Difference between revisions of "HUDSelector"
(v1.1) |
(v1.2) |
||
Line 48: | Line 48: | ||
In the Interfaces (F4) screen you can select from the installed HUDs and set the default of your MFDs. |
In the Interfaces (F4) screen you can select from the installed HUDs and set the default of your MFDs. |
||
− | Currently only the first 20 HUDs and |
+ | Currently only the first 20 HUDs and MFDs are shown. |
Line 72: | Line 72: | ||
'''Download''' |
'''Download''' |
||
− | [[Media:HUDSelector_1. |
+ | [[Media:HUDSelector_1.2.oxz|HUDSelector 1.2]] (downloaded {{#downloads:HUDSelector_1.2.oxz}} times). |
[[Media:HUDSelector_1.0.oxz|HUDSelector 1.0]] (downloaded {{#downloads:HUDSelector_1.0.oxz}} times). |
[[Media:HUDSelector_1.0.oxz|HUDSelector 1.0]] (downloaded {{#downloads:HUDSelector_1.0.oxz}} times). |
||
Line 83: | Line 83: | ||
'''Changelog''' |
'''Changelog''' |
||
+ | 2014.08.12. v1.2 Small fix for [[MarketObserver]]. |
||
2014.08.11. v1.1 Interfaces and MFD handling. |
2014.08.11. v1.1 Interfaces and MFD handling. |
||
Selections are saved into the savegame. |
Selections are saved into the savegame. |
Revision as of 12:46, 11 August 2014
Install this equipment and change your HUD during flight by pirme (Shift+N) and activate (n).
After you selected your HUD, you can remove HUD Selector equipment due to the selection is saved into your savegame.
Initially supported HUDs:
- Default HUD (the actual hud.plist, for example AAD HUD or Compact HUD)
- Original HUD (8 MFDs but the bottom two is not well usable in 4:3 screens)
- Small HUD (8 MFDs)
- Numeric HUD (from v3.22)
Requirements from other HUDs:
- must be the plist differently named than hud.plist
- must define a worldScript with similar this.name than the plist (for example in Config/script.js)
- set your HUD and add your HUD name with plist name into HUDSelector in startUp:
this.name = "yourhud"; this.startUp = function () { player.ship.hud = this.name + ".plist"; var h = worldScripts.hudselector; if( h ) h.$HUDSelectorAddHUD("Your HUD", this.name); //name of plist without extension }
- can define a callback function in your worldScript to start/stop some parts of your scripted HUD:
this.$HUDSelectorCallBack = function ( off ) { var w = worldScripts["yourhud"]; if( off ) { //do things to disable your HUD like rename functions if( w.shipWillLaunchFromStation ) { w.$save_shipWillLaunchFromStation = w.shipWillLaunchFromStation; delete w.shipWillLaunchFromStation; } } else { //do things to activate your HUD like restore disabled functions if( !w.shipWillLaunchFromStation ) eval("w.shipWillLaunchFromStation = "+w.$save_shipWillLaunchFromStation); } }
There are a built-in support for some existing Multi-Function Display (MFD) OXPs, these will be set as default MFDs.
New MFDs can register in startUp:
var h = worldScripts.hudselector; if( h && h.$HUDSelectorAddMFD ) h.$HUDSelectorAddMFD(this.name);
If the name of the MFD defined in setMultiFunctionText() call is different from the worldscript name then must give the name in the second parameter:
var h = worldScripts.hudselector; if( h && h.$HUDSelectorAddMFD ) h.$HUDSelectorAddMFD(this.name, "nameOfTheMFD");
In the Interfaces (F4) screen you can select from the installed HUDs and set the default of your MFDs.
Currently only the first 20 HUDs and MFDs are shown.
Instructions
Do not unzip the .oxz file, just move into the AddOns folder of your Oolite installation.
License
This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike License version 4.0. If you are re-using any piece of this OXP, please let me know by sending an e-mail to norbylite@gmail.com.
Download
HUDSelector 1.2 (downloaded 372 times).
HUDSelector 1.0 (downloaded 524 times).
Forum
You can write about this package into the HUD Selector topic
Changelog
2014.08.12. v1.2 Small fix for MarketObserver. 2014.08.11. v1.1 Interfaces and MFD handling. Selections are saved into the savegame. The included Original and Small HUDs has 8 MFDs. 2014.07.05. v1.0 First release.