Difference between revisions of "Lore"
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::Lave: the old [[Lave OXP]] and the newer [[Lave Academy OXP]]. |
::Lave: the old [[Lave OXP]] and the newer [[Lave Academy OXP]]. |
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::Tionisla: The [[Tionisla Orbital Graveyard]] collection. |
::Tionisla: The [[Tionisla Orbital Graveyard]] collection. |
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+ | ::[[New Cargoes]] takes the planet descriptions from Elite and the associated literature and generates trade items from them (Zero-G cricket bats, Shanaskilk fur, thumpberry juice & noseoid leather). |
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::There is also the [[Deep Space Dredger]] and the [[Generation Ships OXP]]. |
::There is also the [[Deep Space Dredger]] and the [[Generation Ships OXP]]. |
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:Frontier/FFE/E:D lore-based OXPs: various Empire elements have been added as OXPs - Selezen created [[Imperial Courier (Oolite)|Imperial Courier]] & [[Eagle Mk II]] ships for Oolite, and the mix has been further added to. |
:Frontier/FFE/E:D lore-based OXPs: various Empire elements have been added as OXPs - Selezen created [[Imperial Courier (Oolite)|Imperial Courier]] & [[Eagle Mk II]] ships for Oolite, and the mix has been further added to. |
Revision as of 00:59, 11 August 2021
Contents
Canon in the Game
There is Strict Oolite - and then there are the over 12655723162254307425418678245150829297671403862274660768187828858528140823147351237817802795619571074765208532598060224803240903782164769430795025578054271906283387643826088448124626488332623608376164081221171179439885840257818732919037889603719186743943363062139593784473922231852782547619771723889252476871186000174697934549112845662596182308280390615184691924446215552586523740084932807259056238962104689731522587564412231618018774350801526839567367444928206231310973619440354723718012867753019556135721376207959558860559933052856914157120622980057169891912595926540427596853441276985006724869558201930657900240943007657817473684008944448183219124163017666607770667585082169598239230274035517738648065600492702095732843492708856036920219883363111527988109277392696562776813446645651238419301586157342867860646666350050113314787911320639668510871569846664873595017518995670958477806411667505346462590471136862647349666243426242677175204732314281064417939041868653741187423064985189556742640111598580035644021835576715752869397465453828584471291269955890393294448315746500268702149708808053100406398480942695623586049403348084970064668900206251516968479727515576425962392136269169089884609794271331061018895634421094082310408889752954265842691732460538911784,960,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000 different versions of Oolite with .oxp's - and that is ignoring the tweaked/altered .oxp versions (your tweaks will be different from mine...)!
So to establish a 'canonical version' of Oolite the game is no mean feat! Attempts to do this in the past (Realistic Shipyards & Oolite Extended) failed dismally.
Canon in the Lore
IF we turn from the game to the lore, we find instead a sustained argument.
There have been at least three major schools of thought:
- The first school, the syncretists, seek to link in Classic Elite/Oolite with the Frontier family (which includes Elite Dangerous). It includes those working to incorporate elements of Frontier in Oolite either in the game itself (though writing OXPs) or in literature or writing background material - most notably Selezen and Drew Wagar. See Oolite timeline and GalCop for examples of this approach.
- Realistically, if you came into Oolite from having enjoyed Frontier or E:D then this approach may well exert an attraction.
- The second school, the purists, regards the entire exercise as a waste of effort! But they also wish to come up with an argument as to how things in Oolite evolved into what one finds in their Ooniverse. The main purist proponent is Cim, who created an entire history in his Ship's Manual.
- If you stumbled across Oolite before the later members of the Elite family of games but prefer a background with historical explanations, this approach may be your preference.
- The third school, the pragmatists, just want to enjoy the game without getting bogged down in endless detail or a need to force-fit this or that into a rigid history. See Disembodied's quote here. The Anglo-Saxon world, in particular, has often preferred a more pragmatic approach to understanding their Ooniverse!
You will find the relevant histories quoted on the History and GalCop pages.
Some of the keener exponents of the first school have since migrated to Elite Dangerous, whilst those of the second and third schools seem to have gotten lost in inter-galactic space.
