Difference between revisions of "Vortex OXP"

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==Overview==
 
==Overview==
Based on the planet Aqualina in the Aqualine system in Galaxy 3, the Aquarian Shipbuilding Corporation has become the predominant producer of ships in the area. Owing to the world's almost completely aquatic nature, the roots of the Corporation are in marine and sub-marine shipbuilding for the amphibious humanoid inhabitants of the planet.
 
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The Aquarian Shipbuilding Corporation's Vortex is a rare but fearsome beast. Originally designed as a military blockade runner, it combines an excellent cargo carrying capacity with the speed and muscle to cope with most trouble it may encounter. With the cooling of the sector wars some of these ships have been demobilised and made available to the private market (with a few of their more lethal features removed, but many desirable ones still in place).
   
Owing to the unusual nature of the world and the distinct lack of dry land, the evolution of construction has been more nature-based than industrial. The ships tend to have a more organic nature, often constructed using material such as coral and volcanic alloys.
 
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Having a military heritage, they won't feature in any glossy ship brochures or magazines of beautiful craft, but they have a heart of titanium and an ass of finest iron. They are all about function over form, and they combine a powerful punch, a heavy hauling ability and many advanced features which cannot be found in any other ship available on the civilian market.
 
When their ships spread out beyond the locality, this very distinctive construction quickly caught the attention of the ship-buying public. Belying their appearance, the range soon proved as tough and adaptable as their producers, leading to reliance and orders from both the civilian, miliary and Galcop sectors of the market.
 
   
 
==Notable Features==
 
==Notable Features==
The Manta Ray is the most common and popular product from the Corporation's range. Equally at home in the hands of bounty hunters, military top guns, privateers and Galcop's finest, the versatility and puissance of the ship give it the edge on many of its rivals. And for those of a less aggressive nature, its unusual construction from oceanic coral alloys gives it a very distinctive opalescent appearance which marks it apart from its peers.
 
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* AI control - integral to each Vortex is its Military AI Construct, or MAC for short. This is the vessels co-pilot, supervisor and assistant. It oversees the automated systems, plus deals with running the general ship systems.
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* Multibay cargo system - specifically designed for this ship (and the forerunner of the recent civilian Hyper Cargo system), the multibay essentially gives the ship five distinct cargo bays of 30t each. Whilst only one is "physically" present at a time, they can be switched both in-flight and whilst docked allowing their content to be accessed and items loaded or unloaded. Due to the specialised nature of their workings, neither the civilian Hyper Cargo system nor passenger berths are compatible with the system.
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* Missile bays - the Vortex features five distinct missile bays, each with five pylons. These are switchable both in-flight and whilst docked, and the current one will be auto-switched to the next equipped bay by the MAC should all items in the current bay be expended.
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* Regeneration - making use of the military grade version of the well-known ASC repair nanobots, under the supervision of the MAC the Vortex can regenerate most damage that may result from combat.
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* Defense systems - from its military history, the Vortex features a missile defense screen in the form of a hull-mounted microwave cannon. Due to the difficulty in targetting and aiming this (especially whilst in combat), it is entirely controlled by the MAC. The system will also auto-link to the ships ECM systems if fitted, as a further line of defense.
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* Reflective plating - designed as a counter-measure for target-locking systems, this can cause attacking vessels problems by disrupting their target lock onto the vessel.
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* Regenerative fuel injection - the fuel injection systems are designed to capture any unburned fuel and return it to the ships tanks. As a result the ship can run under injection for much longer than similar craft.
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* Emergency micro-jumping - if energy is drained to a critical level during combat (without destroying the ship completely) and if there is even a little fuel available, the MAC will attempt an in-system witchspace micro-jump to remove the ship from the immediate danger area.
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==Availability==
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These craft were not produced in large numbers, and many of those are either still in military service or have been lost to combat. But they do appear in civilian hands (as traders, bounty hunters or combinations of the two), plus they are sometimes used by Galcop security forces. It is also not unknown for privateers to use these formidable vessels when they can lay their hands on them.
   
