Difference between revisions of "Oolite JavaScript Reference: Mission"
Eric Walch (talk | contribs) (Added mission page) |
Eric Walch (talk | contribs) |
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− | + | == Properties == |
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'''missionScreenTextKey''' : String (write-only) |
'''missionScreenTextKey''' : String (write-only) |
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Sets the dictionary key of the text to put on the manifest screen (usually short instructions for current missions). When not called from within a worldScript, the script has to be specified. |
Sets the dictionary key of the text to put on the manifest screen (usually short instructions for current missions). When not called from within a worldScript, the script has to be specified. |
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− | + | == Methods == |
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function '''showMissionScreen'''() |
function '''showMissionScreen'''() |
Revision as of 21:02, 24 June 2008
Properties
missionScreenTextKey : String (write-only)
Sets the dictionary key for the mission screen text. Use the same value you’d give addMissionText:
. Important: will be deprecated in Oolite 1.70, replacement mechanism to be determined.
musicFileName : String (write-only)
Sets the file name for the mission music. Only has an effect on Mac OS X at present. Important: will be deprecated in favour of new setMusic()
function in Oolite 1.70.
imageFileName : String (write-only)
Sets the filename for an image to be displayed on the mission screen. Important: will be deprecated in favour of new setBackgroundImage()
function in Oolite 1.70.
choicesKey : String (write-only)
Sets the dictionary key of the choices on the mission screen. Important: will be deprecated in favour of new setChoicesKey()
function in Oolite 1.70.
choice : String (read-only)
The most recently selected choice from the mission screen. The empty string "None"
is used for no choice. Important: in future versions, null
will be used to indicate no choice.
function setInstructionsKey(descriptionKey: string, [worldScript: string])
Sets the dictionary key of the text to put on the manifest screen (usually short instructions for current missions). When not called from within a worldScript, the script has to be specified.
Methods
function showMissionScreen()
Shows the mission screen. Due to implementation details musicFileName
, imageFileName
and showShipModel()
must be set before this method is called, but missionScreenTextKey
and choicesKey
must be set after this method is called.
function showShipModel(shipKey : String)
Specifies a ship model to be displayed on the mission screen. Must be called before showMissionScreen
. (Open issue: why is this a method rather than a write-only property? --ahruman)
function resetMissionChoice()
After calling this method, the mission.choice
property will return "None"
. (Open issue: why not just make choice
read/write? --ahruman)
function markSystem(systemNumbers : Number, ...)
Mark the listed systems on the long range chart; for example, mission.markSystem(4, 54, 222)
will mark system numbers 4, 54, and 222. Note: eventually this will be deprecated for syntax along the lines of currentGalaxy.systems[4].marked = false;
, but this form should continue to work.
function unmarkSystem(systemNumbers : Number, ...)
Remove the marks from the listed systems on the long range chart; for example, mission.unmarkSystem(4 54)
will unmark system numbers 4, and 54.