Table of Contrasts between Elite/Oolite and FE2/FFE/ED
Feature | Classic Elite | Oolite Vanilla game | Frontier/Elite 2 | First Encounters/FFE | Elite: Dangerous |
---|---|---|---|---|---|
Number of "Universes" | 8 | 8 | 1 | 1 | 1 |
Existence of GalCop | Yes | Yes | No | No | No |
Existence of Federation & Empire | No | No | Yes | Yes | Yes |
Thargoids | Enemy | Enemy | Inexistent | Neutral | Neutral... |
Non-human races: felines/lobstoids etc | Yes | Yes | No | No | No |
Planet Earth on map? | No | No | Yes | Yes | Yes |
For the Syncretists, there is a need to reconcile the gap between the two families of the games: how did the 8 "universes" disappear in the time gap between Elite/Oolite and Frontier? Where did the species go? How do Frontier's nascent Federation and Empire relate to GalCop (The Federation and the Empire are not mentioned in Elite/Oolite, and GalCop is not mentioned in Frontier)?
For the Purists, the need is rather to make sense of how there can be 8 "universes" and how the various species all fit together (were humans always there or did they arrive later?).
Elite's Core Lore
One Purist problem relates to how much material one has to work with. What is the core Lore?
- As regards Classic Elite, we have what we see in the game (see table above). There is also the material in the rest of the boxed game.
- Instruction Manual mostly written by Robert Holdstock.
- The Dark Wheel the novelette written by Robert Holdstock.
- Andy Redman's Imprint (part of the PC Elite Plus Elite game version of 1991) is also a significant source of lore.
- The Elite Player's Guide was written by Bell & Braben, but did not make it into the original boxed game.
- But Cody & Smivs, for example, do not see the Dark Wheel as canonical ("there are too many things that Holdstock got wrong" - see The Dark Wheel controversy section).
- The purist school is thus split between ultra-minimalist purists who pretty much reject everything apart from the games themselves (ie, the code!) and the moderate purists who accept the Manual and The Dark Wheel etc.
- User2357 on the other hand sees - not only the Dark Wheel & Imprint but - Dylan Smith's The Virtuous Misfortune as an essential part of the core lore (DS is this wikipedia's host).
- For an example of ultra-minimalist lore derived from the game code, see Her Imperial Majesty's Space Navy.
- In conclusion, our ultra-minimalists will accept Her Imperial Majesty's Space Navy, our moderates will add in Raxxla and our syncretists will be looking to further add in the nascent Federation and Empire from Frontier. Our pragmatists ... !
The relationship between ultra-minimalist purists and pragmatists is probably rather fuzzy!
Oolite's Core Lore
So what is core lore in Oolite?
- As regards Oolite there is the official Oolite anthology with a mix of short stories from adherents of both schools: Alien Items.
- Then there are Drew Wagar's well known novels and also Clym Angus's Chronicles of Shulth which are both syncretistic - but in very different ways - regarding Frontier. Drew combines early elements of Frontier into his descriptions of the Ooniverse. Clym portrays a Borgesian multiverse ("The Garden of Forking Paths": 1941) where the Ooniverse (similarly depicted to Drew's above) is purposely transmogrified into a lobstoid-free single EDverse by a mad scientist. Needless to say, the efforts of Drew & Selezen to reconcile the Elite family of games (Elite, Oolite, Frontier, FFE & E:D) were cast aside by E:D (despite Drew's official E:D novels & Selezen's official E:D role-playing game)!
- Cody's novels are very different, as would be expected (no nascent Empires or Federations for example).
- Thus, while the official anthology may be labelled as such, it is too confusing from a purist perspective to retain any canonicity.
- There are also a bevy of OXPs:
- Classic Elite lore-based OXPs:
- Lave: the old Lave OXP and the newer Lave Academy OXP.
- Tionisla: The Tionisla Orbital Graveyard collection.
- New Cargoes takes the planet descriptions from Elite and the associated literature and generates trade items from them (Zero-G cricket bats, Shanaskilk fur, thumpberry juice & noseoid leather).
- There is also the Deep Space Dredger and the Generation Ships OXP.
- Frontier/FFE/E:D lore-based OXPs: various Empire elements have been added as OXPs - Selezen created Imperial Courier & Eagle Mk II ships for Oolite, and the mix has been further added to.
