Difference between revisions of "E.C.M. System"

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== Overview ==
 
== Overview ==
 
An ECM system, or Electronic Counter Measures system, is one of the first upgrade items any starship owner should buy. (Unless he/she is planning to stick to [[milkrun]]s.)
 
An ECM system, or Electronic Counter Measures system, is one of the first upgrade items any starship owner should buy. (Unless he/she is planning to stick to [[milkrun]]s.)
ECM will cause ALL primed [[missile]]s in range to auto-detonate. As with all arms-races, the millitary has developped [[ECM-hardened]] missiles (spacer-slang: [[hardheads]]), which are impervious to the current generation of ECM-systems.
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ECM will cause ALL primed missiles in range to auto-detonate. As with all arms-races, the millitary has developped ECM-hardened missiles (spacer-slang: [[hardheads]]), which are impervious to the current generation of ECM-systems.
   
 
== Use ==
 
== Use ==
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Inexperienced pilots will sometimes in panic activate their ECM in rapid succesion, this is referred to as a '[[fuzzball]]'
 
Inexperienced pilots will sometimes in panic activate their ECM in rapid succesion, this is referred to as a '[[fuzzball]]'
   
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Back to: [[Equipment]]
 
{{Stub}}
 
{{Stub}}
 
[[Category:Oolite]]
 
[[Category:Oolite]]

Revision as of 17:05, 22 January 2006

Overview

An ECM system, or Electronic Counter Measures system, is one of the first upgrade items any starship owner should buy. (Unless he/she is planning to stick to milkruns.) ECM will cause ALL primed missiles in range to auto-detonate. As with all arms-races, the millitary has developped ECM-hardened missiles (spacer-slang: hardheads), which are impervious to the current generation of ECM-systems.

Use

Press the 'E'CM button on your console. Be advised: activating ECM will cause a drain on your energybanks.

Specs

Price to fit: 600.0 Cr Energydrain per use: ..

Comments

Inexperienced pilots will sometimes in panic activate their ECM in rapid succesion, this is referred to as a 'fuzzball'

Back to: Equipment

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