Difference between revisions of "CollectLootAI"
From Elite Wiki
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Eric Walch (talk | contribs) (script example from Oolite -> scripting page) |
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{ |
{ |
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− | LOOT = { |
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+ | GLOBAL = |
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− | ATTACKED = (exitAI); |
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+ | { |
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− | "COLLISION" = (exitAI); |
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+ | ENTER = ("setStateTo: LOOT"); |
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− | "CARGO_SCOOPED" = (exitAI); |
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+ | }; |
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− | ENTER = (performCollect); |
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+ | |||
− | EXIT = (); |
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+ | LOOT = |
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− | "HOLD_FULL" = (exitAI); |
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+ | { |
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− | "INCOMING_MISSILE" = (fightOrFleeMissile, exitAI); |
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+ | ENTER = (performCollect); |
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− | "TARGET_LOST" = (exitAI); |
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+ | ATTACKED = ("exitAIWithMessage: ATTACKED"); |
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− | UPDATE = (); |
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+ | "COLLISION" = (exitAI); |
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− | }; |
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+ | "CARGO_SCOOPED" = ("exitAIWithMessage: CARGO_SCOOPED"); |
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− | GLOBAL = {ENTER = ("setStateTo: LOOT"); EXIT = (); UPDATE = (); }; |
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+ | "HOLD_FULL" = ("exitAIWithMessage: HOLD_FULL"); |
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+ | "INCOMING_MISSILE" = (fightOrFleeMissile, "exitAIWithMessage: INCOMING_MISSILE"); |
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+ | "TARGET_LOST" = (exitAI); |
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+ | }; |
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} |
} |
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'''[[AI|BACK]]''' |
'''[[AI|BACK]]''' |
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− | [[Category:Oolite]] |
+ | [[Category:Oolite scripting]] |
Revision as of 13:01, 2 January 2011
A specialised jobAI. Just two states.
Upon starting, it will imdeately redirect to the second state LOOT Which will locate the loot and collect it. All other messages will result in exitAI.
{ GLOBAL = { ENTER = ("setStateTo: LOOT"); }; LOOT = { ENTER = (performCollect); ATTACKED = ("exitAIWithMessage: ATTACKED"); "COLLISION" = (exitAI); "CARGO_SCOOPED" = ("exitAIWithMessage: CARGO_SCOOPED"); "HOLD_FULL" = ("exitAIWithMessage: HOLD_FULL"); "INCOMING_MISSILE" = (fightOrFleeMissile, "exitAIWithMessage: INCOMING_MISSILE"); "TARGET_LOST" = (exitAI); }; }