Difference between revisions of "Docklights OXP"
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One other small note - for most ships the player's viewpoint is not along the central axis of the ship (it is usually above it). So for best results the alignment with the docking lights should be with the central axis of your ship rather than the centre of your view. In practice that means the lights will go beneath your view. |
One other small note - for most ships the player's viewpoint is not along the central axis of the ship (it is usually above it). So for best results the alignment with the docking lights should be with the central axis of your ship rather than the centre of your view. In practice that means the lights will go beneath your view. |
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+ | ==Important Notice== |
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Note that as this OXP uses a zero-polygon entity to position the lights, it may cause instabilities with the game (wormholes that cannot be entered and entities that can be flown through/not shot/not scooped). If you experience such issues, please remove the OXP. |
Note that as this OXP uses a zero-polygon entity to position the lights, it may cause instabilities with the game (wormholes that cannot be entered and entities that can be flown through/not shot/not scooped). If you experience such issues, please remove the OXP. |
Revision as of 18:46, 14 August 2012
Overview
A little OXP by forum request of Disembodied, which adds a trail of green docking lights in front of the main station in tech level 3+ systems. Designed as a docking aid to newer Commanders, just orient your ship along the line and follow them in, matching the rotation of the station.
Also if the station has a ship in its launch corridor (between the station and the buoy, either docking or launching) then the lights turn red as a warning. They remain so whilst the ship is in the corridor, before reverting to green.
One other small note - for most ships the player's viewpoint is not along the central axis of the ship (it is usually above it). So for best results the alignment with the docking lights should be with the central axis of your ship rather than the centre of your view. In practice that means the lights will go beneath your view.
Important Notice
Note that as this OXP uses a zero-polygon entity to position the lights, it may cause instabilities with the game (wormholes that cannot be entered and entities that can be flown through/not shot/not scooped). If you experience such issues, please remove the OXP.
Requirements
This OXP requires at least test version 1.76 of Oolite.
Download
Docklights v1.02 can be downloaded from Box.com by clicking on the link.