Difference between revisions of "Oolite JavaScript Reference: Player"
m (Format clean-up.) |
m (Further cleanup; sorted properties and methods, tagged new properties.) |
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== Properties == |
== Properties == |
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− | === <code> |
+ | === <code>alertAltitude</code> === |
− | ''' |
+ | '''alertAltitude''' : Boolean (read-only) |
− | + | Whether the player is dangerously close to a planet. |
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− | |||
− | === <code>score</code> === |
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− | '''score''' : Number (read/write, integer) |
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− | The player’s score; nominally the number of kills the player has made, although some missions award additional points. |
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− | |||
− | === <code>credits</code> === |
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− | '''credits''' : Number (read/write, integer) |
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− | The amount of money the player has. |
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− | |||
− | === <code>fuelLeakRate</code> === |
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− | '''fuelLeakRate''' : Number (read/write) |
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− | The rate at which the player is losing fuel, in tenths of a LY per second. May not be negative. Reset to 0 when fuel is empty. |
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=== <code>alertCondition</code> === |
=== <code>alertCondition</code> === |
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Returns the current alert condition. 0 = Docked, 1 = Green, 2 = Yellow, 3 = Red. |
Returns the current alert condition. 0 = Docked, 1 = Green, 2 = Yellow, 3 = Red. |
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− | === <code> |
+ | === <code>alertEnergy</code> === |
− | ''' |
+ | '''alertEnergy''' : Boolean (read-only) |
− | + | Whether the player’s energy level is depleted (i.e., <code>[[Oolite JavaScript Reference: Entity#energy|energy]]</code> is less than <code>[[Oolite JavaScript Reference: Entity#maxEnergy|maxEnergy]]</code>). |
|
− | === <code> |
+ | === <code>alertHostiles</code> === |
− | ''' |
+ | '''alertHostiles''' : Boolean (read-only) |
− | Whether |
+ | Whether there are hostile ships within scanner range. |
=== <code>alertMassLocked</code> === |
=== <code>alertMassLocked</code> === |
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Whether the player is mass locked. |
Whether the player is mass locked. |
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− | === <code> |
+ | === <code>alertTemperature</code> === |
− | ''' |
+ | '''alertTemperature''' : Boolean (read-only) |
− | Whether the |
+ | Whether the cabin temperature is dangerously high. |
− | === <code> |
+ | === <code>credits</code> === |
− | ''' |
+ | '''credits''' : Number (read/write, integer) |
− | + | The amount of money the player has. |
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− | === <code> |
+ | === <code>docked</code> === |
− | + | {{Oolite-prop-added|1.70}} |
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− | + | '''docked''' : Boolean (read-only) |
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+ | True if the player is docked with a station or carrier. |
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=== <code>dockedStation</code> === |
=== <code>dockedStation</code> === |
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+ | {{Oolite-prop-added|1.70}} |
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'''dockedStation''' : [[Oolite JavaScript Reference: Station|Station]] (read-only) |
'''dockedStation''' : [[Oolite JavaScript Reference: Station|Station]] (read-only) |
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The station with which the player is currently docked. |
The station with which the player is currently docked. |
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+ | |||
+ | === <code>fuelLeakRate</code> === |
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+ | '''fuelLeakRate''' : Number (read/write) |
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+ | The rate at which the player is losing fuel, in tenths of a LY per second. May not be negative. Reset to 0 when fuel is empty. |
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+ | |||
+ | === <code>name</code> === |
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+ | '''name''' : String (read-only) |
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+ | The name of the player’s character (e.g., “Jameson”). |
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+ | |||
+ | === <code>score</code> === |
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+ | '''score''' : Number (read/write, integer) |
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+ | The player’s score; nominally the number of kills the player has made, although some missions award additional points. |
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== Deprecated properties == |
== Deprecated properties == |
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== Methods == |
== Methods == |
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+ | === <code>awardCargo</code> === |
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+ | '''awardCargo'''(cargoname : String, amount : Number) |
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+ | Awards the given amount of the specified type of cargo. The cargo name must match the name in ''commodities.plist'' exactly. |
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+ | |||
=== <code>awardEquipment</code> === |
=== <code>awardEquipment</code> === |
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'''awardEquipment'''(equipmentKey : String) |
'''awardEquipment'''(equipmentKey : String) |
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'''consoleMessage'''(message : String [, duration: Number]) |
'''consoleMessage'''(message : String [, duration: Number]) |
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Displays the specified message as a console message, that is, as a message on the HUD. The optional <code>duration</code> parameter determines how long the message should be displayed before fading out. It is clamped to the range [1, 10]. If no duration is specified, 3 seconds will be used. |
Displays the specified message as a console message, that is, as a message on the HUD. The optional <code>duration</code> parameter determines how long the message should be displayed before fading out. It is clamped to the range [1, 10]. If no duration is specified, 3 seconds will be used. |
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− | |||
