Difference between revisions of "Missile Beep"

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[[File:Missile ad.png|right]]
 
It plays high pitched beeps whenever a missile is targeted at the player.
 
It plays high pitched beeps whenever a missile is targeted at the player.
   

Latest revision as of 11:16, 17 October 2021

Missile ad.png

It plays high pitched beeps whenever a missile is targeted at the player.

Overview

If the OXP is installed, it will just work. It is not buyable equipment - and is thus categorised as Ambience.

It plays 1 beep per second when the missile is at the edge of the scanner range, 10 bps when distance is zero.

When you fire at another ship, you get the 'incoming missile' warning, but no beeping, and you now know you've already shot the missile, no need for ECM. Conversely, when multiple ships fire multiple missiles, and you hit your ECM, and the beeping continues, then you know it's time to ECM some more and make evasive manoeuvres.

License

  • License: CC-BY-NC-SA 3.0
  • Author: hoqllnq - his first OXP!
  • Version: 1.3
  • Required Oolite Version: v.1.80

Version history

  • 1.3 - 27-03-2017

Increase timer frequency (to 2/sec) while incoming missiles are detected.
Added shipAttackedWithMissile event handler to trigger faster.

  • 1.2 - 27-03-2017

Beeps get faster when missile gets closer

  • 1.1 - 26-03-2017

Gets rid of exception (when player has no ship?)

  • 1.0 - 26-03-2017

First working incarnation

Links

Gameplay and Balance Indicator

Tag-colour-blue.png

Reminder to deal with incoming missile - either with ECM, targeting your own at it, or turning and running!