Difference between revisions of "Sector8/Orcece"

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{{WitchspaceEntry|Name=Inorle|Sector=8|System=82|Distance=4.8|Government=3|Economy=0|Techlevel=13|Population=5.2|Productivity=29120|Routes=}}
 
{{WitchspaceEntry|Name=Inorle|Sector=8|System=82|Distance=4.8|Government=3|Economy=0|Techlevel=13|Population=5.2|Productivity=29120|Routes=}}
 
{{WitchspaceEntry|Name=Tirige|Sector=8|System=89|Distance=4.0|Government=1|Economy=2|Techlevel=9|Population=4.2|Productivity=11520|Routes=}}
 
{{WitchspaceEntry|Name=Tirige|Sector=8|System=89|Distance=4.0|Government=1|Economy=2|Techlevel=9|Population=4.2|Productivity=11520|Routes=}}
{{WitchspaceEntry|Name=Zaveusge|Sector=8|System=131|Distance=6.8|Government=1|Economy=6|Techlevel=4|Population=2.6|Productivity=3200|Routes=}}
+
{{WitchspaceEntry|Name=Zaveusge|Sector=8|System=131|Distance=6.4|Government=1|Economy=6|Techlevel=4|Population=2.6|Productivity=3200|Routes=}}
 
{{WitchspaceEntry|Name=Soaxe|Sector=8|System=140|Distance=2.4|Government=3|Economy=4|Techlevel=9|Population=4.0|Productivity=13440|Routes=}}
 
{{WitchspaceEntry|Name=Soaxe|Sector=8|System=140|Distance=2.4|Government=3|Economy=4|Techlevel=9|Population=4.0|Productivity=13440|Routes=}}
 
{{WitchspaceEntry|Name=Atmabe|Sector=8|System=174|Distance=6.4|Government=6|Economy=3|Techlevel=10|Population=4.6|Productivity=25760|Routes=}}
 
{{WitchspaceEntry|Name=Atmabe|Sector=8|System=174|Distance=6.4|Government=6|Economy=3|Techlevel=10|Population=4.6|Productivity=25760|Routes=}}

Latest revision as of 11:15, 7 December 2017

Logo64 Feudal.png Orcece Logo64 PoorAgricultural.png
Logo TL4.png
GalCat ID: 8:100
Location: 70,69 of GalSector 8
Government: Feudal
Economy: Poor Agricultural
Technology Level: 4
Population: 2.7 Billion
(Blue Bony Birds)
Productivity: 2520 MCr
Planet Radius: 5190km
Location of Orcece in Sector 8
Sector8Overview.png
MicroCircle.png
This planet is reasonably famous for its inhabitants' exceptional love for tourists.
Old Galactic Catalogue Entry for 8:100 (Orcece)

Witchspace Routes

There are 11 direct Witchspace Routes from/to Orcece:

Destination Distance Gov. Eco. TL Pop. Prod
Inzaan_1 4.8 LY 0Logo64 Anarchy.png 7Logo64 PoorAgricultural.png 03Logo TL3s.png 2.2 Bln. 0015361536 MCr
Ceanve 5.6 LY 7Logo64 CorporateState.png 1Logo64 AverageIndustrial.png 11Logo TL11s.png 4.9 Bln. 03880838808 MCr
Biatge 5.6 LY 1Logo64 Feudal.png 7Logo64 PoorAgricultural.png 02Logo TL2s.png 1.3 Bln. 0015601560 MCr
Aditira 4.8 LY 0Logo64 Anarchy.png 3Logo64 MainlyIndustrial.png 07Logo TL7s.png 2.8 Bln. 0062726272 MCr
Inorle 4.8 LY 3Logo64 Dictatorship.png 0Logo64 RichIndustrial.png 13Logo TL13s.png 5.2 Bln. 02912029120 MCr
Tirige 4.0 LY 1Logo64 Feudal.png 2Logo64 PoorIndustrial.png 09Logo TL9s.png 4.2 Bln. 01152011520 MCr
Zaveusge 6.4 LY 1Logo64 Feudal.png 6Logo64 AverageAgricultural.png 04Logo TL4s.png 2.6 Bln. 0032003200 MCr
Soaxe 2.4 LY 3Logo64 Dictatorship.png 4Logo64 MainlyAgricultural.png 09Logo TL9s.png 4.0 Bln. 01344013440 MCr
Atmabe 6.4 LY 6Logo64 Democracy.png 3Logo64 MainlyIndustrial.png 10Logo TL10s.png 4.6 Bln. 02576025760 MCr
Laedat 5.2 LY 5Logo64 Confederacy.png 7Logo64 PoorAgricultural.png 07Logo TL7s.png 3.7 Bln. 0079927992 MCr
Tioned 6.0 LY 0Logo64 Anarchy.png 6Logo64 AverageAgricultural.png 03Logo TL3s.png 1.5 Bln. 0019201920 MCr

Trade

Item Price Quantity Avail-
ability
Annotations
Min Avg Max Min Avg Max
Food 2.0 2.1 2.4 20 20.5 21 100.0%
Textiles 5.2 5.8 6.4 17 18.5 20 100.0%
Radioactives 17.6 19.0 20.4 23 26.5 30 100.0%
Slaves 2.0 8.2 14.4 5 20.5 36 100.0%
Liquor/Wines 19.2 22.1 25.2 30 37.5 45 100.0%
Luxuries 100.8 101.3 102.0 0 1.0 1 25.0%
Narcotics 2.4 58.4 101.6 0 36.1 61 56.2%
Computers 100.8 101.3 102.0 0 0.0 0 0.0%
Machinery 63.6 65.0 66.4 0 3.0 5 62.5%
Alloys 34.0 40.1 46.4 10 25.5 41 100.0%
Firearms 86.0 87.3 88.8 0 0.0 0 0.0%
Furs 45.2 57.8 70.4 0 32.0 63 98.4%
Minerals 10.0 10.6 11.2 60 61.5 63 100.0%
Gold 36.0 37.3 38.8 9 12.5 16 100.0%
Platinum 62.8 69.0 75.2 5 20.5 36 100.0%
Gem-Stones 15.2 18.1 21.2 1 8.5 16 100.0%
Alien Items 63.2 64.6 66.0 0 0.0 0 0.0%
Average prices are based on long-term established averages (the so-called arithmetic mean). The average quantity is based only on quantity values greater zero. Availability gives a percentage whether a good is available in this system. Please note that these are statistical data. GalCop regulations expressively forbids the broadcasting of actual prices beyond the current system.

OXPs

Fiction