Difference between revisions of "System Features Rings"

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== Download ==
 
== Download ==
Download [http://cim.sotl.org.uk/games/files/oolite/System_Features_Rings_1.2.oxz System Features: Rings 1.2]. (Requires Oolite 1.80 or later)
+
Download using the extension manager in the game, or using the following link: [http://wiki.alioth.net/img_auth.php/5/5d/Cim.gsagostinho.SystemFeatures.Rings.oxz System Features: Rings 2.3]. (Requires Oolite 1.80 or later)
   
* 1.0: Initial non-beta release
 
  +
24/07/2017 - Version 2.3:
* 1.1: Improved ring texture and appearance contributed by ZygoUgo.
 
  +
* code cleanup.
* 1.2: Use 1.80 features, repackage
 
  +
* rings fade into blue when entering the atmosphere (such as when using PlanetFall).
  +
  +
20/07/2017 - Version 2.2:
  +
* smaller ring bands and grains only visible at closer distance.
  +
* improved the issues with moire pattern, in particular at lower resolutions.
  +
  +
20/07/2017 - Version 2.1:
  +
* the large gaps in the rings are now randomized making each system more unique.
  +
* the colour gradient function is also randomized for more unique rings.
  +
* renamed the effect script.
  +
  +
19/07/2017 - Version 2.0:
  +
* rings now have different relative sizes to the planet.
  +
* they also have different radial length.
  +
* applied a slight yellow tint.
  +
* applied ambient light.
  +
* shadows are darker.
  +
* changed the spawning algorithm which, among other things, make the rings more common.
  +
* ring now uses a colour gradient instead of a texture (which is now only used to generate noise).
  +
  +
Version 1.2:
  +
* use 1.80 features, repackage.
  +
  +
Version 1.1:
  +
* improved ring texture and appearance contributed by ZygoUgo.
  +
  +
Version 1.0:
  +
* initial non-beta release.
   
 
== Requirements ==
 
== Requirements ==

Revision as of 20:04, 31 July 2017

This OXP adds some dust rings to a few planets in each galaxy. Whether those rings are traditional gas giant rings or debris rings from industry or long-past battles depends on your planet texture OXP.

SystemFeaturesRings2.jpg

Download

Download using the extension manager in the game, or using the following link: System Features: Rings 2.3. (Requires Oolite 1.80 or later)

24/07/2017 - Version 2.3:

  • code cleanup.
  • rings fade into blue when entering the atmosphere (such as when using PlanetFall).

20/07/2017 - Version 2.2:

  • smaller ring bands and grains only visible at closer distance.
  • improved the issues with moire pattern, in particular at lower resolutions.

20/07/2017 - Version 2.1:

  • the large gaps in the rings are now randomized making each system more unique.
  • the colour gradient function is also randomized for more unique rings.
  • renamed the effect script.

19/07/2017 - Version 2.0:

  • rings now have different relative sizes to the planet.
  • they also have different radial length.
  • applied a slight yellow tint.
  • applied ambient light.
  • shadows are darker.
  • changed the spawning algorithm which, among other things, make the rings more common.
  • ring now uses a colour gradient instead of a texture (which is now only used to generate noise).

Version 1.2:

  • use 1.80 features, repackage.

Version 1.1:

  • improved ring texture and appearance contributed by ZygoUgo.

Version 1.0:

  • initial non-beta release.

Requirements

A shader-supporting graphics card is required, the more recent the better. Older shader-supporting cards may be too slow to render the rings at an adequate framerate.

SystemFeaturesRings1.jpg


Quick Facts

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Version Released License Features Category Author(s) Feedback
1.2 2014-04-25 CC-BY-SA 3.0 Ring system Ambience OXPs cim Bulletin Board thread