Difference between revisions of "Killer Wolf's Dynamic HUD"
From Elite Wiki
Cholmondely (talk | contribs) m (Tagged as Isis Interstellar) |
Cholmondely (talk | contribs) m (Tagged as Isis Interstellar, fixed link) |
||
Line 50: | Line 50: | ||
== Links == |
== Links == |
||
*[[Isis Interstellar]] - general page for all his OXP's |
*[[Isis Interstellar]] - general page for all his OXP's |
||
− | *[http://www.aegidian.org/bb/viewtopic.php?f=4&t=8195 |
+ | *[http://www.aegidian.org/bb/viewtopic.php?f=4&t=8195 (RELEASE): Generic Dynamic HUDs switching] (2010-13) |
Revision as of 22:58, 31 October 2021
Contents
Overview
This HUD set uses features introduced in Oolite v1.74 to switch HUDs for different situations.
It's a set of dynamic HUDs that should work with any ship in Oolite except mine that have their own HUD sets. The only thing shoving a spanner in the works that I can foresee at the mo is the missile readout : it's currently set for a generic Cobra and would need amending for anything with greater amounts of missiles to get a nice centred readout. Thoughts on this will be appreciated.
Situations
Docked
Normal Flight
In-flight (note blank missile display is due to me not having any!)
Combat
Combat, enlarged scanner etc for (hopefully) better situational awareness
Damaged
In trouble
Download link
- Generic HUD on Purgatori.net website.
- His HUD is contained in his ships: see here!
Killer Wolf's other HUDs
Steampunk HUD
- "Steampunk" HUD (2010-1)
Wolf HUD
Found lurking in his IsisInterstellar.oxp
Links
- Isis Interstellar - general page for all his OXP's
- (RELEASE): Generic Dynamic HUDs switching (2010-13)