Difference between revisions of "Real-Life Economics"

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(Overview)
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For me, one of the least satisfying elements of this game (going all the way back to the good ol' days playing Elite on my ancient Commodore 128) has always been the extremely unrealistic economics model.
 
For me, one of the least satisfying elements of this game (going all the way back to the good ol' days playing Elite on my ancient Commodore 128) has always been the extremely unrealistic economics model.
   
In Elite, this behavior is hard-coded into the game; beyond the reach of all but Mr. Bell and Mr. Braben. Oolite, thanks to Mr. Williams and Mr. Ayton (among others)
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In Elite, this behavior is hard-coded into the game, beyond the reach of all but Mr. Bell and Mr. Braben. Oolite, thanks to Mr. Williams and Mr. Ayton (among others) allows any clumsy, talentless hack (like Yous Truly) to pop the hood and monkey around the
   
 
===The Lazy-Trader Shuffle===
 
===The Lazy-Trader Shuffle===

Revision as of 06:44, 6 July 2014

Overview

For me, one of the least satisfying elements of this game (going all the way back to the good ol' days playing Elite on my ancient Commodore 128) has always been the extremely unrealistic economics model.

In Elite, this behavior is hard-coded into the game, beyond the reach of all but Mr. Bell and Mr. Braben. Oolite, thanks to Mr. Williams and Mr. Ayton (among others) allows any clumsy, talentless hack (like Yous Truly) to pop the hood and monkey around the

The Lazy-Trader Shuffle

"How brilliant of me to notice that! I must be some kind of a genius! I'll just find a Rich Industrial/Poor Agricultural pair -- reasonably close to one another -- and make a killing hauling Computers one way and Liquor/Wines back... it's idiot-proof!"

One More Section