Difference between revisions of "Ulite: Production"
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Revision as of 06:53, 24 December 2013
Station Modules
Module | Type | Group | Res. pts. | Requires | Enables | Build cost | Op. cost | Buy cost | Notes |
---|---|---|---|---|---|---|---|---|---|
Agriculture Plant | Building | Biology | 40 | Soil Diffusion | 60 | 2 | 280.800,0 Cr, 936t Farm Machinery | ||
Tungeen Processor | Building | Biology | 40 | 60 | 1 | ? | +2 max. population | ||
Retort Center | Building | Biology | 200 | 100 | 2 | ? | +0.1 pop. growth / day | ||
Soil Diffusion | Building | Biology | 200 | Agriculture Plant | Underground Agriculture | 120 | 0 | ? | +1 food/farmer (n/a barren, radiated, and toxic planets) |
BC Bomb Class I | Equipment | Biology | 200 | BC Bomb Class II | N/A | 10% chance to kill one unit of colonists | |||
Advanced Terraforming | Building | Biology | 7500 | Gaia Transformation | 5000 | 0 | ? | Dead, toxic and inferno planets become barren | |
Nanobiotics | Research Object | Biology | 450 | Genetic Stabilizer | N/A | ||||
Terraforming | Building | Biology | 750 | Gaia Transformation | 500 | 0 | ? | Barren becomes desert or tundra, deserts become arid, tundras become swamp, oceans, swamps, steppe and arid become terran. Each use on a planet doubles costs of production. | |
Star Base | Building | Construction | 25 | Battle Station, Parium Construction | 400 | 2 | 1.872.000,0 Cr, 793t Battle Weapons | Required to build ships and ship equipment. |