Difference between revisions of "Oolite JavaScript Reference: Planet"
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Eric Walch (talk | contribs) (Added radius reference values) |
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=== radius === |
=== radius === |
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'''radius''' : Number (read-only) |
'''radius''' : Number (read-only) |
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− | The equatorial radius of the planet, in metres. |
+ | The equatorial radius of the planet, in metres.<br> |
+ | For reference: Radii of planets generated by Oolite vary between 28160 and 69120 meters. This value if shown on the F7 screen as: 2816 km until 6912 km. |
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== Methods == |
== Methods == |
Revision as of 10:24, 23 July 2009
Prototype: Entity
Subtypes: none
This class was added in Oolite test release 1.70.
The Planet
class is an Entity
representing a planet or moon. A Planet
has all the properties and methods of a Entity
, and several others.
Properties
isMainPlanet
isMainPlanet : Boolean (read-only)
true
if the entity is the main planet of the current system, false
otherwise.
hasAtmosphere
hasAtmosphere : Boolean (read-only)
true
if the entity has an atmosphere, false
otherwise. Planets created with the System.addMoon()
method (or corresponding legacy scripting method) have no atmosphere, other planets do.
radius
radius : Number (read-only)
The equatorial radius of the planet, in metres.
For reference: Radii of planets generated by Oolite vary between 28160 and 69120 meters. This value if shown on the F7 screen as: 2816 km until 6912 km.
Methods
setTexture
function setTexture(texture: String)
This method was added in Oolite test release 1.71.
Uses the texture file (must be a .png) as texture for the planet. This function only works when called during the shipWillExitWitchspace and shipWillLaunchFromStation events.