Difference between revisions of "Modifying a Model"
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Captain Berf (talk | contribs) (Created page with 'The underlying 3D models are contained in .dat files. $PROGDIR/ AddOns/ ShipX/ ShipY/ To modify a .dat the file must first be converted to .obj. Conversi…') |
Captain Berf (talk | contribs) |
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ShipY/ |
ShipY/ |
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− | To modify a .dat the file must first be converted to .obj. |
+ | To modify a .dat the file must first be converted to a Wavefront .obj file. |
− | Conversion utilities are available here and require the installation of Python |
+ | Conversion utilities are available here [http://svn.berlios.de/svnroot/repos/oolite-linux/trunk/tools/meshConverters/], although they are listed under Linux they are cross-platform and require the installation of Python[http://Python.org]. |
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+ | [Oolite forum thread about the conversion tools [http://aegidian.org/bb/viewtopic.php?t=842]] |
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Run dat2obj or dat2objTex on the .dat. |
Run dat2obj or dat2objTex on the .dat. |
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The resulting file can be imported into any 3D program that supports .obj. |
The resulting file can be imported into any 3D program that supports .obj. |
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− | [The free, open source program Wings3D [http://www.wings3d.com/] is the de facto standard] |
+ | [The free, open source program Wings3D [http://www.wings3d.com/] is the de facto standard, Blender[http://www.blender.org/] also works.] |
When finished export the model as an .obj and run obj2dat. |
When finished export the model as an .obj and run obj2dat. |
Revision as of 00:42, 19 November 2009
The underlying 3D models are contained in .dat files.
$PROGDIR/ AddOns/ ShipX/ ShipY/
To modify a .dat the file must first be converted to a Wavefront .obj file. Conversion utilities are available here [1], although they are listed under Linux they are cross-platform and require the installation of Python[2].
[Oolite forum thread about the conversion tools [3]]
Run dat2obj or dat2objTex on the .dat.
The resulting file can be imported into any 3D program that supports .obj.
[The free, open source program Wings3D [4] is the de facto standard, Blender[5] also works.]
When finished export the model as an .obj and run obj2dat.