− | === <code>removeEquipment</code> === |
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− | '''removeEquipment'''(equipmentKey : String) |
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− | Removes the given piece of equipment from the player’s ship. Example: <code>player.removeEquipment("EQ_TRUMBLE")</code> |
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=== <code>hasEquipment</code> === |
=== <code>hasEquipment</code> === |
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Returns <code>true</code> if the given piece of equipment is present on/in the player’s ship, <code>false</code> if it is not. Example: <code>if (player.hasEquipment("EQ_TRUMBLE")) Log("Oh noes, I has a trumble!")</code> |
Returns <code>true</code> if the given piece of equipment is present on/in the player’s ship, <code>false</code> if it is not. Example: <code>if (player.hasEquipment("EQ_TRUMBLE")) Log("Oh noes, I has a trumble!")</code> |
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− | === <code> |
+ | === <code>launch</code> === |
− | ''' |
+ | '''launch'''() |
− | + | Launches the player’s ship if it is currently docked. |
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=== <code>removeAllCargo</code> === |
=== <code>removeAllCargo</code> === |
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'''removeAllCargo'''() |
'''removeAllCargo'''() |
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Removes all cargo from the ship’s cargo bay. |
Removes all cargo from the ship’s cargo bay. |
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+ | |||
+ | === <code>removeEquipment</code> === |
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+ | '''removeEquipment'''(equipmentKey : String) |
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+ | Removes the given piece of equipment from the player’s ship. Example: <code>player.removeEquipment("EQ_TRUMBLE")</code> |
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=== <code>useSpecialCargo</code> === |
=== <code>useSpecialCargo</code> === |
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'''useSpecialCargo'''(description : String) |
'''useSpecialCargo'''(description : String) |
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Fills the cargo bay with the cargo described, effectively disabling the use of the cargo bay until the cargo is removed. |
Fills the cargo bay with the cargo described, effectively disabling the use of the cargo bay until the cargo is removed. |
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− | |||
− | === <code>launch</code> === |
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− | '''launch'''() |
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− | Launches the player’s ship if it is currently docked. |
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[[Category:Oolite scripting]] |
[[Category:Oolite scripting]] |
Revision as of 12:27, 6 December 2007
Prototype: Ship
The Player
class is an Entity
representing the player, and the player’s ship – the two are inseperable. The Player
has all the properties and methods of a Ship
, and several others. There is always exactly one Player
object in existence, which can be accessed through the player
global property.
Contents
Properties
alertAltitude
alertAltitude : Boolean (read-only)
Whether the player is dangerously close to a planet.
alertCondition
alertCondition : Number (read-only, integer)
Returns the current alert condition. 0 = Docked, 1 = Green, 2 = Yellow, 3 = Red.
alertEnergy
alertEnergy : Boolean (read-only)
Whether the player’s energy level is depleted (i.e., energy
is less than maxEnergy
).
alertHostiles
alertHostiles : Boolean (read-only)
Whether there are hostile ships within scanner range.
alertMassLocked
alertMassLocked : Boolean (read-only)
Whether the player is mass locked.
alertTemperature
alertTemperature : Boolean (read-only)
Whether the cabin temperature is dangerously high.
credits
credits : Number (read/write, integer)
The amount of money the player has.
docked
This property was added in Oolite test release 1.70.
docked : Boolean (read-only)
True if the player is docked with a station or carrier.
dockedStation
This property was added in Oolite test release 1.70.
dockedStation : Station (read-only)
The station with which the player is currently docked.
fuelLeakRate
fuelLeakRate : Number (read/write)
The rate at which the player is losing fuel, in tenths of a LY per second. May not be negative. Reset to 0 when fuel is empty.
name
name : String (read-only)
The name of the player’s character (e.g., “Jameson”).
score
score : Number (read/write, integer)
The player’s score; nominally the number of kills the player has made, although some missions award additional points.
Deprecated properties
The following properties are deprecated as of Oolite 1.70, and will be removed before the next stable release:
legalStatus
: usebounty
instead.dockedStationName
: usedockedStation.shipDescription
instead.dockedAtMainStation
: usedockedStation.isMainStation
instead.
Methods
awardCargo
awardCargo(cargoname : String, amount : Number)
Awards the given amount of the specified type of cargo. The cargo name must match the name in commodities.plist exactly.
awardEquipment
awardEquipment(equipmentKey : String)
Adds the given piece of equipment to the player’s ship. Example: player.awardEquipment("EQ_TRUMBLE")
commsMessage
commsMessage(message : String [, duration: Number])
Writes the specified message in the player’s communications log, as well as displaying it as a console message. The optional duration
parameter determines how long the message should be displayed on the console before fading out. It is clamped to the range [1, 10]. If no duration is specified, 4.5 seconds will be used. Example: player.commsMessage("Hello, cruel universe.", 6)
consoleMessage
consoleMessage(message : String [, duration: Number])
Displays the specified message as a console message, that is, as a message on the HUD. The optional duration
parameter determines how long the message should be displayed before fading out. It is clamped to the range [1, 10]. If no duration is specified, 3 seconds will be used.
hasEquipment
hasEquipment(equipmentKey : String) : Boolean
Returns true
if the given piece of equipment is present on/in the player’s ship, false
if it is not. Example: if (player.hasEquipment("EQ_TRUMBLE")) Log("Oh noes, I has a trumble!")
launch
launch()
Launches the player’s ship if it is currently docked.
removeAllCargo
removeAllCargo()
Removes all cargo from the ship’s cargo bay.
removeEquipment
removeEquipment(equipmentKey : String)
Removes the given piece of equipment from the player’s ship. Example: player.removeEquipment("EQ_TRUMBLE")
useSpecialCargo
useSpecialCargo(description : String)
Fills the cargo bay with the cargo described, effectively disabling the use of the cargo bay until the cargo is removed.