- Oolite lore-based OXPs:
- From Drew's novellae: Tianve OXP, Status Quo Q-bomb OXP, Technical Reference Library, Tionisla Chronicle Array, BoyRacer, Torus station, Famous Planets, System Redux (Oolite), Behemoth, Imperial Courier, SuperCobra and Snoopers/GNN.
- From ClymAngus/Wyvern's novellae: Kirin, Kirin Sport, Caduceus, Dragon, MilSpec HUD OXP, Automatic Chaff System (now in Missiles and Bombs), Missile Spoof & Military Missile.
- From Cody's novellae: Coyote's Run & Green Gecko
- Personalities OXP bump into Cody, Selezen, Wyvern, Disembodied, Captain Hesperus, PA Groove etc in-flight (sadly broken).
- But the very nature of OXPs is that they are optional. You decide what to include, and what to exclude, and what to tweak/experiment with. They cannot be "core lore" by their very nature.
Some thoughts about Frontier/FE2
- Dylan Smith wrote in his page on the Frontier game that "Many rumours abounded following the release of the game that Frontier was never intended to be a sequel to Elite, and was simply written as a new space simulation. The rumour states that someone suggested tacking the Elite ships onto the game, and the decision was eventually made to include the popular elements from Elite into the game, including Lave and the surrounding systems and the ships from the older game. This, although never confirmed to this author's knowledge, does explain why there are very few other elements of Elite present in the game other than the most well known systems and the ships".
- It should be mentioned that both Drew & Selezen now (in 2021) also see a lore-based disjunct between Elite Dangerous and its predecessors. Whilst in the early days they were trying to harmonise the lore in ED with the earlier variants (and inter-alia were campaigning for the Orbital Graveyard to be installed in ED's Tionisla), with ED game changes driving ED further away from its earlier versions, they have since thrown in the towel. See The calamitous consequences of corporate states for more on this.
So What?
We are all different. Some of us want Lore and explanation - we find it gives colour to our game. Others of us just want to get on with playing and not get bogged down in insignificant details. In Oolite, you decide what goes into your Ooniverse - and you decide how you wish to make sense of it. Enjoy!
Definitions
The Lore (accumulated knowledge or beliefs held by a group about a subject) can be defined by the Canon. Thus arguments about Lore often end up as arguments about the Canon.
Links
BB threads
- Metafiction: Dialogues on the Lore of Xlite: 2020 discussion.
- "Not in the manual" - setting and canon in the eight charts: 2015 Discussion led by the 3rd Lead Developer, Cim
- 2014 Discussion of "is there a canon"?
- What is regarded as canonical in Oolite history?: 2012 Discussion
- The Whole Frontier Canon Mess: 2010 Discussion: some pithy points
- Background story of the Elite universe - musings of a Frontier devotee back in 2006
- The Problem of the missing Earth for Selezen's syncretist solution (2010)
On a lighter note ...
- For something less heavy than the above, try Legends of Elite & List of Oolite stories.
Lore-laden OXPs
OXPs bringing lore from the literature into the game. They include
- Lave: Lave OXP (old) has learner drivers, the Lave moon etc. Lave Academy has the academy station with classes.
- Tionisla: Tionisla Orbital Graveyard & Tionisla Chronicle Array
- Tianve: Tianve OXP (old - but you can pick up a nice bumper sticker!)
- Deep Space Dredger & Generation Ships from the original Elite manual discussed above
- New Cargoes links the newer cargoes to planet descriptions (zero-gravity hockey sticks etc)
- Kirin, Caduceus & Dragon - über-ships with their own fiction (Rise of the Kirin, etc.)
- Coyote's Run - a mission OXP based on the novel
- Galaxy Names OXP: places galaxy name at top of the F6 screen
- Technical Reference Library: from the novella Mutabilis
- Status Quo Q-bomb OXP: emulates the bomb behaviour described in Status Quo
OXPs introducing new lore into the game. These include
- Famous Planets expands on the F7 screen descriptions
- The systems OXPs: Anarchies, Commies, Dictators OXP & Feudal States
- Galaxy changing OXPs: Diplomancy, Weapon Laws & Smugglers
- Monument - a monument to deceased commanders at Lave
- Missionaries OXP - ever been harangued by a Happy Eye preacher or a Witchspace Lobster missionary? Boy, do you have a treat in store!