 14 | 100.0% | |
Platinum | 64.4 | 70.5 | 76.8 | 1 | 16.5 | 32 | 100.0% | |
Gem-Stones | 16.0 | 19.0 | 22.0 | 0 | 7.5 | 14 | 87.5% | |
Alien Items | 51.2 | 52.6 | 54.0 | 0 | 0.0 | 0 | 0.0% | |
Average prices are based on long-term established averages (the so-called arithmetic mean). The average quantity is based only on quantity values greater zero. Availability gives a percentage whether a good is available in this system. Please note that these are statistical data. GalCop regulations expressively forbids the broadcasting of actual prices beyond the current system. |