Difference between revisions of "Sector2/Fiddlers Green (Region)"

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How this sector obtained this mythical name owes more to the political dynamic of the region that any spurious idea of the after life. Access wise this is an incredibly well sheltered region. Access is restricted on the one side by a triumvirate of colonial human industrial worlds and on the other, by long jumps into four closely packed mid to high tec systems.
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How this sector obtained this mythical name owes more to the political dynamic of the region that any spurious idea of the after life. Access wise this is an incredibly well sheltered region. Access is restricted on the one side by a triumvirate of communist, colonial human industrial worlds and on the other, by long jumps into four closely packed mid to high tec systems.
   
 
Within the sector itself there are one or two fairly safe and reasonably profitable runs. Generally though, most worlds within the green are agricultural, presenting a plethora of pleasant lands to be enjoyed. All in all, an excellent place for any space fairer to spend their twilight years.
 
Within the sector itself there are one or two fairly safe and reasonably profitable runs. Generally though, most worlds within the green are agricultural, presenting a plethora of pleasant lands to be enjoyed. All in all, an excellent place for any space fairer to spend their twilight years.

Revision as of 16:42, 25 January 2011

The Fiddlers green sector of G2 owes it's name to the ancient space fairing tradition of the travellers rest.. Mythologically, Fiddlers Green is the particular shade of heaven or hell reserved for space fairing combatants; Indeed the thought of Heaven or Hell have often been something of a thorny subject with the creatures who live by the sword. Some would argue that this probably created a spiritual need for a place like Fiddlers Green to exist, in the minds of creatures for who dutiful action could conflict with spiritual purity.

The great poet and bounty hunter Metosh Corobosh spent the better part of 30 years researching Fiddlers Green and it's off world comparisons. Penning not only a galaxy spanning thesis on the subject but over 120 poems based on this Elysian like land. To quote a translation of the great poet himself:

When laser err from sight my son,
my armor riven clean.
So there a place to lay my gun.
Aside by Fiddles green.

Where honored friends and foe alike.
Drink whole and toast the air.
By virtue, death and willful spite.
Shall find the hallowed there.

Tionisla float our bones my boy,
souls through blue tunnels teem
from woeful care; terrae ahoy
land fall on Fiddles green.

How this sector obtained this mythical name owes more to the political dynamic of the region that any spurious idea of the after life. Access wise this is an incredibly well sheltered region. Access is restricted on the one side by a triumvirate of communist, colonial human industrial worlds and on the other, by long jumps into four closely packed mid to high tec systems.

Within the sector itself there are one or two fairly safe and reasonably profitable runs. Generally though, most worlds within the green are agricultural, presenting a plethora of pleasant lands to be enjoyed. All in all, an excellent place for any space fairer to spend their twilight years.

It is generally known that if you need to find an old captain (and he/she/it is not entombed in Tionisla) then they'll either be some where within Fiddlers Green, or at least three people there will know where they are. The right place to listen to old stories but the wrong place to start a fight.

(Clym Angus)

The Fiddlers Green in the 4 o'clock region of Galaxy Sector 2 consists of the systems Tigebere, Esrilees, Dimaatma, Zaxerice, Beveri, Onatzala, Israza, Zavezaon, Eszara, Beedbeon, and Maenso.

ID Name HC Position Gov. Eco. TL Prod. Pop. Inhabitants
1942:194 Tigebere 7 (216,180) 7Logo64 CorporateState.png 4Logo64 MainlyAgricultural.png 08Logo TL8s.png 002112021120 MCr 4.0 Bln. Human Colonials
0072:7 Esrilees 6 (217,188) 7Logo64 CorporateState.png 4Logo64 MainlyAgricultural.png 09Logo TL9s.png 002323223232 MCr 4.4 Bln. Human Colonials
1042:104 Dimaatma 7 (215,198) 6Logo64 Democracy.png 6Logo64 AverageAgricultural.png 08Logo TL8s.png 001312013120 MCr 4.1 Bln. Bug-eyed Lizards
0762:76 Zaxerice 7 (215,199) 4Logo64 Communism.png 7Logo64 PoorAgricultural.png 06Logo TL6s.png 00061446144 MCr 3.2 Bln. Human Colonials
1812:181 Beveri 7 (212,206) 0Logo64 Anarchy.png 6Logo64 AverageAgricultural.png 02Logo TL2s.png 00014081408 MCr 1.1 Bln. Yellow Horned Humanoids
1202:120 Onatzala 6 (211,221) 6Logo64 Democracy.png 5Logo64 RichAgricultural.png 09Logo TL9s.png 001760017600 MCr 4.4 Bln. Red Frogs
0702:70 Israza 8 (210,228) 5Logo64 Confederacy.png 4Logo64 MainlyAgricultural.png 09Logo TL9s.png 001814418144 MCr 4.2 Bln. Human Colonials
1722:172 Zavezaon 7 (201,232) 4Logo64 Communism.png 0Logo64 RichIndustrial.png 11Logo TL11s.png 002880028800 MCr 4.5 Bln. Human Colonials
0102:10 Eszara 4 (197,245) 3Logo64 Dictatorship.png 5Logo64 RichAgricultural.png 06Logo TL6s.png 00081208120 MCr 2.9 Bln. Small Slimy Frogs
0022:2 Beedbeon 4 (199,254) 7Logo64 CorporateState.png 6Logo64 AverageAgricultural.png 09Logo TL9s.png 001619216192 MCr 4.6 Bln. Human Colonials
2242:224 Maenso 4 (201,253) 2Logo64 MultiGovernment.png 5Logo64 RichAgricultural.png 05Logo TL5s.png 00057605760 MCr 2.4 Bln. Small Red Fat Insects