Difference between revisions of "Ulite: Production"
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+ | | 702.000,0 Cr |
− | + | 102t Precious Metals |
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| Increases the revenues earned on a planet by +100%. |
| Increases the revenues earned on a planet by +100%. |
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Revision as of 16:00, 13 February 2014
Station Buildings
Module | Group | Res. pts. | Requires | Enables | Build cost | Op. cost | Buy cost* | Notes |
---|---|---|---|---|---|---|---|---|
Agriculture Plant | Biology | 40 | Soil Diffusion | 60 | 2 | 280.800,0 Cr
936t Farm Machinery |
+2 food / day | |
Tungeen Processor | Biology | 40 | 60 | 1 | 280,800.0 Cr
369t Air Processors |
+2 max. population | ||
Retort Center | Biology | 200 | 100 | 2 | 468.000,0 Cr
6157t Sythetic Meat |
+0.1 pop. growth / day | ||
Soil Diffusion | Biology | 200 | Agriculture Plant | Underground Agriculture | 120 | 0 | 479.600,0
9551t Fertilizer |
+1 food/farmer (n/a barren, radiated, and toxic planets) |
Advanced Terraforming | Biology | 7500 | Gaia Transformation | 5000 | 0 | ? | Dead, toxic and inferno planets become barren | |
Terraforming | Biology | 750 | Gaia Transformation | 500 | 0 | ? | Barren becomes desert or tundra, deserts become arid, tundras become swamp, oceans, swamps, steppe and arid become terran. Each use on a planet doubles costs of production. | |
Star Base | Construction | 25 | Battle Station, Parium Construction | 400 | 2 | 1.872.000,0 Cr
793t Battle Weapons |
Required to build ships and ship equipment. | |
Automated Factories | Construction | 75 | 60 | 1 | 280.800,0 Cr
91t Robots |
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Army Tower | Construction | 25 | 60 | 1 | 280.800,0 Cr
146t Hand Weapons |
Trains marines. Eliminates morale penalties. | ||
Space Port | Construction | 200 | 80 | 1 | 308.800,0 Cr
179t Computers |
Increases cash generation by +50%. | ||
Training Centre | Sociology | 75 | Planetary Trading Centre | 100 | 2 | 468.800,0 Cr
272t Computers |
Trains ships' crews in the system by simulating fights | |
Planetary Trading Centre | Sociology | 575 | Interstellar Trading Centre | 150 | 2 | 702.000,0 Cr
102t Precious Metals |
Increases the revenues earned on a planet by +100%. | |
Research Laboratory | Computers | 75 | Planetray Net | 60 | 1 | 215.200,0 Cr
125t Computers |
Generates 5 research points and increases the research each scientist produces by +1. | |
Planetary Net | Computers | 450 | Research Laboratory | Virtual High-Power Net | 150 | 2 | 702.000,0 Cr
408t Computers |
Generates 10 research points and increases the research each scientist produces by +2 |
Holo Deck | Computers | 450 | 120 | 1 | 512.400,0 Cr
297t Computers |
Increases a planet's morale by +20% | ||
Settlement Base | Construction | 200 | 200 | 0 | 903.200,0 Cr
23520t Liquid Oxygen |
An expensive way of populating another planet within the system. | ||
Battle Station | Construction | 325 | Star Base | Star Fortress | 1500 | 3 | 6.954.400,0 Cr
2946t Battle Weapons |
Replaces Star Base. Bigger ships (1000t max), better scanners (4Lj range), attack bonuses (+10% in surrounding area). |
Robotic Constructors | Construction | 325 | Automated Factories | Deep Mine | 150 | 2 | 669.200,0 Cr
217t Robots |
Generates 10 production and increases the production each worker produces by +2. |
* Listed costs are associated with buying a building without any work effort invested on a gravity 1.0 world. Cost savings from worker effort starts out very significant. The first few days of work reduce the cost more than 5 times the average cost per total days of effort to complete the build. This cost saving reduces exponentially and shallows out towards the end of the build to virtually nothing in the last few days [Unconfirmed].
Ship Designs
Once you have a Star Base constructed, you may queue up any of the ship designs you have defined. Only ships upto 300 tons total mass.
You may also build individual equipment items by specifying "no hull" for a ship design.
Initial purchase cost of a ship design seems to be based on the market value of the design, plus an extra million credits.
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