Difference between revisions of "Commodities"
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Artifacts, unknown alien species, weapons, technology. Antiques. |
Artifacts, unknown alien species, weapons, technology. Antiques. |
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+ | = Trading = |
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+ | It has been claimed by some (ref) that trade in narcotics and other illegal substances will not earn you the most cash, stick with Computers and liquors instead. |
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+ | This only holds true if you calculate this for average cargo values, a true trader knows when to buy at a low price and where to sell it again at a large profit. |
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+ | Don't always buy Narcs, only when it is sold at <25Cred/TC and sell at a poor planet at 90< Cred/TC. Also don't buy illegal goods unless you can fill the entire hold with it. No use taking the risk of Cop agression, for only one tonne of tobacco. |
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[[Category:Oolite]] |
[[Category:Oolite]] |
Revision as of 18:47, 31 January 2006
The commodities available for trade by CorCom Trade System. Prices and availability are determined by the commodities.plist and the planet-economy.
Contents
Food
Simple organic products. Not per-se edible by humans but it usually is. Rumour has it, that Soylent green is made of people, which is of course ridiculous. Everyone knows people wear clothes.
Textiles
Unprocessed fabrics. Insectoid races commonly have great skill in harvesting and weaving natural fibres.
Radioactives
Ores and by-products of quantum-chemical processes. Trade in these materials is illegal for traders without special permit.
Slaves
As the most ubiquitous spacefaring species humans prefer humanoids as slaves. Various other races also put a premium upon humanoids, but these would rather have human slaves.
Liquor/Wines
Exotic spirits from unearthly flora. Intoxicating nectars and fermented alien cordial.
Luxuries
Perfumes, spices, coffee. Mass-produced consumer goods.
Narcotics
Mild hallucinogens, trumbles, tobacco, Arcturian Megaweed. Illegal in many systems, wanted in most.
Computers
Intelligent machinery, positronic AI's, NavCon electronics.
Machinery
Heavy factory and farm equipment, hyperdrive engines.
Alloys
Industrial metals. Quite often heavy-plastics and ceramics are sold under the misnomer Alloys.
Firearms
Small-scale artillery, sidearms, etc. Anything that makes holes and alot of noise... by the tonne load. Illegal to transport unless protected by special Navy or Gal-Cop permit.
Furs
Includes leathers and Reticulated Tipi pelts.
Minerals
Unrefined mineral ores, with trace elements of useful metals.
Gold
Sold in kilogramme ingots on the small market.
Platinum
Sold per kilogramme.
Gem-Stones
Includes jewelry and Ixidian Wompa eyes. Sold per gramme.
Alien Items
Artifacts, unknown alien species, weapons, technology. Antiques.
Trading
It has been claimed by some (ref) that trade in narcotics and other illegal substances will not earn you the most cash, stick with Computers and liquors instead. This only holds true if you calculate this for average cargo values, a true trader knows when to buy at a low price and where to sell it again at a large profit. Don't always buy Narcs, only when it is sold at <25Cred/TC and sell at a poor planet at 90< Cred/TC. Also don't buy illegal goods unless you can fill the entire hold with it. No use taking the risk of Cop agression, for only one tonne of tobacco.