Difference between revisions of "Category:Missiles & Bombs"
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Cholmondely (talk | contribs) m (Tweak!) |
Cholmondely (talk | contribs) (Updated links) |
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:[[Guide to Accuracy OXPs]] |
:[[Guide to Accuracy OXPs]] |
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− | :[[Missile Combat Reimagined]] |
+ | :[[Missile Combat Reimagined]] totally rejigs missiles and also rejigs their susceptibility to [[ECM]] |
− | :[[APRIL]] |
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+ | :[[APRIL]] - automated missile pylon reloader |
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:[[Mine Safety Catch]] prevents premature release |
:[[Mine Safety Catch]] prevents premature release |
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+ | :[[Status Quo Q-bomb OXP]] - Q-bombs act as they do in the [[Status Quo]] Oolite novel |
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:[[Missile Analyser]] allows the analysis of incoming missiles to allow selection of an appropriate defence |
:[[Missile Analyser]] allows the analysis of incoming missiles to allow selection of an appropriate defence |
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:[[Missile Booster]] gives fired missiles a speed boost (useful if flying large slow ships like a Python) |
:[[Missile Booster]] gives fired missiles a speed boost (useful if flying large slow ships like a Python) |
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− | :[[Missile Beep]] |
+ | :[[Missile Beep]] warns of incoming missiles |
:Missile Machine (from [[Armoury]]) manufactures the bally things from scratch! |
:Missile Machine (from [[Armoury]]) manufactures the bally things from scratch! |
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− | :[[Missiles modification]] |
+ | :[[Missiles modification]] two tweaks: ECM less effective & dying pilots take more time to launch a missile at you |
*'''Defence against missiles''' |
*'''Defence against missiles''' |
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:*''Vanilla game defences'' |
:*''Vanilla game defences'' |
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::Turn & run (reduced kinetic damage on impact)! [[Witch Fuel Injectors]] really help here! |
::Turn & run (reduced kinetic damage on impact)! [[Witch Fuel Injectors]] really help here! |
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− | ::Target incoming missile with laser |
+ | ::Target incoming missile with laser - [[STE]] helps (...but you may well need an OXP such as [[SniperLock]] to succeed) |
::Target incoming missile with another missile |
::Target incoming missile with another missile |
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− | ::[[ECM]] |
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+ | ::[[ECM]] (less useful against [[Hardhead]]s, of course...) |
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:*''OXP Defences'' |
:*''OXP Defences'' |
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::Anti-Missile System (AMS Darts) (from [[Armoury]]) - note that the [[Vimana HUD]] has an AMS dart counter |
::Anti-Missile System (AMS Darts) (from [[Armoury]]) - note that the [[Vimana HUD]] has an AMS dart counter |
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::Defence Mine (from [[Missiles and Bombs]]) |
::Defence Mine (from [[Missiles and Bombs]]) |
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::Missile Rack (from [[Armoury]]) |
::Missile Rack (from [[Armoury]]) |
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+ | ::[[Missile Spoof]] - a flare-based distraction for Hardheads |
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::[[Quirium Cascade Mine Detector]] - and [[Target System Plugins]] warn of the release of Cascade Mines to allow a fast escape! |
::[[Quirium Cascade Mine Detector]] - and [[Target System Plugins]] warn of the release of Cascade Mines to allow a fast escape! |
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*'''The [[Vanilla game]] missiles & bombs are''': |
*'''The [[Vanilla game]] missiles & bombs are''': |
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:[[Missile]] (Faulcon de Lacy HM3 Homing Missile) |
:[[Missile]] (Faulcon de Lacy HM3 Homing Missile) |
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− | :[[ECM Hardened Missile]] (Faulcon de Lacy ECM-hardened HMX5 homing missile) |
+ | :[[ECM Hardened Missile]] (Faulcon de Lacy ECM-hardened HMX5 homing missile: ''Hardheads'') |
:[[Quirium Cascade Mine]] (Tyley-Feynman Quirium Cascade Mine) |
:[[Quirium Cascade Mine]] (Tyley-Feynman Quirium Cascade Mine) |
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:[[Energy Bomb]] (Medusa Pandora Self-homing Energy Bomb) - discontinued, replaced by the Quirium Cascade Mine above |
:[[Energy Bomb]] (Medusa Pandora Self-homing Energy Bomb) - discontinued, replaced by the Quirium Cascade Mine above |
Revision as of 13:02, 23 July 2021
This page collects the zillions of different varieties of missiles & bombs.
- For tips on using them, see: Missile tactics & Using weapons of mass destruction
- The following OXPs contain large amounts of missiles & bombs (and are the main source of the list beneath):
- Armoury by Thargoid
- Missiles and Bombs also by Ramirez
- On the other hand, the über-missiles & mines from the Killit OXP have been omitted as they were never intended for serious play - but rather to make a point about Cheating.
- List of OXPs which also affect missiles or bombs:
- Missile Combat Reimagined totally rejigs missiles and also rejigs their susceptibility to ECM
- APRIL - automated missile pylon reloader
- Mine Safety Catch prevents premature release
- Status Quo Q-bomb OXP - Q-bombs act as they do in the Status Quo Oolite novel
- Missile Analyser allows the analysis of incoming missiles to allow selection of an appropriate defence
- Missile Booster gives fired missiles a speed boost (useful if flying large slow ships like a Python)
- Missile Beep warns of incoming missiles
- Missile Machine (from Armoury) manufactures the bally things from scratch!
- Missiles modification two tweaks: ECM less effective & dying pilots take more time to launch a missile at you
- Defence against missiles
- Vanilla game defences
- Turn & run (reduced kinetic damage on impact)! Witch Fuel Injectors really help here!
- Target incoming missile with laser - STE helps (...but you may well need an OXP such as SniperLock to succeed)
- Target incoming missile with another missile
- ECM (less useful against Hardheads, of course...)
- OXP Defences
- Anti-Missile System (AMS Darts) (from Armoury) - note that the Vimana HUD has an AMS dart counter
- Chaff (from Missiles and Bombs)
- Defence Mine (from Missiles and Bombs)
- Missile Rack (from Armoury)
- Missile Spoof - a flare-based distraction for Hardheads
- Quirium Cascade Mine Detector - and Target System Plugins warn of the release of Cascade Mines to allow a fast escape!
- The Vanilla game missiles & bombs are:
- Missile (Faulcon de Lacy HM3 Homing Missile)
- ECM Hardened Missile (Faulcon de Lacy ECM-hardened HMX5 homing missile: Hardheads)
- Quirium Cascade Mine (Tyley-Feynman Quirium Cascade Mine)
- Energy Bomb (Medusa Pandora Self-homing Energy Bomb) - discontinued, replaced by the Quirium Cascade Mine above
Pages in category "Missiles & Bombs"
The following 69 pages are in this category, out of 69 total.