Difference between revisions of "BGS"
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== Features == |
== Features == |
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− | * FX (Sound eFfeCTS) engine sounds for player ships. |
+ | * FX (''Sound eFfeCTS'') engine sounds for player ships. |
* Radio chatter when in the aegis of the main station or flagged secondary stations. |
* Radio chatter when in the aegis of the main station or flagged secondary stations. |
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− | * FX when docked on standard GUI screens. |
+ | * FX when docked on standard GUI (''General/Graphical User Interface'') screens (''eg'' the F2, F3, -- F8 screens). |
* All natively supported sounds by Oolite. |
* All natively supported sounds by Oolite. |
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* Background images for all standard GUI screens. |
* Background images for all standard GUI screens. |
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− | * Timed countdowns. |
+ | * Timed countdowns to witchjump. |
− | * |
+ | * Improved visual effects for docking/launching, witch-space jumps and exits (only if shader support available). |
* OXPs can define their own engine sounds, countdowns, chatter and docking sequence textures. |
* OXPs can define their own engine sounds, countdowns, chatter and docking sequence textures. |
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− | * Configurable through [[Library]]. |
+ | * Configurable by other OXPs (''eg'' for missions!) through [[Library]]. |
* Joystick throttle jitter handling. |
* Joystick throttle jitter handling. |
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Revision as of 10:52, 23 October 2020
Overview
BackGroundSet (BGS) comes with more than 130 sounds, images for all standard GUI-Screens and with visual effects for docking/launching & hyperjumping. It enhances the overall look and feel of the game and is expandable and configurable.
Oolite will never be the same. It feels like a whole new game.
Features
- FX (Sound eFfeCTS) engine sounds for player ships.
- Radio chatter when in the aegis of the main station or flagged secondary stations.
- FX when docked on standard GUI (General/Graphical User Interface) screens (eg the F2, F3, -- F8 screens).
- All natively supported sounds by Oolite.
- Background images for all standard GUI screens.
- Timed countdowns to witchjump.
- Improved visual effects for docking/launching, witch-space jumps and exits (only if shader support available).
- OXPs can define their own engine sounds, countdowns, chatter and docking sequence textures.
- Configurable by other OXPs (eg for missions!) through Library.
- Joystick throttle jitter handling.
Configuring BGS
• With oxpconfig.oxp loaded: While docked, press the 2/F2 key and select "Game Options" - after a pause Step to System Data Screen: F7 should flash up at the bottom of the screen. Select "Configure Supported OXPs" and then select BGS from the list (which may run on for several pages!).
ID
identifier = "oolite.oxp.Svengali.BGS";
Requirements
- Latest version needs Oolite v1.88.
- Library 1.7.1.
Download
- BGS2.5.1.oxz (oxz, 9.4 MB)
- Documentation for OXP-developers.
Quick Facts
Version | Released | License | Features | Category | Author(s) | Feedback |
---|---|---|---|---|---|---|
2.5.1 | 2018-11-20 | CC-by-nc-sa-4.0, parts CC-by or PD |
Effects, Images, Sounds | Ambience OXPs | Pagroove, PhantorGorth, Thargoid, Tricky & Svengali |
BB-Link |