Difference between revisions of "Talk:Route1patrolAI"

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(number2: undefined state)
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OUTBOUND_LOOT:
 
  +
1)
 
INCOMING_MISSILE" = (fightOrFleeMissile, setTargetToPrimaryAggressor, deployEscorts, groupAttackTarget, "setAITo: interceptAI.plist", "setStateTo: OUTBOUND_LOOT");
 
INCOMING_MISSILE" = (fightOrFleeMissile, setTargetToPrimaryAggressor, deployEscorts, groupAttackTarget, "setAITo: interceptAI.plist", "setStateTo: OUTBOUND_LOOT");
   
 
'setStateTo: OUTBOUND_LOOT' makes no sense here, put it in a RESTART message response.
 
'setStateTo: OUTBOUND_LOOT' makes no sense here, put it in a RESTART message response.
   
  +
  +
2)
 
DOCKING_WITCHPOINT:
 
DOCKING_WITCHPOINT:
 
"GROUP_ATTACK_TARGET" = (setTargetToFoundTarget, "setStateTo: ATTACK_TARGET");
 
"GROUP_ATTACK_TARGET" = (setTargetToFoundTarget, "setStateTo: ATTACK_TARGET");

Revision as of 01:09, 2 February 2006

1)

INCOMING_MISSILE" = (fightOrFleeMissile, setTargetToPrimaryAggressor, deployEscorts, groupAttackTarget, "setAITo: interceptAI.plist", "setStateTo: OUTBOUND_LOOT"); 

'setStateTo: OUTBOUND_LOOT' makes no sense here, put it in a RESTART message response.


2) DOCKING_WITCHPOINT:

"GROUP_ATTACK_TARGET" = (setTargetToFoundTarget, "setStateTo: ATTACK_TARGET"); 

state 'ATTACK_TARGET' is undefined. Why not use 'setAIto: interceptAI.plist' like everywhere else?