Difference between revisions of "Cobra Mk.1 (Oolite)"
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== Custom Paintjobs == |
== Custom Paintjobs == |
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<gallery> |
<gallery> |
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+ | Image:classicCobra1-A.png|[[The Classic Ships|Classic Cobra Mk1]] |
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Image:Deepspace_Cobra_mk1.jpg|[[Deepspace_Ships|Deepspace Cobra Mk1]] |
Image:Deepspace_Cobra_mk1.jpg|[[Deepspace_Ships|Deepspace Cobra Mk1]] |
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Image:Griff_cobra_mk1.jpg|[[Griff_Industries|Griff's Cobra Mk1]] |
Image:Griff_cobra_mk1.jpg|[[Griff_Industries|Griff's Cobra Mk1]] |
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Image:Neolite_cobra_mk1.jpg|[[Neolite_Ships|Neolite Cobra Mk1]] |
Image:Neolite_cobra_mk1.jpg|[[Neolite_Ships|Neolite Cobra Mk1]] |
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− | Image:Smivs_cobra1.jpg|[[Smivs'_ShipSet|Smivs' Cobra Mk1]] |
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Image:SungsCobra1.jpg|[[Shady Sungs|Sung's Cobra Mk I]] |
Image:SungsCobra1.jpg|[[Shady Sungs|Sung's Cobra Mk I]] |
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</gallery> |
</gallery> |
Revision as of 16:22, 8 March 2015
ship name::Cobra Mk.I | |
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Size (W×H×L) | 70m×ship height::15m×ship length::55m |
Cargo capacity | ship cargo capacity::10 TC |
Cargo bay extension | ship cargo extension::N/A |
Maximum speed | ship speed::0.26 LM |
Manoeuvrability | Roll: 2.0 Pitch: 1.2 |
Energy banks | ship energy banks::2 |
Energy recharge rate |
Medium (ship energy recharge::2.5) |
Gun mounts | Fore, Aft |
Missile slots | ship missile slots::1 |
Shield boosters available | ship supports shield booster::Yes |
Military shields available | ship supports mil shields::No |
Hyperspace capable | ship can hyperspace::Yes |
OXP or standard | {{#set:ship is standard=Standard}}Standard |
Available to player | ship is player flyable::Yes |
Base price | ship base price::100000 Cr |
Overview
The Cobra Mk.1 was the first in the legendary series of Cobra craft. Designed as a multi role craft, in the early days it was mainly used by traders and couriers. It allowed the installation of sufficient armament to take on the most fearsome pirate ships of its day, and not unexpectedly, this resulted it being used as both a bounty hunter and pirate craft (finally fulfilling its multi-role promise, even if the manufacturers did not want to be associated with pirates). Today, it is hopelessly outclassed as a fighter, but some pirates still use the craft when operating in groups due to its low cost, and occasionally traders use the craft as a support vessel. Today, it is most commonly used by miners, and has been described as "...an Adder with 2 energy banks". [1]
Notable Features
The Cobra Mk.1 was the first craft to use witch fuel injectors. Prosset Drive Systems used a fleet of these spacecraft to prototype and refine their new injector system, which gave a great boost to the craft's speed. The company chose the Cobra Mk.1 because it was simple to modify the engine bay to accomodate experimental equipment, where other ships involved structural changes. Witch fuel injectors are now available on all ships.
Upgrades
Compatible equipment for this ship. Factory standard equipment is marked in bold, all other equipment can be added by the player. | ||
Misc. Equipment | Fuel Scoops • Passenger Berth • Escape Capsule • Docking Computers • Witch Fuel Injectors • Scanner Targeting Enhancement • Multi-Targeting System • Galactic Hyperdrive • Advanced Space Compass | |
Weaponry | Pulse Laser • Beam Laser • Military Laser • Mining Laser • Energy Bomb | |
Defence | E.C.M. System • Extra Energy Unit • Naval Energy Unit • Shield Boosters • External Heat Shielding |