Difference between revisions of "Thargoid Weaponry"

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[[File:Griff thargoid.jpg|right]]
 
[[File:Griff thargoid.jpg|right]]
This OXP brings you the Thargoid Laser and the Thargoid Plasma Accelerator.
 
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== Overview ==
 
== Overview ==
* Thargoid Laser: Captured Thargoid Weapon. No Self-Aiming (actually works!).
 
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  +
This OXP brings you the Thargoid Ray Laser, the Thargoid Cannon and the Thargoid Plasma Accelerator:
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* Thargoid Ray Laser: A captured Thargoid Weapon, Slightly modified by GalCop. More damage but no self-aiming anymore.
  +
* Thargoid Cannon: An energy cannon based on a Thargoid Ray Laser.
 
* Thargoid Plasma Accelerator: As seen in the [[Mutabilis]] and [[Incursio]] novels. It can be fired once every 8 seconds.
 
* Thargoid Plasma Accelerator: As seen in the [[Mutabilis]] and [[Incursio]] novels. It can be fired once every 8 seconds.
   
 
It is suggested not to fire the Thargoid Plasma Accelerator until the Laser Temperature Bar has cooled all the way back down again, because otherwise it'll take twice as much time to cool.
 
It is suggested not to fire the Thargoid Plasma Accelerator until the Laser Temperature Bar has cooled all the way back down again, because otherwise it'll take twice as much time to cool.
   
== Availability ==
 
* The Thargoid Laser can be bought at tech level 14 systems for 500.0₢
 
* The Thargoid Plasma Accelerator can be bought at tech level 14 for 10,000.0₢
 
   
 
== History ==
 
== History ==
  +
 
[[GalCop]] captured a Thargoid craft in the vicinity of [[Sector1/Lave|Lave]]. They successfully examined it and acquired the Thargoid Laser. Later on, they acquired the Thargoid Plasma Accelerator by examining the debris of a Thargoid Mothership.
 
[[GalCop]] captured a Thargoid craft in the vicinity of [[Sector1/Lave|Lave]]. They successfully examined it and acquired the Thargoid Laser. Later on, they acquired the Thargoid Plasma Accelerator by examining the debris of a Thargoid Mothership.
   
 
A few years later, four Thargoid ships were attacking a fleet of 3 Navy vessels: a Behemoth and two Escort Vipers. They successfully destroyed the two Vipers and took out the shields of the Behemoth before transmitting this final message: "Rg ceb shegb abfgen gryn cenrovgv!" This message was later translated by the [https://rot13.com/ '''R'''esearch '''O'''ffice of '''T'''ianve] in exactly '''13''' days.
 
A few years later, four Thargoid ships were attacking a fleet of 3 Navy vessels: a Behemoth and two Escort Vipers. They successfully destroyed the two Vipers and took out the shields of the Behemoth before transmitting this final message: "Rg ceb shegb abfgen gryn cenrovgv!" This message was later translated by the [https://rot13.com/ '''R'''esearch '''O'''ffice of '''T'''ianve] in exactly '''13''' days.
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== Availability ==
  +
  +
All weapons can be bought at tech level 14+ locations. Additional in anarchies, feudal and multi-gov systems or at independent and
  +
sleazy places with a minimum of a tech level 7 they are sometimes offered as well.
  +
  +
* Thargoid Ray Laser: C 1,100.00
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* Thargoid Cannon: C 5,000.00
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* Thargoid Plasma Accelerator: C 10,000.00
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  +
Please note that this are the standard prices and might be different at some stations. <br/>
  +
Cannon and Accelerator only fit in larger ships like a Cobra Mark III (minimum 200 t).
  +
   
 
== Manual Installation ==
 
== Manual Installation ==
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Move or copy the file into your AddOns folder.
 
Move or copy the file into your AddOns folder.
  +
   
 
== License ==
 
== License ==
This OXP is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International.
 