Swift and deadly, it comes as standard with fore and rear laser mounts, four missiles (upgraded to 6 for the military version, at the expense of it's 6 ton cargo capacity) and a full host of options for hardware installation. For the trader the hold can be stretched to 10 tons, generous for such a fighter-class ship. All in all a good flexible package, suitable for any commander of note.
 
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Their normal price tag is around 2 million credits, and they usually only appear in the most high-tech (level 12+) systems.
   
 
==Download==
 
==Download==

Revision as of 11:36, 25 September 2010

Vortex
Vortex 4.PNG
Size (metres, W×H×L) 130 x 60 x 90
Cargo capacity 5x 30 TC
Cargo bay extension N/A
Maximum speed 0.45 LM
Manoeuvrability Roll: 1.50
Pitch: 1.30
Yaw: 1.50
Energy banks 6
Energy recharge rate Excellent (5.0)
Gun mounts All
Missile slots 5x 5 pylons
Shield boosters available Available
Military shields available Available
Hyperspace capable Yes
OXP or standard OXP
Available to player Yes
Base price 2,000,000


Overview

The Aquarian Shipbuilding Corporation's Vortex is a rare but fearsome beast. Originally designed as a military blockade runner, it combines an excellent cargo carrying capacity with the speed and muscle to cope with most trouble it may encounter. With the cooling of the sector wars some of these ships have been demobilised and made available to the private market (with a few of their more lethal features removed, but many desirable ones still in place).

Having a military heritage, they won't feature in any glossy ship brochures or magazines of beautiful craft, but they have a heart of titanium and an ass of finest iron. They are all about function over form, and they combine a powerful punch, a heavy hauling ability and many advanced features which cannot be found in any other ship available on the civilian market.

Notable Features

  • AI control - integral to each Vortex is its Military AI Construct, or MAC for short. This is the vessels co-pilot, supervisor and assistant. It oversees the automated systems, plus deals with running the general ship systems.
  • Multibay cargo system - specifically designed for this ship (and the forerunner of the recent civilian Hyper Cargo system), the multibay essentially gives the ship five distinct cargo bays of 30t each. Whilst only one is "physically" present at a time, they can be switched both in-flight and whilst docked allowing their content to be accessed and items loaded or unloaded. Due to the specialised nature of their workings, neither the civilian Hyper Cargo system nor passenger berths are compatible with the system.
  • Missile bays - the Vortex features five distinct missile bays, each with five pylons. These are switchable both in-flight and whilst docked, and the current one will be auto-switched to the next equipped bay by the MAC should all items in the current bay be expended.
  • Regeneration - making use of the military grade version of the well-known ASC repair nanobots, under the supervision of the MAC the Vortex can regenerate most damage that may result from combat.
  • Defense systems - from its military history, the Vortex features a missile defense screen in the form of a hull-mounted microwave cannon. Due to the difficulty in targetting and aiming this (especially whilst in combat), it is entirely controlled by the MAC. The system will also auto-link to the ships ECM systems if fitted, as a further line of defense.
  • Reflective plating - designed as a counter-measure for target-locking systems, this can cause attacking vessels problems by disrupting their target lock onto the vessel.
  • Regenerative fuel injection - the fuel injection systems are designed to capture any unburned fuel and return it to the ships tanks. As a result the ship can run under injection for much longer than similar craft.
  • Emergency micro-jumping - if energy is drained to a critical level during combat (without destroying the ship completely) and if there is even a little fuel available, the MAC will attempt an in-system witchspace micro-jump to remove the ship from the immediate danger area.

Availability

These craft were not produced in large numbers, and many of those are either still in military service or have been lost to combat. But they do appear in civilian hands (as traders, bounty hunters or combinations of the two), plus they are sometimes used by Galcop security forces. It is also not unknown for privateers to use these formidable vessels when they can lay their hands on them.

Their normal price tag is around 2 million credits, and they usually only appear in the most high-tech (level 12+) systems.

Download

The Manta Ray is part of the Aquatics OXP, written by Thargoid.