Difference between revisions of "Offender traders OXP"
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In unaltered Oolite traders added by the system populator are always clean. The player, however, gets marked as offender or fugitive for instance for hauling illicit commodities, or committing small violations. |
In unaltered Oolite traders added by the system populator are always clean. The player, however, gets marked as offender or fugitive for instance for hauling illicit commodities, or committing small violations. |
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− | On the other hand, quite a few traders do have illicit goods in their holds. Have they all scooped these goods, or bought them somewhere else than in the main station? Unlikely. This OXP attaches random bounties between 1 and 55 credits to some traders (currently 12% of all ordinary traders). It does nothing to non-traders, |
+ | On the other hand, quite a few traders do have illicit goods in their holds. Have they all scooped these goods, or bought them somewhere else than in the main station? Unlikely. This OXP attaches random bounties between 1 and 55 credits to some traders (currently 12% of all ordinary traders). It does nothing to non-traders, it does nothing if the trader already has a bounty, and it does nothing to ships with custom scripts. Medical ships are excluded, because they're expected to legally carry narcotics. Higher bounties can only be attached to ships with large cargo capacities with a small chance. |
The OXP does not change the cargo of ships with bounties. So they are not more likely to carry illicit commodities than without the OXP. It only attaches a random bounty to them and leaves it to the player's imagination how each single ship could have obtained its bounty. |
The OXP does not change the cargo of ships with bounties. So they are not more likely to carry illicit commodities than without the OXP. It only attaches a random bounty to them and leaves it to the player's imagination how each single ship could have obtained its bounty. |
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== Download Location == |
== Download Location == |
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− | This OXP is available for download via [http://www.box.net/shared/ |
+ | This OXP is available for download via [http://www.box.net/shared/4eahudrerl Box.net]. |
== Installation == |
== Installation == |
Revision as of 21:09, 20 April 2011
Introduction
This OXP gives bounties to some of the normal trade ships in Oolite.
Overview
In unaltered Oolite traders added by the system populator are always clean. The player, however, gets marked as offender or fugitive for instance for hauling illicit commodities, or committing small violations.
On the other hand, quite a few traders do have illicit goods in their holds. Have they all scooped these goods, or bought them somewhere else than in the main station? Unlikely. This OXP attaches random bounties between 1 and 55 credits to some traders (currently 12% of all ordinary traders). It does nothing to non-traders, it does nothing if the trader already has a bounty, and it does nothing to ships with custom scripts. Medical ships are excluded, because they're expected to legally carry narcotics. Higher bounties can only be attached to ships with large cargo capacities with a small chance.
The OXP does not change the cargo of ships with bounties. So they are not more likely to carry illicit commodities than without the OXP. It only attaches a random bounty to them and leaves it to the player's imagination how each single ship could have obtained its bounty.
Minimum Requirements
Offender_traders.oxp requires at least Oolite 1.74.
Download Location
This OXP is available for download via Box.net.
Installation
Move or copy the file offender_traders.oxp from its download folder into your AddOns folder. Where that resides depends on your installation. Restart Oolite.