Difference between revisions of "E.C.M. System"
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== Overview == |
== Overview == |
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An ECM system, or Electronic Counter Measures system, is one of the first upgrade items any starship owner should buy. (Unless he/she is planning to stick to [[milkrun]]s.) |
An ECM system, or Electronic Counter Measures system, is one of the first upgrade items any starship owner should buy. (Unless he/she is planning to stick to [[milkrun]]s.) |
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− | ECM will cause ALL primed |
+ | ECM will cause ALL primed missiles in range to auto-detonate. As with all arms-races, the millitary has developped ECM-hardened missiles (spacer-slang: [[hardheads]]), which are impervious to the current generation of ECM-systems. |
== Use == |
== Use == |
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Inexperienced pilots will sometimes in panic activate their ECM in rapid succesion, this is referred to as a '[[fuzzball]]' |
Inexperienced pilots will sometimes in panic activate their ECM in rapid succesion, this is referred to as a '[[fuzzball]]' |
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+ | Back to: [[Equipment]] |
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[[Category:Oolite]] |
[[Category:Oolite]] |
Revision as of 17:05, 22 January 2006
Contents
Overview
An ECM system, or Electronic Counter Measures system, is one of the first upgrade items any starship owner should buy. (Unless he/she is planning to stick to milkruns.) ECM will cause ALL primed missiles in range to auto-detonate. As with all arms-races, the millitary has developped ECM-hardened missiles (spacer-slang: hardheads), which are impervious to the current generation of ECM-systems.
Use
Press the 'E'CM button on your console. Be advised: activating ECM will cause a drain on your energybanks.
Specs
Price to fit: 600.0 Cr Energydrain per use: ..
Comments
Inexperienced pilots will sometimes in panic activate their ECM in rapid succesion, this is referred to as a 'fuzzball'
Back to: Equipment
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