Difference between revisions of "Oolite JavaScript Reference: Player"
Eric Walch (talk | contribs) m (→<code>setEquipmentStatus</code>) |
(Updating Oolite scripting documentation for 1.73.) |
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− | <small>'''Prototype:''' <code> |
+ | <small>'''Prototype:''' <code>Object</code></small> |
− | The '''<code>Player</code>''' class is |
+ | The '''<code>Player</code>''' class is represents the player. There is always exactly one <code>Player</code> object in existence, which can be accessed through the <code>player</code> global property. |
== Properties == |
== Properties == |
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'''alertTemperature''' : Boolean (read-only) |
'''alertTemperature''' : Boolean (read-only) |
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Whether the cabin temperature is dangerously high. |
Whether the cabin temperature is dangerously high. |
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+ | |||
+ | === <code>bounty</code> === |
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+ | '''bounty''' : Number (read/write integer) |
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+ | The bounty on the player, which determines legal status. It is halved at each witchspace jump. |
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+ | |||
+ | '''See also''': <code>[[#legalStatus|legalStatus]] |
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+ | |||
+ | === <code>contractReputation</code> === |
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+ | {{Oolite-prop-added|1.72}} |
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+ | '''contractReputation''' : Number (read-only integer) |
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+ | The player’s cargo contract reputation, ranging from -7 to +7. |
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+ | |||
+ | '''See also:''' <code>[[#decreaseContractReputation|decreaseContractReputation()]]</code>, <code>[[#increaseContractReputation|increaseContractReputation()]]</code>, <code>[[#passengerReputation|passengerReputation]]</code> |
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=== <code>credits</code> === |
=== <code>credits</code> === |
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The amount of money the player has. |
The amount of money the player has. |
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− | === <code> |
+ | === <code>dockingClearanceStatus</code> === |
− | {{Oolite-prop-added|1. |
+ | {{Oolite-prop-added|1.72}} |
− | ''' |
+ | '''dockingClearanceStatus''' : String (read-only) |
− | + | A string indicating whether the player has docking clearance. (''Clarify: for which station? -[[User:Ahruman|Ahruman]] 20:34, 3 November 2008 (UTC)'') Possible values are: |
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+ | * <code>"DOCKING_CLEARANCE_STATUS_NONE"</code> |
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+ | * <code>"DOCKING_CLEARANCE_STATUS_REQUESTED"</code> |
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+ | * <code>"DOCKING_CLEARANCE_STATUS_NOT_REQUIRED"</code> |
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+ | * <code>"DOCKING_CLEARANCE_STATUS_GRANTED"</code> |
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+ | * <code>"DOCKING_CLEARANCE_STATUS_TIMING_OUT"</code> |
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− | === <code> |
+ | === <code>legalStatus</code> === |
− | {{Oolite-prop-added|1. |
+ | {{Oolite-prop-added|1.72}} |
− | ''' |
+ | '''legalStatus''' : String (read-only) |
− | + | A string describing the player’s legal status for display purposes, based on <code>[[#bounty|bounty]]</code>. In English, this is one of <code>"Clean"</code> (bounty = 0), <code>"Offender"</code> (0 < bounty ≤ 50) or <code>"Fugitive"</code>, but note that it can be localized. |
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− | |||
− | === <code>fuelLeakRate</code> === |
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− | '''fuelLeakRate''' : Number (read/write) |
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− | The rate at which the player is losing fuel, in tenths of a LY per second. May not be negative. Reset to 0 when fuel is empty. |
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=== <code>name</code> === |
=== <code>name</code> === |
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'''name''' : String (read-only) |
'''name''' : String (read-only) |
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The name of the player’s character (e.g., “Jameson”). |
The name of the player’s character (e.g., “Jameson”). |
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+ | |||
+ | === <code>passengerReputation</code> === |
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+ | {{Oolite-prop-added|1.72}} |
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+ | '''passengerReputation''' : Number (read-only integer) |
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+ | The player’s passenger contract reputation, ranging from -7 to +7. |
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+ | |||
+ | '''See also:''' <code>[[#contractReputation|contractReputation()]]</code>, <code>[[#decreasePassengerReputation|decreasePassengerReputation()]]</code>, <code>[[#increasePassengerReputation|increasePassengerReputation()]]</code> |
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+ | |||
+ | === <code>rank</code> === |
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+ | {{Oolite-prop-added|1.72}} |
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+ | '''rank''' : String (read-only) |
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+ | A string describing the player’s rank for display purposes, based on <code>[[#score|score]]</code>, such as <code>"Mostly Harmless"</code> or <code>"Dangerous"</code>. Note that it can be localized. |
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=== <code>score</code> === |
=== <code>score</code> === |
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The player’s score; nominally the number of kills the player has made, although some missions award additional points. |
The player’s score; nominally the number of kills the player has made, although some missions award additional points. |
