Difference between revisions of "TimeControl"
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*Needs the [http://www.oolite.org/download/ OXP Developer release] version of Oolite (beneath the Current Version - and ''not'' the Nightly release) which is identical in gameplay but contains time acceleration (TAF) and other debug functions. |
*Needs the [http://www.oolite.org/download/ OXP Developer release] version of Oolite (beneath the Current Version - and ''not'' the Nightly release) which is identical in gameplay but contains time acceleration (TAF) and other debug functions. |
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− | *Wormholes: The automatic turning off feature near wormholes is a help if waiting for fuel-free jump: you can set 16x TAF by hand after you undock and time acceleration will fall back to 1x when a wormhole is created by another ship: you can then turn towards the blue lollipop on your scanner. |
+ | *'''Wormholes''': The automatic turning off feature near wormholes is a help if waiting for fuel-free jump: you can set 16x TAF by hand after you undock and time acceleration will fall back to 1x when a wormhole is created by another ship: you can then turn towards the blue lollipop on your scanner. |
− | *Torus to Sun: no Torus speedup if [[TorusToSun]] is installed to avoid addition. |
+ | *'''Torus to Sun''': no Torus speedup if [[TorusToSun]] is installed to avoid addition. |
− | *Default settings (adjustable in the timecontrol.js file): |
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+ | === Settings === |
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+ | *'''Default settings''' (adjustable in the timecontrol.js file): |
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:2x TAF with Injectors, except in red alert |
:2x TAF with Injectors, except in red alert |
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:4x TAF with Torus, except if there is something on your scanner, like asteroids. |
:4x TAF with Torus, except if there is something on your scanner, like asteroids. |
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− | *Setting TAF in-game: |
+ | *'''Setting TAF in-game''': |
− | Press shift+F during flight to see "TAF: x1.00" under the FPS display. |
+ | :Press shift+F during flight to see "TAF: x1.00" under the FPS display. |
+ | :Press "p" for pause, then horizontal arrow keys to change TAF - and "p" again to continue the game. |
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− | *Low FPS: If your FPS fall below 20 due to the increasing CPU load then the multiplier will be set to a smaller level which can produce at least 20 FPS. |
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+ | *'''Green Alert''': There is another setting in timecontrol.js where you can assign a TAF to the Green alert, but this is 1x (off) by default. |
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− | |||
− | *Green Alert: There is another setting in timecontrol.js where you can assign a TAF to the Green alert, but this is 1x (off) by default. |
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+ | *'''Low FPS''': If your FPS fall below 20 due to the increasing CPU load then the multiplier will be set to a smaller level which can produce at least 20 FPS. |
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== Instructions == |
== Instructions == |
Latest revision as of 12:44, 16 July 2021
Activates Time Acceleration with Injectors and Torus drives: but is cancelled in Red alert, Docking and near a Wormhole.
Contents
Details
- Needs the OXP Developer release version of Oolite (beneath the Current Version - and not the Nightly release) which is identical in gameplay but contains time acceleration (TAF) and other debug functions.
- Wormholes: The automatic turning off feature near wormholes is a help if waiting for fuel-free jump: you can set 16x TAF by hand after you undock and time acceleration will fall back to 1x when a wormhole is created by another ship: you can then turn towards the blue lollipop on your scanner.
- Torus to Sun: no Torus speedup if TorusToSun is installed to avoid addition.
Settings
- Default settings (adjustable in the timecontrol.js file):
- 2x TAF with Injectors, except in red alert
- 4x TAF with Torus, except if there is something on your scanner, like asteroids.
- Setting TAF in-game:
- Press shift+F during flight to see "TAF: x1.00" under the FPS display.
- Press "p" for pause, then horizontal arrow keys to change TAF - and "p" again to continue the game.
- Green Alert: There is another setting in timecontrol.js where you can assign a TAF to the Green alert, but this is 1x (off) by default.
- Low FPS: If your FPS fall below 20 due to the increasing CPU load then the multiplier will be set to a smaller level which can produce at least 20 FPS.
Instructions
Do not unzip the .oxz file, just move into the AddOns folder of your Oolite installation.
Download
- TimeControl_1.1.oxz (downloaded 1285 times).
- TimeControl.1.0.oxz (downloaded 249 times).
License
This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike License version 4.0. If you are re-using any piece of this OXP, please let me know by sending an e-mail to norbylite at gmail.com.
Changelog
2015.05.18. v1.1 Default Torus multiplier reduced to 4x. No Torus speedup if TorusToSun is installed also. 2015.03.31. v1.0 First release.
Links
- Weird affect with a star when under TAF for an extended period (2014).
Quick Facts
Version | Released | License | Features | Category | Author(s) | Feedback |
---|---|---|---|---|---|---|
1.1 | 2015-05-18 | CC BY-NC-SA 4 | Auto TAF | Misc OXPs | Norby | BB-Link |