Difference between revisions of "Jaguar Company"
m (→Oolite v1.77 and newer: Formatting) |
m (→Version History: Formatting.) |
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* Changed some of the player [[Oolite_JavaScript_Reference:_Player#consoleMessage|consoleMessage's]] back into [[Oolite_JavaScript_Reference:_Player#commsMessage|commsMessage]]. |
* Changed some of the player [[Oolite_JavaScript_Reference:_Player#consoleMessage|consoleMessage's]] back into [[Oolite_JavaScript_Reference:_Player#commsMessage|commsMessage]]. |
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* Only insert news into Snoopers about battle help if more than 10 minutes has passed since the last news item was inserted. |
* Only insert news into Snoopers about battle help if more than 10 minutes has passed since the last news item was inserted. |
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− | * If you set $alwaysSpawn to true with [[OXPConfig]] the base will be spawned if it doesn't exist. |
+ | * If you set <code>$alwaysSpawn</code> to '''true''' with [[OXPConfig]] the base will be spawned if it doesn't exist. |
* Patrol ships follow the [[Galactic_Navy|Galactic Navy]]. |
* Patrol ships follow the [[Galactic_Navy|Galactic Navy]]. |
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** If by some freak accident, all of the [[Galactic_Navy|Galactic Navy]] is destroyed, the patrol ships will go back to base if it exists. Otherwise they will patrol the witchpoint to planet lane. |
** If by some freak accident, all of the [[Galactic_Navy|Galactic Navy]] is destroyed, the patrol ships will go back to base if it exists. Otherwise they will patrol the witchpoint to planet lane. |
Revision as of 04:46, 21 January 2013
Version | Released | License | Features | Category | Author(s) | Feedback |
---|---|---|---|---|---|---|
2.4 | 2012-12-27 | CC BY-NC-SA 3.0 | New patrol | Mechanics OXPs | Tricky | BB-Link |
Jaguar Company | |
---|---|
![]() | |
Download Link | Download Links |
Version | 2.4 (2012-12-27) |
History | Version History |
Stations | Jaguar Company Base |
Ships | Jaguar Company |
Missions | None |
Equipment | None |
Alternative HUD Available |
None |
Sound Set Available |
None |
Category | Mechanics OXPs |
Author | Tricky |
Sometime ago I posted some images on the Screenshots thread of the Oolite BB, of what is possible with Griff's multi-decal Player Cobra Mk III OXP. I mentioned that I have a lioness on the back of my Cobbie 3 hunters. Someone else suggested that jaguars might be better. This formed an idea in my head and Jaguar Company was born.
Contents
[hide]Overview
Adds in an Elite group of pilots to patrol the space lanes in Anarchy, Feudal and Multi-Government systems.
The members of Jaguar Company are part-time reservists so there is a chance that they will appear if there is a major Galactic Naval convoy in the system.
Requirements
- Oolite 1.75+
Optional OXPs
- OXPConfig - For log control of this OXP.
- Snoopers OXP - For news alerts from various sources including Jaguar Company pilots.
- Galactic Navy - Jaguar Company sometimes patrol with Galactic Navy.
This is highly recommended.
- Talkative_Space_Compass - Easy identification of Jaguar Company beacon codes. (Or a HUD that does similar reporting.)
Jaguar Company
![]() |
![]() Half of Jaguar Company |
![]() Jaguar Company |
Jaguar Company Base
Downloads
- box.com - Please note: this is the true download link for v2.4 - I'm sorry for all the confusion my simple oversight may have caused.
- dropbox.com
- rsync://ebspso.dnsalias.org/jaguar_company_2.4 or ebspso.dnsalias.org::jaguar_company_2.4 (rsync)
Install
After unzipping, move or copy the folder, "jaguar_company_2.4.oxp", into your AddOns directory.
Uninstall
Delete the directory, "jaguar_company_2.4.oxp", from your AddOns directory.
Oolite v1.77 and newer
Use visual effect code for Oolite v1.77 and newer by setting this.$visualEffects
to true in jaguar_company.js
found in the Scripts directory.
Version History
v2.4 (2012-12-27)
- Bug fix for spawning Jaguar Company. Potential to spawn the base at all times if the Galactic Navy wasn't present.
- Bug fix for checking the safe zone around the base. Wasn't checking to see if it actually existed.
- Main world script saves the last system ID that was visited for interstellar space.
- Timer on start up for the worldscripts has been added to allow each worldscript to be loaded in. Stops a potential dependency error happening.
- Stray commas in the route list arrays removed.
- Welcome code has been cleaned up.
missiontext.plist
anddescriptions.plist
cleaned up.- Altered all player consoleMessage's to show messages for the default time limit.
- Changed all player commsMessage's to consoleMessage.
- Changed some of the player consoleMessage's back into commsMessage.
- Only insert news into Snoopers about battle help if more than 10 minutes has passed since the last news item was inserted.
- If you set
$alwaysSpawn
to true with OXPConfig the base will be spawned if it doesn't exist. - Patrol ships follow the Galactic Navy.
- If by some freak accident, all of the Galactic Navy is destroyed, the patrol ships will go back to base if it exists. Otherwise they will patrol the witchpoint to planet lane.
- New reputation level. Shows the location of Jaguar Company Bases in the current galaxy.
- Re-implementation of the game random number generators for
system.pseudoRandomNumber
andsystem.scrambledPseudoRandomNumber
, to allow checking of all the systems in the current galaxy. The system versions only gives back a value for the current system. - Oolite v1.76.1 or older only show a list of system names. Go to the long range chart then select the status screen (F6, F6, F5). Borrowed some code from Spara's Trophy Collector OXP for this.
- Oolite v1.77 or newer display the locations on the long range chart. Uses the new object method of
mission.markSystem
so it won't intefere with other OXPs. (Hopefully)
- Re-implementation of the game random number generators for
For a full version history see Version History.
Future Versions
- Torus drive sync for the boring bits.
Copyright
Copyright © 2012 Richard Thomas Harrison (Tricky)
This work is licensed under the Creative Commons Attribution-Noncommercial-Share Alike 3.0 Unported License.
To view a copy of this license, visit Attribution-NonCommercial-ShareAlike (CC BY-NC-SA) or send a letter to Creative Commons, 171 Second Street, Suite 300, San Francisco, California, 94105, USA.