Difference between revisions of "Coluber HUD CH01"
(→Overview) |
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==Installation== |
==Installation== |
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− | Install via the expansion pack manager or download the |
+ | Install via the expansion pack manager or download the OXZ-file and move it into the AddOns folder of your Oolite installation. |
==Known issues== |
==Known issues== |
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This [[OXP]] is not compatible with the Target Reticle OXP. Coluber HUD CH01 already has the proper setting to turn the reticle red when on target. |
This [[OXP]] is not compatible with the Target Reticle OXP. Coluber HUD CH01 already has the proper setting to turn the reticle red when on target. |
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+ | |||
+ | ==Oolite Forum thread== |
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+ | Please post your comments, questions, problems or bug reports on [http://aegidian.org/bb/viewtopic.php?f=4&t=16896 this OXP's BB thread here.] |
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+ | |||
+ | ==Gameplay and Balance indicator== |
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+ | [[Image:tag-colour-green.png]]{{OXPLevel|0}} |
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==Author== |
==Author== |
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===Old versions=== |
===Old versions=== |
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*(none) |
*(none) |
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− | {{HUD-OXP}}[[Category:HUDs OXPs]][[Category:Oolite expansion packs]] |
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− | ==Oolite Forum thread== |
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− | Please post your comments, questions, problems or bug reports on [http://aegidian.org/bb/viewtopic.php?f=4&t=16896 this OXP's BB thread here.] |
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+ | ===Version History=== |
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− | |||
− | ==Gameplay and Balance indicator== |
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− | [[Image:tag-colour-green.png]] |
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+ | Version 1.0.1 2014-09-20 |
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+ | *Changed OXPs name |
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+ | *Implemented compatibility with the ingame OXZ manager; |
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+ | *implemented compatibility with HUDSelector.oxz. (Many thanks to Norby for providing the necessary JS-code); |
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+ | *adjusted COMLOG and MESSAGE GUI size; |
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+ | *added one MFD, now 7. MFD Position now depends on monitor resolution; |
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+ | |||
+ | Version 1.0.0 2014-09-18 |
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+ | *First test-release of this OXP |
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{{HUD-OXP}}[[Category:HUDs OXPs]][[Category:Oolite expansion packs]] |
{{HUD-OXP}}[[Category:HUDs OXPs]][[Category:Oolite expansion packs]] |
Revision as of 23:00, 22 September 2014
Contents
Overview
The Coluber HUD CH01 is a fully featured HUD with individual scales for each gauge and additional control lights for important equipment. It is developed and produced by Coluber Works and Shipyards inc. in the Riredi system.
Especially cargo-ship pilots like the HUD because it has an extra big scanner and additional control lights for important equipment.
Images
Coluber HUD CH01
Crosshairs from left to right: no weapon, pulse laser, military laser, beam laser, mining laser
Features
- Oolite 1.80 additional HUD elements
- Bigger scanner
- Bigger space-compass with integrated gauges for pitch, roll, and yaw
- Up to 7 MFD´s (depending on monitor resolution)
- Individual scales for each gauge
- Contrast backgrounds
- Customized crosshairs
- Additional control lights
- Compatibility with HUD Selector
Minimum requirements
Oolite 1.80+. No dependencies.
Installation
Install via the expansion pack manager or download the OXZ-file and move it into the AddOns folder of your Oolite installation.
Known issues
This OXP is not compatible with the Target Reticle OXP. Coluber HUD CH01 already has the proper setting to turn the reticle red when on target.
Oolite Forum thread
Please post your comments, questions, problems or bug reports on this OXP's BB thread here.
Gameplay and Balance indicator
Author
This OXP was developed by Captain Beatnik.
License
This OXP is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License (CC BY-NC-SA 4.0).
Download
Current version
- Coluber_HUD_CH01_v1.0.1.oxz (Download statistics: Downloaded 1783 times).
Old versions
- (none)
Version History
Version 1.0.1 2014-09-20
- Changed OXPs name
- Implemented compatibility with the ingame OXZ manager;
- implemented compatibility with HUDSelector.oxz. (Many thanks to Norby for providing the necessary JS-code);
- adjusted COMLOG and MESSAGE GUI size;
- added one MFD, now 7. MFD Position now depends on monitor resolution;
Version 1.0.0 2014-09-18
- First test-release of this OXP