Difference between revisions of "Vanilla game"
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Cholmondely (talk | contribs) (Added a little more) |
Cholmondely (talk | contribs) (Structure!) |
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This is the ''basic game'' without any added [[OXP]]s. If you choose '''Strict Game''' when you start up Oolite, this will constrain you to the ''basic vanilla game'', excluding whatever OXP/OXZs you may have loaded. |
This is the ''basic game'' without any added [[OXP]]s. If you choose '''Strict Game''' when you start up Oolite, this will constrain you to the ''basic vanilla game'', excluding whatever OXP/OXZs you may have loaded. |
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− | It used to be different. The strict game ''before'' Oolite v.1.80 was a mildly modified version of [[Classic Elite]] - thus lacking Fuel Injectors, anti-ECM missiles ("hard heads"), shield boosters, scanner targeting enhancements, contract hauling, the F5F5 cargo-hold manifest screen, no F3F3 shipyard, no navigation beacon, no stopping at a standstill, ''etc. etc.''). But it did have the [[Energy Bomb]] - which has since been replaced with the [[Quirium Cascade Mine]]! |
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+ | It used to be ''very'' different. The strict game ''before'' Oolite v.1.80 was not just an OXP-less version of Oolite. It was a mildly modified version of [[Classic Elite]]. |
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+ | Optional equipment lost: |
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+ | *Fuel Injectors |
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+ | *anti-ECM missiles ("hard heads") |
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+ | *shield boosters |
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+ | *scanner targeting enhancements |
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+ | Game options lost: |
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+ | *contract hauling |
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+ | *the F5F5 cargo-hold manifest screen |
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+ | *the F3F3 shipyard |
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+ | |||
+ | Other losses: |
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+ | *no navigation beacons |
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+ | *no stopping at a standstill |
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+ | |||
+ | But it did have the [[Energy Bomb]] - which has since been replaced with the [[Quirium Cascade Mine]]! But then so did the main Oolite game! |
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[[User:Cim|Cim]] started the process of changing the strict game away from this. See the discussion [http://www.aegidian.org/bb/viewtopic.php?f=2&t=14619 here]. |
[[User:Cim|Cim]] started the process of changing the strict game away from this. See the discussion [http://www.aegidian.org/bb/viewtopic.php?f=2&t=14619 here]. |
Revision as of 15:27, 23 March 2021
This is the basic game without any added OXPs. If you choose Strict Game when you start up Oolite, this will constrain you to the basic vanilla game, excluding whatever OXP/OXZs you may have loaded.
It used to be very different. The strict game before Oolite v.1.80 was not just an OXP-less version of Oolite. It was a mildly modified version of Classic Elite.
Optional equipment lost:
- Fuel Injectors
- anti-ECM missiles ("hard heads")
- shield boosters
- scanner targeting enhancements
Game options lost:
- contract hauling
- the F5F5 cargo-hold manifest screen
- the F3F3 shipyard
Other losses:
- no navigation beacons
- no stopping at a standstill
But it did have the Energy Bomb - which has since been replaced with the Quirium Cascade Mine! But then so did the main Oolite game!
Cim started the process of changing the strict game away from this. See the discussion here.
Links
- Oolite for the History of the development of Oolite