Difference between revisions of "File:Cim.gsagostinho.SystemFeatures.Rings.oxz"

From Elite Wiki
(Gsagostinho uploaded a new version of "File:Cim.gsagostinho.SystemFeatures.Rings.oxz")
(Version history)
Line 15: Line 15:
   
 
== Version history ==
 
== Version history ==
  +
  +
27/08/2017 - Version 2.6:
  +
* the sinusoidal functions which create the variations of colour intensity now fade in one by one according to the distance, which solves the Moire pattern problems.
  +
* shading applied at close distances so that the grains look like rocks.
   
 
17/08/2017 - Version 2.5:
 
17/08/2017 - Version 2.5:

Revision as of 23:47, 27 August 2017

System Features: Rings

Version: 2.5

Required Oolite Version: 1.84

Author: cim, Gilberto Agostinho (gsagostinho)

License: CC-BY-SA 3.0

About

This OXP adds some dust rings to a few planets in each galaxy. Whether those rings are traditional gas giant rings or debris rings from industry or long-past battles depends on your planet texture OXP. A shader-supporting graphics card is required, the more recent the better. Older shader-supporting cards may be too slow to render the rings at an adequate framerate.


Version history

27/08/2017 - Version 2.6:

  • the sinusoidal functions which create the variations of colour intensity now fade in one by one according to the distance, which solves the Moire pattern problems.
  • shading applied at close distances so that the grains look like rocks.

17/08/2017 - Version 2.5:

  • fix for a small bug affecting certain cards (wrong type for second argument of pow).

03/08/2017 - Version 2.4:

  • change to shader to fix a bug with certain ATI cards.

24/07/2017 - Version 2.3:

  • code refactoring.
  • rings fade into blue when entering the atmosphere (such as when using PlanetFall).

20/07/2017 - Version 2.2:

  • smaller ring bands and grains only visible at closer distance.
  • improved the issues with moire pattern, in particular at lower resolutions.

20/07/2017 - Version 2.1:

  • the large gaps in the rings are now randomized making each system more unique.
  • the colour gradient function is also randomized for more unique rings.
  • renamed the effect script.

19/07/2017 - Version 2.0:

  • rings now have different relative sizes to the planet.
  • they also have different radial length.
  • applied a slight yellow tint.
  • applied ambient light.
  • shadows are darker.
  • changed the spawning algorithm which, among other things, make the rings more common.
  • ring now uses a colour gradient instead of a texture (which is now only used to generate noise).

Version 1.2:

  • use 1.80 features, repackage.

Version 1.1:

  • improved ring texture and appearance contributed by ZygoUgo.

Version 1.0:

  • initial non-beta release.

File history

Click on a date/time to view the file as it appeared at that time.

(newest | oldest) View (newer 10 | ) (10 | 20 | 50 | 100 | 250 | 500)
Date/TimeDimensionsUserComment
current21:57, 16 October 2018 (765 KB)Gsagostinho (talk | contribs)
23:29, 13 October 2018 (765 KB)Gsagostinho (talk | contribs)
00:09, 10 October 2018 (765 KB)Gsagostinho (talk | contribs)
22:19, 9 October 2018 (765 KB)Gsagostinho (talk | contribs)
00:01, 9 October 2018 (765 KB)Gsagostinho (talk | contribs)
00:03, 8 October 2018 (765 KB)Gsagostinho (talk | contribs)
23:01, 23 September 2017 (764 KB)Gsagostinho (talk | contribs)
14:14, 23 September 2017 (764 KB)Gsagostinho (talk | contribs)
00:37, 19 September 2017 (764 KB)Gsagostinho (talk | contribs)
23:46, 27 August 2017 (764 KB)Gsagostinho (talk | contribs)
(newest | oldest) View (newer 10 | ) (10 | 20 | 50 | 100 | 250 | 500)
  • You cannot overwrite this file.

There are no pages that link to this file.