Difference between revisions of "Modifying a Texture"
From Elite Wiki
Captain Berf (talk | contribs) (→Modifying a Texture) |
Captain Berf (talk | contribs) (→Location of files) |
||
Line 5: | Line 5: | ||
$PROGDIR/ |
$PROGDIR/ |
||
− | Oolite.app/ |
+ | Oolite.app/ |
− | Resources/ |
+ | Resources/ |
− | Textures/ ''<-- Textures for standard ships live here.'' |
+ | Textures/ ''<-- Textures for standard ships live here.'' |
− | Addons/ |
+ | Addons/ |
− | ShipX/ |
+ | ShipX/ |
− | Textures/ ''<-- Textures for ShipX live here.'' |
+ | Textures/ ''<-- Textures for ShipX live here.'' |
− | ShipY/ |
+ | ShipY/ |
− | Textures/ ''<-- Textures for ShipY live here.'' |
+ | Textures/ ''<-- Textures for ShipY live here.'' |
Ship textures usually carry an obvious name ''e.g.'' ShipX_body.png. |
Ship textures usually carry an obvious name ''e.g.'' ShipX_body.png. |
Revision as of 05:41, 18 November 2009
Textures or skins are 2D graphics that are wrapped around 3D objects by the game.
Location of files
The textures are stored as .png files in the /Textures folder. Which /Textures folder depends on whether the object is part of the standard game or part of an add-on.
$PROGDIR/ Oolite.app/ Resources/ Textures/ <-- Textures for standard ships live here. Addons/ ShipX/ Textures/ <-- Textures for ShipX live here. ShipY/ Textures/ <-- Textures for ShipY live here.
Ship textures usually carry an obvious name e.g. ShipX_body.png. But not always. To confirm which textures are loaded for ShipX open the file shipdata.plist in a text editor.
$PROGDIR/AddOns/ShipX/shipdata.plist
<key>ShipX</key> <dict> ... < > ... </dict>