Difference between revisions of "Oolite JavaScript Reference: Planet"
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'''radius''' : Number (read-only) |
'''radius''' : Number (read-only) |
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The equatorial radius of the planet, in metres. |
The equatorial radius of the planet, in metres. |
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+ | == Methods == |
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+ | |||
+ | === <code>setTexture</code> === |
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+ | function '''setTexture'''(texture: String) |
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+ | {{Oolite-method-added|1.71}} |
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+ | Uses the texture file (must be a .png) as texture for the planet. This function only works when called during the shipWillExitWitchspace and shipWillLaunchFromStation events. |
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[[Category:Oolite scripting]] |
[[Category:Oolite scripting]] |
Revision as of 12:21, 11 May 2008
Prototype: Entity
Subtypes: none
This class was added in Oolite test release 1.70.
The Planet
class is an Entity
representing a planet or moon. A Planet
has all the properties and methods of a Entity
, and several others.
Properties
isMainPlanet
isMainPlanet : Boolean (read-only)
true
if the entity is the main planet of the current system, false
otherwise.
hasAtmosphere
hasAtmosphere : Boolean (read-only)
true
if the entity has an atmosphere, false
otherwise. Planets created with the System.addMoon()
method (or corresponding legacy scripting method) have no atmosphere, other planets do.
radius
radius : Number (read-only)
The equatorial radius of the planet, in metres.
Methods
setTexture
function setTexture(texture: String)
This method was added in Oolite test release 1.71.
Uses the texture file (must be a .png) as texture for the planet. This function only works when called during the shipWillExitWitchspace and shipWillLaunchFromStation events.