Difference between revisions of "Oolite JavaScript Reference: Station"
Eric Walch (talk | contribs) (Deleted wrong entry line with isMainStation) |
Eric Walch (talk | contribs) (Added launchShipWithRole) |
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'''dockPlayer()''' : Boolean |
'''dockPlayer()''' : Boolean |
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This method docks the player at the specified station. Returns false if docking fails, otherwise true. |
This method docks the player at the specified station. Returns false if docking fails, otherwise true. |
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+ | {{Oolite-prop-added|1.74}} |
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+ | === <code>launchShipWithRole</code> === |
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+ | '''launchShipWithRole(role : string)''' : Ship |
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+ | This method adds a ship with given role to the launching queue at the specified station. Returns the entity of the chosen ship. |
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[[Category:Oolite scripting]] |
[[Category:Oolite scripting]] |
Revision as of 23:42, 23 November 2009
Prototype: Ship
This class was added in Oolite test release 1.70.
The Station
class is an Entity
representing a station or carrier (i.e., a ship with a docking port). A Station
has all the properties and methods of a Ship
, and some others.
Contents
Properties
hasNPCTraffic
hasNPCTraffic : Boolean (read/write)
If true
, the station has associated non-player traffic, such as shuttles, patrol ships and scavengers. Corresponds to the has_npc_traffic
shipdata.plist key.
isMainStation
isMainStation : Boolean (read-only)
true
if the station is the main station of the system, false
otherwise.
requiresDockingClearance
requiresDockingClearance : Boolean (read/write)
true
if the station requires docking clearance, false
otherwise.
Methods
This property was added in Oolite test release 1.73.
dockPlayer
dockPlayer() : Boolean
This method docks the player at the specified station. Returns false if docking fails, otherwise true.
This property was added in Oolite test release 1.74.
launchShipWithRole
launchShipWithRole(role : string) : Ship
This method adds a ship with given role to the launching queue at the specified station. Returns the entity of the chosen ship.