Difference between revisions of "Oolite JavaScript Reference: Ship"
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== Properties == |
== Properties == |
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=== <code>setAI</code> === |
=== <code>setAI</code> === |
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− | void setAI(AIName) |
+ | void setAI(AIName) |
Set the current AI, leaving the old one suspended. Equivalent to the <code>[[AI_methods|setAITo]]:</code> AI method. May not be used on player. |
Set the current AI, leaving the old one suspended. Equivalent to the <code>[[AI_methods|setAITo]]:</code> AI method. May not be used on player. |
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=== <code>switchAI</code> === |
=== <code>switchAI</code> === |
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− | void switchAI(AIName) |
+ | void switchAI(AIName) |
Set the current AI, exiting the old one. Equivalent to the <code>[[AI_methods|switchAITo]]:</code> AI method. May not be used on player. |
Set the current AI, exiting the old one. Equivalent to the <code>[[AI_methods|switchAITo]]:</code> AI method. May not be used on player. |
Revision as of 17:28, 3 August 2007
Prototype: Entity
Subtypes: Station
, Player
The Ship
class is an Entity
representing a ship, station, missile, cargo pod or other flying item – anything that can be specified in shipdata.plist. A Ship
has all the properties and methods of a Entity
, and several others.
Station
s and the Player
are types of ship. Note that these more specific types have additional properties and methods.
Contents
Properties
shipDescription
shipDescription [read-only string]
The name of the ship type (name
key in shipdata.plist).
roles
roles [read-only array]
The roles of the ship. Probabilities are not included.
AI
AI [read-only string]
The name of the ship’s current AI. (See also: AIState
, setAI()
, switchAI()
)
AIState
AIState [read-write string, read-only for player]
The ship’s AI’s current state. (See also: AI
, setAI()
, switchAI()
)
fuel
fuel [read-write double]
The ship’s current fuel capacity, in LY. The game will limit this to the range 0..7, and round it off to the nearest tenth. (See also: Player.fuelLeakRate
)
bounty
bounty [read-write integer]
The bounty on the ship. This also determines its legal status. In the case of the player, it is halved at each witchspace jump.
subEntities
subEntities [read-only array of Ships]
The ships subentities, or null
if it has none. Special subentities such as flashers and exhaust plumes are not included.
Properties
setAI
void setAI(AIName)
Set the current AI, leaving the old one suspended. Equivalent to the setAITo:
AI method. May not be used on player.
switchAI
void switchAI(AIName)
Set the current AI, exiting the old one. Equivalent to the switchAITo:
AI method. May not be used on player.