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− | === <code> |
+ | === <code>trumbleCount</code> === |
− | {{Oolite-prop- |
+ | {{Oolite-prop-added|1.71}} |
− | ''' |
+ | '''trumbleCount''' : Number (read-only nonnegative integer) |
− | The |
+ | The number of trumbles the player is currently blessed with. |
− | |||
− | '''See also''': <code>[[#useSpecialCargo|useSpecialCargo]]()</code> |
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== Methods == |
== Methods == |
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− | === <code>awardCargo</code> === |
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− | function '''awardCargo'''(cargoname : String, amount : Number) |
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− | Awards the given amount of the specified type of cargo. The cargo name must match the name in ''commodities.plist'' exactly. |
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− | |||
− | === <code>awardEquipment</code> === |
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− | function '''awardEquipment'''(equipmentKey : String) |
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− | Adds the given piece of equipment to the player’s ship. Example: <code>player.awardEquipment("EQ_TRUMBLE")</code> |
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− | |||
− | === <code>canAwardCargo</code> === |
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− | {{Oolite-method-future|1.72}} |
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− | function '''canAwardCargo'''(cargoName : String, amount : Number) : Boolean |
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− | Returns <code>true</code> if it is possible to add the specified cargo to the ship, <code>false</code> otherwise. In particular, it will return <code>false</code> if there is not enough space, if the cargo type is unknown or if there is currently special cargo installed (and the cargo is of a type measured in tons). Attempting to award cargo under these conditions will raise an error, so using <code>canAwardCargo</code> is strongly recommended. |
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− | |||
− | '''See also:''' <code>[[#awardCargo|awardCargo]]()</code> |
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− | |||
=== <code>commsMessage</code> === |
=== <code>commsMessage</code> === |
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function '''commsMessage'''(message : String [, duration: Number]) |
function '''commsMessage'''(message : String [, duration: Number]) |
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Displays the specified message as a console message, that is, as a message on the HUD. The optional <code>duration</code> parameter determines how long the message should be displayed before fading out. It is clamped to the range [1, 10]. If no duration is specified, 3 seconds will be used. |
Displays the specified message as a console message, that is, as a message on the HUD. The optional <code>duration</code> parameter determines how long the message should be displayed before fading out. It is clamped to the range [1, 10]. If no duration is specified, 3 seconds will be used. |
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− | === <code> |
+ | === <code>decreaseContractReputation</code> === |
− | function ''' |
+ | function '''decreaseContractReputation'''() |
− | + | Give the player a negative reputation point for cargo contracts. |
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+ | |||
+ | '''See also:''' <code>[[#contractReputation|contractReputation]]</code>, <code>[[#increaseContractReputation|increaseContractReputation()]]</code> |
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− | === <code> |
+ | === <code>decreasePassengerReputation</code> === |
− | function ''' |
+ | function '''decreasePassengerReputation'''() |
− | + | Give the player a negative reputation point for passenger contracts. |
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− | === <code>removeAllCargo</code> === |
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+ | '''See also:''' <code>[[#passengerReputation|passengerReputation]]</code>, <code>[[#increasePassengerReputation|increasePassengerReputation()]]</code> |
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− | function '''removeAllCargo'''() |
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− | Removes all cargo from the ship’s cargo bay. |
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− | === <code> |
+ | === <code>increaseContractReputation</code> === |
− | function ''' |
+ | function '''increaseContractReputation'''() |
− | + | Give the player a positive reputation point for cargo contracts. |
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− | === <code>setEquipmentStatus</code> === |
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+ | '''See also:''' <code>[[#contractReputation|contractReputation]]</code>, <code>[[#decreaseContractReputation|decreaseContractReputation()]]</code> |
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− | function '''setEquipmentStatus'''(equipmentKey : String, statusKey : String) |
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− | Changes the status of the given piece of equipment from the player’s ship. The two only valid status keys are '''EQUIPMENT_DAMAGED''' and '''EQUIPMENT_OK'''. (New in 1.71) |
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− | === <code> |
+ | === <code>increasePassengerReputation</code> === |
− | function ''' |
+ | function '''increasePassengerReputation'''() |
− | + | Give the player a positive reputation point for passenger contracts. |
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− | '''See also''': <code>[[#specialCargo|specialCargo]]</code> |
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+ | '''See also:''' <code>[[#passengerReputation|passengerReputation]]</code>, <code>[[#decreasePassengerReputation|decreasePassengerReputation()]]</code> |
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[[Category:Oolite scripting]] |
[[Category:Oolite scripting]] |
Revision as of 21:34, 3 November 2008
Prototype: Object
The Player
class is represents the player. There is always exactly one Player
object in existence, which can be accessed through the player
global property.