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This work is licensed under Creative Commons Attribution Non-Commercial Share Alike 3.0 (CC BY-NC-SA 3.0).
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To view a copy of this license visit [http://creativecommons.org/licenses/by-nc-sa/3.0/ http://creativecommons.org/licenses/by-nc-sa/3.0].
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== Credits ==
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original author and in charge of V 1.00 and V 1.10: Nexus-Hex
  +
   
 
== Changelog ==
 
== Changelog ==
* Thargoid Weaponry 1.0
 
  +
  +
* V 1.00 (Nexus-Hex):
 
: OXP Release
 
: OXP Release
   
* Thargoid Weaponry 1.1
 
  +
* V 1.10 (Nexus-Hex):
 
: Increased damage and recharge rate on Thargoid Laser (works now like a Beam Laser)
 
: Increased damage and recharge rate on Thargoid Laser (works now like a Beam Laser)
 
: Reduced price of the Thargoid Laser (A little more expensive than the Pulse Laser)
 
: Reduced price of the Thargoid Laser (A little more expensive than the Pulse Laser)
 
: Reduced price of the Thargoid Plasma Accelerator
 
: Reduced price of the Thargoid Plasma Accelerator
  +
  +
* V 1.20 (Montana05):
  +
: Corrected some typos and changed the name to Thargoid Ray Laser
  +
: Added some features from later Oolite releases
  +
: Raised the price of the Thargoid Laser (now a little more expensive than a Beam Laser)
  +
: Included the Thargoid Cannon (energy weapon based on the Thargoid Laser)
  +
: Attached a condition script to all entries
   
 
== Links ==
 
== Links ==

Revision as of 03:45, 16 August 2021

Griff thargoid.jpg


Overview

This OXP brings you the Thargoid Ray Laser, the Thargoid Cannon and the Thargoid Plasma Accelerator:

  • Thargoid Ray Laser: A captured Thargoid Weapon, Slightly modified by GalCop. More damage but no self-aiming anymore.
  • Thargoid Cannon: An energy cannon based on a Thargoid Ray Laser.
  • Thargoid Plasma Accelerator: As seen in the Mutabilis and Incursio novels. It can be fired once every 8 seconds.

It is suggested not to fire the Thargoid Plasma Accelerator until the Laser Temperature Bar has cooled all the way back down again, because otherwise it'll take twice as much time to cool.


History

GalCop captured a Thargoid craft in the vicinity of Lave. They successfully examined it and acquired the Thargoid Laser. Later on, they acquired the Thargoid Plasma Accelerator by examining the debris of a Thargoid Mothership.

A few years later, four Thargoid ships were attacking a fleet of 3 Navy vessels: a Behemoth and two Escort Vipers. They successfully destroyed the two Vipers and took out the shields of the Behemoth before transmitting this final message: "Rg ceb shegb abfgen gryn cenrovgv!" This message was later translated by the Research Office of Tianve in exactly 13 days.


Availability

All weapons can be bought at tech level 14+ locations. Additional in anarchies, feudal and multi-gov systems or at independent and sleazy places with a minimum of a tech level 7 they are sometimes offered as well.

  • Thargoid Ray Laser: C 1,100.00
  • Thargoid Cannon: C 5,000.00
  • Thargoid Plasma Accelerator: C 10,000.00

Please note that this are the standard prices and might be different at some stations.
Cannon and Accelerator only fit in larger ships like a Cobra Mark III (minimum 200 t).


Manual Installation

Move or copy the file into your AddOns folder.


License

This work is licensed under Creative Commons Attribution Non-Commercial Share Alike 3.0 (CC BY-NC-SA 3.0). To view a copy of this license visit http://creativecommons.org/licenses/by-nc-sa/3.0.


Credits

original author and in charge of V 1.00 and V 1.10: Nexus-Hex


Changelog

  • V 1.00 (Nexus-Hex):
OXP Release
  • V 1.10 (Nexus-Hex):
Increased damage and recharge rate on Thargoid Laser (works now like a Beam Laser)
Reduced price of the Thargoid Laser (A little more expensive than the Pulse Laser)
Reduced price of the Thargoid Plasma Accelerator
  • V 1.20 (Montana05):
Corrected some typos and changed the name to Thargoid Ray Laser
Added some features from later Oolite releases
Raised the price of the Thargoid Laser (now a little more expensive than a Beam Laser)
Included the Thargoid Cannon (energy weapon based on the Thargoid Laser)
Attached a condition script to all entries

Links

This oxp was written by Nexus-Hex and rejigged as an OXZ by the Man of Mystery.