Difference between revisions of "User:Thargoid"

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* [[Aquatics_OXP|Aquatics]] - Ships OXP, with future plans for shipyard station and mission.
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* [[Aquatics_OXP|Aquatics]] - Ships OXP plus a new station and mission based on the planet Aqualina in G3 (formerly the colony of Ribiara).
 
[http://www.box.net/shared/16f4jgdlia ''Download - Aquatics v2.00'']. (Requires minimum Oolite v1.72).
 
[http://www.box.net/shared/16f4jgdlia ''Download - Aquatics v2.00'']. (Requires minimum Oolite v1.72).
   

Revision as of 18:04, 18 May 2009

Thargoid is a small green furry creature from Alpha-Centuri (occasionally mistaken for a sick trumble), who in his spare time likes to wrestle balrogs, rescue dragons in distress from fiery damsels and paint dust motes in interesting but luridly invisible colours.

Some of the above may not be 100% accurate (he swears he's blue, not green).


He has also written a few OXPs for Oolite, and has a couple more in progress, much to the annoyance of Mrs Thargoid and the little Thargons.

Released:

All of my OXPs are available from my Box.Net space.


  • Aquatics - Ships OXP plus a new station and mission based on the planet Aqualina in G3 (formerly the colony of Ribiara).

Download - Aquatics v2.00. (Requires minimum Oolite v1.72).


  • Pods - New cargo pods and pod features. Includes fuel, missile, large-capacity and empty pods, plus some which explode, don't scoop right, jam in the scoops or even explode in the cargo bay, breaching the hull. Oh and I succumbed and added the trumble pod too, much as I wasn't going to...

Download - Pods v1.02. (Requires minimum Oolite v1.71 - updated for v1.72).


  • Pods UPS Pack - Extension to the Pods OXP to impliment some of the pods to the UPS Courier OXP's own branded pods. Note that both Pods and UPS Courier need to be installed for this to work and be a proper player experience.

Download - Pods UPS Courier add-on v1.01. (Requires minimum Oolite v1.71 - updated for v1.72).


  • Energy Equipment - Two new pieces of equipment, the emergency charge device (ECD) and the emergency energy unit (EEU). Both are single-use devices, the ECD a pylon-based player triggered device that adds a top-up to the ships energy banks, and the EEU a system-fitted version that is automatically triggered when energy levels become critical.

Download - Energy Equipment v1.04. (Requires minimum Oolite v1.71 - updated for v1.72).


  • Drones - Three new drones to aid the player (and others) in combat. One a combat drone with lasers, the second an enhanced version also packing a light warhead and the last a specialised anti-Thargoid drone. All can be picked up again after combat (and sometimes reused) if they survive the battle, and are the Aquarian Shipbuilding Corp's answer to the Tharglet robot fighter.

Download - Drones v1.01. (Requires minimum Oolite v1.70 - updated for v1.72).


  • OXPConfig compatible80px.png
    Welcome Mat - Special software upgrade and optional equipment bolt-on for the ships communications software. By locking onto the system's witchspace beacon, detailed information with regard to it's planetary biography and system safety is downloaded after connection (which can take up to 60s). However if purchased the add-on equipment automatically deals with the connection and transfer, giving instant information. Designed to be compatible and adjustable with OXPConfig.

Download - Welcome Mat v1.05. (Requires minimum Oolite v1.70 - updated for v1.72).


  • Probe - Scanning probe missile, which flies for 100km away from the ship, scanning and reporting back on ships found at the half-way point of the flight and on arrival at its destination. It then about-faces and comes back to the ship for fuel scooping and re-use.

Download - Probe v1.02. (Requires minimum Oolite v1.70 - updated for v1.72).


  • Repair 'Bots - Pylon-stored and triggered nanobots which can repair damaged ships systems. Base (trunk equipment) version operational, plus first batch of OXP equipment (by request - OXP writers wishing to have their kit added please PM me via the Oolite forum).

Download - Repair Bots v1.00. (Requires minimum Oolite v1.71 - updated for 1.72).


  • Missile Rack - Racks of three mini-missiles which mount on single weapons pylons. The missiles are smaller and so slower, less powerful and of shorter range than standard ones, but each can be targetted and fired separately. They come in two varieties, standard and ECM-hardened. Racks cannot be refilled, and once empty they are automatically ejected and self-destruct once they reach a safe distance from the ship.

Download - Missile Rack v1.02. (Requires minimum Oolite v1.71 - updated for v1.72).


  • Traffic Control - Adds traffic control personnel to each system main station. These welcoming folk guide the inexperiences Commander (or even old hands who've become too reliant on docking computers that they've now lost) in the delicate art of station approach and docking. Always ready with advice and a friendly greeting or parting word, just don't dally and block the approach lane of the station or else you'll feel their wrath!

Download - Traffic Control v1.01. (Requires minimum Oolite v1.71 - updated for v1.72).


  • Anti-Missile System - An anti-missile system for use against non-standard missiles. It features a rechargable launcher of six ballistic darts, which upon detection of a non-standard missile automatically fires of a dart in an attempt to intercept and destroy the missile. This OXP required the Missile Analyser OXP by Eric Walch to also be installed.

Download - AMS v1.00. (Requires minimum Oolite v1.72).


  • Second Wave - A variety of new types of Thargoid Warships and Robot Fighters to add some variation and interest to the game. Half the fun is finding out what their characteristics and quirks are, but for those who really want to know have a look on the Second Wave ships page.

Download - Second Wave v1.10. (Requires minimum Oolite v1.71 - compatible with v1.72).


  • Planetfall - An OXP to allow landing and trading on the planets and moons of each system.

Download - Planetfall v1.12. (Requires minimum Oolite v1.71 - compatible with v1.72).



  • Lave Academy - Introduces the Lave Academy Orbital Station to the Lave system. Also features three mini-games that test basic flight skills.

Download - Lave Academy v1.02. (Requires minimum Oolite v1.72).


  • Fuel Station - For the Commander on the go, fly-thru witchpoint and route 1 fuel stations and fuel satellites.

Download - Fuel Station v1.11. (Requires minimum Oolite v1.72).


  • Ring Racer - Corporate Systems Ring Racer league in Galaxy 1.

Download - Ring Racer v1.01. (Requires minimum Oolite v1.72).


  • Captured Thargons - Turn the tables on the aliens using captured and reprogrammed Thargon robot fighters.

Download - Captured Thargons v1.00. (Requires minimum Oolite v1.72).


  • Hired Guns - A chance to agree a contract for two escort ships to accompany you on your next journey.

Download - Hired Guns v1.00. (Requires minimum Oolite v1.72).


Download - Target Autolock v1.00. (Requires minimum Oolite v1.72).


  • Big Ships - An OXP designed for builders of large ships which should not attempt to dock with or launch from the main station. Sets up a new role of "bigTrader" which is populated for each system, plus offers an AI for use with such large ships.

Download - Big Ships v1.01. (Requires minimum Oolite v1.72).

Other peoples OXPs I've helped with:


Under development, planned or concept ideas:

  • To Catch a Thargoid - Some new Thargoid ships, plus a mission. The infamous "first OXP" that I may actually get around to completing at some point!
  • Large Hauler - On the back-burner, the ongoing discussion about large cargo haulers. This is probably now going to be rolled into an update of Aquatics.