Contents
Properties
alertAltitude
alertAltitude : Boolean (read-only)
Whether the player is dangerously close to a planet.
alertCondition
alertCondition : Number (read-only, integer)
Returns the current alert condition. 0 = Docked, 1 = Green, 2 = Yellow, 3 = Red.
alertEnergy
alertEnergy : Boolean (read-only)
Whether the player’s energy level is depleted (i.e., energy
is less than maxEnergy
).
alertHostiles
alertHostiles : Boolean (read-only)
Whether there are hostile ships within scanner range.
alertMassLocked
alertMassLocked : Boolean (read-only)
Whether the player is mass locked.
alertTemperature
alertTemperature : Boolean (read-only)
Whether the cabin temperature is dangerously high.
bounty
bounty : Number (read/write integer)
The bounty on the player, which determines legal status. It is halved at each witchspace jump.
See also: legalStatus
contractReputation
This property was added in Oolite test release 1.72.
contractReputation : Number (read-only integer)
The player’s cargo contract reputation, ranging from -7 to +7.
See also: decreaseContractReputation()
, increaseContractReputation()
, passengerReputation
credits
credits : Number (read/write, integer)
The amount of money the player has.
dockingClearanceStatus
This property was added in Oolite test release 1.72.
dockingClearanceStatus : String (read-only)
A string indicating whether the player has docking clearance. (Clarify: for which station? -Ahruman 20:34, 3 November 2008 (UTC)) Possible values are:
"DOCKING_CLEARANCE_STATUS_NONE"
"DOCKING_CLEARANCE_STATUS_REQUESTED"
"DOCKING_CLEARANCE_STATUS_NOT_REQUIRED"
"DOCKING_CLEARANCE_STATUS_GRANTED"
"DOCKING_CLEARANCE_STATUS_TIMING_OUT"
legalStatus
This property was added in Oolite test release 1.72.
legalStatus : String (read-only)
A string describing the player’s legal status for display purposes, based on bounty
. In English, this is one of "Clean"
(bounty = 0), "Offender"
(0 < bounty ≤ 50) or "Fugitive"
, but note that it can be localized.
name
name : String (read-only)
The name of the player’s character (e.g., “Jameson”).
passengerReputation
This property was added in Oolite test release 1.72.
passengerReputation : Number (read-only integer)
The player’s passenger contract reputation, ranging from -7 to +7.
See also: contractReputation()
, decreasePassengerReputation()
, increasePassengerReputation()
rank
This property was added in Oolite test release 1.72.
rank : String (read-only)
A string describing the player’s rank for display purposes, based on score
, such as "Mostly Harmless"
or "Dangerous"
. Note that it can be localized.
score
score : Number (read/write, integer)
The player’s score; nominally the number of kills the player has made, although some missions award additional points.
trumbleCount
This property was added in Oolite test release 1.71.
trumbleCount : Number (read-only nonnegative integer)
The number of trumbles the player is currently blessed with.
Methods
commsMessage
function commsMessage(message : String [, duration: Number])
Writes the specified message in the player’s communications log, as well as displaying it as a console message. The optional duration
parameter determines how long the message should be displayed on the console before fading out. It is clamped to the range [1, 10]. If no duration is specified, 4.5 seconds will be used. Example: player.commsMessage("Hello, cruel universe.", 6)
consoleMessage
function consoleMessage(message : String [, duration: Number])
Displays the specified message as a console message, that is, as a message on the HUD. The optional duration
parameter determines how long the message should be displayed before fading out. It is clamped to the range [1, 10]. If no duration is specified, 3 seconds will be used.
decreaseContractReputation
function decreaseContractReputation()
Give the player a negative reputation point for cargo contracts.
See also: contractReputation
, increaseContractReputation()
decreasePassengerReputation
function decreasePassengerReputation()
Give the player a negative reputation point for passenger contracts.
See also: passengerReputation
, increasePassengerReputation()
increaseContractReputation
function increaseContractReputation()
Give the player a positive reputation point for cargo contracts.
See also: contractReputation
, decreaseContractReputation()
increasePassengerReputation
function increasePassengerReputation()
Give the player a positive reputation point for passenger contracts.
See also: passengerReputation
, decreasePassengerReputation()